Originally Posted by
Brannigan
With that said, while I have a higher opinion of TBN than you (it basically looks good for dealing with stuff like tank busters, a7s lightning beams, and all sorts of other wacky single target stuff during progression), I do agree that Dark Mind is in a really weird place. I could see it being 30% without DA, and DA turning it into a group 10~15% or so. Cooldown is probably too short for that, though. Either that or give it some weird synergy effect with your team's spell casters (you gain MP when they cast? idk). Or they could have DADM max out the blood gauge when you take magic damage. Something like that.