Even if it's something like a mandatory SSS dummy before the final boss trial, ilvl synced per class. Just something to prevent things like 'ice mages' slowing down roulettes or getting into ex primals?
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Even if it's something like a mandatory SSS dummy before the final boss trial, ilvl synced per class. Just something to prevent things like 'ice mages' slowing down roulettes or getting into ex primals?
If they haven't done it yet, they won't do it now.
If you don't wish to play with random players of variable skill levels then you should avoid pugging. Let's not block casual players from casual content.
The only content gating I want to see--at least one that is realistically possible--is an ilvl check for all pieces of gear AND a check for the appropriate stat corresponding to the class.
Statics and FCs exist for people who don't want to risk pugging. Find one of those.
Then they can sell a "content gate skip" potion on the mog station!
EA hasn't even started yet, but we already demanding dps check's. I must of missed the flyer that went around, announcing that at the start of the new expansion everybody is level 70. Maybe we are getting to 70 first, waiting up to 3 weeks before a actual raid is released, before we start worrying about dummies.
I remember when wow did something like this.
You had to clear silver in the proving grounds for your chosen role.
For DPS. It was basically just a few encounters that taught you basic situational awareness, how to understand mechanics, and made sure you were capable of clearing dps checks (ilvl was scaled, of course, putting everyone on equal footing).
For Healers, you had to keep a party of NPCs alive through various scenarios, learn basic cooldown and mana management for when things get tough, and how to prioritize dispelling debuffs on your party members.
For Tanks... well, i never did this one personally, but to my knowledge you had to take a party of NPCs and protect them while being healed by a sub-par healing npc. It taught tanks how to sustain themselves effectively through proper cooldown usage and keep aggro.
They were actually easier than i'm making them sound at the silver level of difficulty. At gold, things get more hectic all over the place, but silver is just a very average difficulty (bronze just makes sure that you are classified as a living organism)
It was great, the people who were incapable of completing them whined on the forums, but the quality of players you'd run into in random heroic dungeons was greatly increased (the average level of self awareness increased from dead tuna to sentient nihilistic pumpkin), and queues didn't take much of a hit. People who were bad were forced to learn and improve their gameplay to meet the most basic standards, or they were forced to sulk in their shame.
Like the Cool Down reset that people had been requesting for years? Wait a sec...
Just because they haven't done it yet, doesn't mean it won't happen eventually... probably. Depends on how much people request it, or if it makes it to the 'Ask Yoshi-P' in the Live Letter.
Just so you know, you get level 70 gear when you do your level 70 class stuff. So there's no excuse for people to have too terrible armour
The content gate is having to level from 60 to 70.
Some will do it quickly, some will be slower. Some are already getting a head start on learning or relearning a job, others are going to hit 70 and still have no idea.
Fact is, Stormblood is one big equalizer for everyone. Who and what kind of player people become is all up to them.
this sounds great, it doesn't need to be super hard, just something to check if people have 3 brain cells working.
Gear level isn't what I was referring to. More to do with making sure players can do some sort of rotation based off of tooltips, even if it's not quite optimal, rather than whatever some of those people you encounter in the duty finder are doing.
I would like a content gate for raids and EX Trials. At the very least, EX Trials and Salvage Raids. No need for dungeons and non-EX Trials, but harder content could benefit from a gate.
It does effect it but then people can just enter wearing nothing. "level dfs" have no ilevel requirement and its a problem with hw ones because of that. It was somewhat a problem 1-50 but not that big because smaller gaps and people tend to put some effort then.
I doono what is is with hw with people going to far lengths to be carried, I hope they have some kind of filter:
http://forum.square-enix.com/ffxiv/t....-4.0-reminder.
While initially opposed, I actually like a system like this. Nothing too overbearing, but enough to at least prove you're competent at the job you've selected. That way we perhaps lessen the tanks who refuse to use cooldowns; the DPS who can't do more than spam one button or the healers and etc. It won't happen though since SE doesn't like restricting content to anyone.
Yes and no. I can currently queue into The Vault with Ironworks gear and not a single Bard skill; not one. I wouldn't call that a content gate seeing as how level is largely irrelevant. Anyone who has experienced Ironworks gear in the Vault knows how fun that is. You should at least be required to wear appropriate gear.
How would this benefit everyone as a whole? You can't force players to be great they'll just do it they need to to get what they want as it were and then just fall back into the same routine.
Not asking people to be great, we are asking to haves some kind of check filter so some people are not stuck with people so sub par where I might want to kick them, but people refuse the kick because "it is only xxx" if there is any kind of dps check you will not be able clear it with these type of people. I seen someone say "that was a dick move" for kicking out a healer for letting the tank repeatedly die because all slots was level 20 or under NQs letting the tank dye repeatedly in stone vigil from the heals being way too weak. (Was also repeatedly warned and try get them to try deal with spaming healing more) Some people expect you to accept sub par play no matter how bad it is.
The MSQ is the content gate for lv 70 content.
To be fair, the game should not have to hold your hand and say "you need better gear for this instance you can now run that's 5-10 levels higher than what you currently have." I can't speak for others but on the way up, if it's better than what I have, it's getting equipped.
The same goes for picking up new skills; why would you NOT want to get new skills? Why would you not want to have a more rounded out kit to play your job?
People are asking for content gates, but that's hardly the issue. Player awareness and initiative is.
Unfortunately, none of these skill checks will stop the problem because it won't stop someone from passing said check then spamming skill 1, only using ice spells, watching netflix, etc. You can't program your way out of bad player behavior. Can the skill checks be useful? for some yes, as a gate from deliberately bad playing? no. It could only stop those that are legitimately bad at the game and I don't think there are many of those to be honest.
This thread deserves to be euthanized. I, for one, am tired of wannabe elitist snowflakes putting themselves over with silly threads calling for gating out "bad players" (i.e. players who either don't know or don't care about speedrunning, illegal parsing, or being the most "efficient" player on their server).
It's honestly kind of silly that there's no minimum ilevel requirement on all dungeons.
I've run into multiple trolls/dumb players who try to tank/heal in glamour gear in the dungeon roulette, and that really shouldn't be happening.
The only "content gate" I would see acceptable is probably MSQs (and not for ALL the content) and your job quests. Every player should have an oportunity to play and learn how to use their respective jobs, if you don't want to deal with those players just don't play with random people.
I dont want gates for the MSQ dungeons and stuff like that but some kind of barriers for extreme trials and savage content would be nice. Maybe make it so that you can only unlock the extreme version if you managed to defeat the right puppet. This way people at least know that anyone that joins their group in party finder did the minimum amount of damage needed. This would kinda help both sides imo. People will not be stuck with players that can barely do anything and are just carried through. They might get kicked out after some time but its still wasted time for everyone. And for the player itself its a good but still mandatory check point to see how good they truly are.
I'd rather have the lvl 70 dungeons be tuned to a point where if you had ice mages in your group you couldn't actually win, but we all know that won't happen because "muh casuals" AKA "lazyNAplayers". What we will probably get is 6 monsters blocked by a physical wall, that only opens when you kill said monsters, followed by a very easy boss.
Shouldn't really get smaller. If designed properly anyone with half a brain should be able to easily clear the gate. The idea is to avoid people who don't know their class and/or do proper rotations like Ice Mages. Unless a large portion of the player base that does harder content are like that then it should really get smaller. When someone joins a party finder, you don't always know how they play; with a gate, you know at the very least they know the basics of their class and were able to clear the gate.
At the very least, they should add an option to the party finder that allows the leader to auto decline anyone who hasn't cleared the gate, or better yet, have multiple levels of gates and settings to auto decline anyone who doesn't meet the specified gate requirement. That way the people forming parties know that they are potentially increasing the time needed to form a party in return for a higher probability of finding better party members.
Gear wise outside of tanks you can pretty.much wear 130 itonworks all the way to 60 without any issue at all. Tanks can make it to 58 without any difficulty.
If storm blood is remotely similar players in 270 stuff will probably find it will take them all the way to 70 without issues.
Eh. This idea would be very good for raids and primals, where most people join and have no idea how to DPS or do mechanics, so dummy with the mechanics from the fight (where you take no damage but you need to dodge the mechanics) while dpsing is a good thing to have. The roulettes however, nobody cares. I don't think you ever understood how much people ruins it for others in raids or primals because they just think they are doing good.