The next quality of life I'd like to see is unlock all skills regardless of level. Would make older content not so boring maybe that's coming in stormblood maybe not but I think it he nice. What else would people like?
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The next quality of life I'd like to see is unlock all skills regardless of level. Would make older content not so boring maybe that's coming in stormblood maybe not but I think it he nice. What else would people like?
This is a joke thread, right? Absolutely not. No amount of 'scaling down' can balance this.
And this isn't a Quality of Life suggestion, either. That isn't what Quality of Life means.
Oh, it can! You can simply give people a debuff that reduces their DPS to the levels of, say, a level 16 person. So if you'd normally have a DPS of 1500 and a DPS of 30 in Sastasha, you'll get a 98% damage debuff. Easy solution! But is it fun to see the 1 damage DoTs fly by >.>?
Damage output isn't as simple as "well just reduce all the damage you do i guess," though. The potency of higher-level abilities and their interactions with your other skills is what determines your damage (not to mention off-GCD abilities). If you reduce damage you do in some silly attempt to enable everyone's full arsenal of attacks but have no actual end benefit to having done so, you're actually making players do more work to do roughly equivalent (or more likely in practice, less) damage to what they do currently.
Level Sync already does what it needs to, here, because you don't have access to your full library of abilities.
Additionally, as I said before, this isn't a Quality of Life suggestion. A Quality of Life suggestion would be "Hey, can we change things like Stonera and Stonega so that they're a single button that switches to the appropriate-leveled version when you're level synced?" not "Hey can we ruin the integrity of lower-leveled instances just because somebody doesn't want to adjust how they play a little?"
I want protect to hit people in cutscenes.
Oh, yes. Hence the question:"Would it be fun?"
I'm just saying that it is easy to solve, because you only have to reduce the average damage to appropriate levels and that's as simple as reducing the damage. Whether the solution is a good one is a different topic - that's where you discuss whether you'd rather do a lot more work for the same result or not.
The problem is that it'll be a pain to balance. For example a lv 54 warrior and a lv 52 warrior would have to be synced differently when they enter a lv 20 dungeon, if they were to keep their high lv skills. The lv 54 one has access to fell cleave, utilizing the abandon stack system, while the other one doesn't. It's no longer just a matter of syncing stats down to low level anymore.
yes, we need more reasons to disadvantage new players in content.
...this isn't QoL. it's a HUGE disadvantage to new players. it's doesnt help THEM. how does that improve THEIR quality of life?
your level 60 WAR self queues into sastasha. you have access to a tank stance. you have access to cooldowns. you have access to AoE
sproutling new guy MRD gets into random sastasha at level 15, what does he get?
this "QoL" only helps people at the top already. In fact, i would say it does more than just "not help new players". If this were to happen and be the norm, it would not surprise me if DF didn't become outright hostile to players "without the right abilities". We already get people here complaining about people not having cross-class. How would this be any different?
if you harm a significant chunk of your playerbase, then thats not QoL.
You can't just say 'Oh scale the ability down'. A lot of the lower level dungeons were designed around very minimal aoes and not a BLM triple flare, thus you could reduce an entire pull up to a boss with one character even /if/ the ability is properly scaled down because they are designed to be worked on one at a time and so have lower health pools to make sure you can do so in a reasonable time. Hell could you imagine a PLD before shield oath trying to hold threat on a BLM or a SMN with their full level 60 aoe rotation? I don't think you can spam flash enough times to overcome the sheer amount of burst a BLM with a full aoe rotation can pump out. As Fluffernuff said... its a disadvantage to new players who are learning and very much a toxic environment starter.
As it currently stands I can rip trash and bosses off of newbie tanks as a DPS even when its specifically the one they are trying to keep aggro on. Even scaled down abilities will completely ruin any chance of said newbie tanks being able to effectively do their job. Newbie healers as well depending on how much damage I would suddenly start taking.
So instead of improving game play and help people practice rotations people just want to spam impulse drive or stand around and cast cure every 15 seconds or spam over power. Make it not a chore to run satasha 1000th time at least the rotations keep it interesting.
You're either saying that a) synching should be the same as it is now, just scaling gear back, but open up all abilities you have on your maxed class or b) they should adjust the damage scaling so you do less base damage to make up for having more abilities. Option A is going to punish new players more than anything else is doing in the game currently. Option B is going to cause a staggering balancing nightmare.
No. I'm sorry, but it's not a good idea for the health of the game.
You miss understand all I was saying was as a level 60 I could have all my skills in satasha not a level 1 with every skill. Obviously this takes balancing but that's what developers are paid for. As person levels they can get used to the new skills they gained and how they fit in to a rotation. This would also carry forward with expansions. That's all.
Is it not enough that end game dungeons are AoE zergfests?
Why do all the levelling dungeons need to be nerfed down to that level?
I'd rather have my Stone III turn into Stone I in a lower dungeon so I don't have to constantly shift skills on my hotbar around.
the leaf has nothing to do with what I said. Whether its obvious or not, if youre new, low level, regardless, you don't have the skills a level 60 already does. Making this a detriment to them. They get NOTHING from such a change, regardless.
now imagine a sproutling PLD that gets into... Qarn, or even Haukke.
the player in question, alt, or newbie, is level 39. they dont have shield oath yet.
People in general, even outside of DF, are very... unforgiving toward those without cross class skills as is. How do you think those people would treat those who arent high enough level to have synced abilities? especially when there are others who DO have those abilities? yeah. The issue is not fixed, instead, it is only expanded.
So in the end, new/alt players get exactly 0 benefit, and for this change, they instead are not only weaker for longer, but have to stand the potential ridicule for "not being good enough"
Also- the leaf means very little. Most people with a leaf i meet in dungeons tell me "chill, I'm an alt". Not so obvious anymore. Instead, these sprouts icons, instead of being a new player status, become a stamp of "i don't have every ability yet". it becomes a much more negative brand than it already is.