Finally, the Patch Note came! :D I've been waiting for this!
Here it is: [Patch 1.20 Notes]
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Finally, the Patch Note came! :D I've been waiting for this!
Here it is: [Patch 1.20 Notes]
Can't wait to advance my GC rank!
EDIT: im a retardQuote:
Quest Requirements Complete “It Kills with Fire”
This I find very stupid, it seems a bit backwards. It makes it tougher for the new players but more easier endgame? huh?????Quote:
[dev1206] The growth curve for maximum MP has been adjusted. At lower levels, players will find themselves with far less MP than previously; however, gains in MP will be more noticeable from level 35 and beyond.
Murderous Mogfists...
That is all XD
Changes to Ifrit weapons too, cool. Im not don't reading yet tho.
It kills with Fire is the level 25 quest, I don't see how that's a problem....
Just finnished reading the notes. There is a ton of stuff in there. Great Job SE! The game needs this patch badly. I see the light at the end of the tunnel. Bring it home.
Dear God Merciful, action delay reduced from 2 seconds to one? Somebody hold me..
If 2.0 makes it a quarter of that it's going to be a whole different game.
All looks good.
Sentinel is now only level 22. Increases Emnity for actions used for the 15seconds it is active.
Enjoy still having sentinel on your bar, everyone :)
note: gladiators will enjoy a delicious 20% extra damage reduction from traits!
Sentinel is now only level 22?
YES, now I have it. lol
Lol @ Provoke being a Marauder Skill, Looks like I need a 14 MRD to be a Tank?
I hope to god block rate is significantly increased now....
Two things:
1 - The moogle weapon names sure are badass...which is rather ironic seeing how the weapons scream cute.
2 - Anyone that complains about this patch deserves to be shot. Twice. In the butt.
Cant wait to try out those combos.
omg, /grovel emote, love it!
I think that it looks great! One question though, if someone knows::
To me this sounds like it is saying you can dye anything any color you want, but there are specific recipes for specific colors that will actually change the stats as well? It's worded odd when reading the whole thing since they show examples of the specific color recipes, but don't show you can also dye it any other color and stats won't change, and I am wondering if that is what they mean.Quote:
[dev1207] Changes have been made to the way gear is dyed. Players can now change the color of an item without affecting its attributes. New recipes have also been implemented that allow you to voluntarily add attributes to items independent of color.
Anyone agree? Disagree?
Firon wants to punch stuff now and blow stuff on THM.
Necrogenesis sounds close to Necromancer to me! heehee
So much good stuff! The little things I'm happy about :
/sit now cancelled by simply moving your character.
Gathering points now on mini-map! I was so hoping we'd get a skill to find harvest/spearfishing/quarry points, so this is great!
I'm not even half-way through the notes, so back to poring over every detail properly hehe.
I'm just wondering, what's the design philosophy behind making us visits a different NPC just to unlock achivements? If we have to unlock em why just not one npc in each city...
Indeed. They only meant the reduction from 2 to 1 second the "hidden /wait" of macros.
Well...right now i've no opinion regarding this...i want to see how slow this battle will be...but i have the feeling that storing 3000 TP will be a pain in the @ss with no basic attacks and TP gain reduction.
Hmm, anyone else notice the recast times on traits? How does that work? lol
I i might actually mine now cause of this patch since they show the spots on the map i have terrible memory and have to look @ my map 100's of times to get places so those markers help a lot.
Am I reading this right, I just woke up: "[dev1206] The effects of Protect and Shell have been made mutually exclusive, and one now overwrites the other." Does this mean we can't have protect and shell on both at the same time?
Your avatar pic looks different @.@ Also to comment on that i don't see an shell spell or am i blind, also the one trait incresse the M.def protect gives i don't understand what they are saying with that. The whole con part seems messed to me also cause the stuff that should be Con only is not labeled even their traits.
Some things that caught my eye!
Moving will be made to interrupt spellcasting at a point in time between patch 1.20 and 1.21.
Graphical effects during spellcasting have been revised for thaumaturge and conjurer.
Character movement speed during active mode is now the same as passive mode.
The accuracy bonus granted to bow attacks based on distance has been abolished. (Arrow burn parties back? XD)
Magic spells have been unified to strike either a single target or, in the case of AoE, a circular area. Attack range has also been increased, and area of effect broadened. * Discrepancies between thaumaturges and conjurers no longer exist
Please be warned that it will not be possible to undo point allotment for the duration of patch 1.20. For your reference, the following is a list of the six basic parameters and the various attributes they affect.
Graphical effects during spellcasting have been revised for thaumaturge and conjurer.
Since they didn't write anything it's seems to be a design choice rather then limitations of the system, personally i think it's bad, atleast as a new player i don't feel like running around to unlock the achivement system :confused: , seems getting achivements unlocked is an achivement in itself :(