hello, which one would you suggest me to try between a drg(dragoon), nin and a machinist? They have different roles but I don't have much time to try them both. Which one of the three is more requested and useful to use?
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hello, which one would you suggest me to try between a drg(dragoon), nin and a machinist? They have different roles but I don't have much time to try them both. Which one of the three is more requested and useful to use?
Machinist is fun, can be a bit complex to some, there's a big difference between a good and bad machinist. I like it though, my dps of choice. the physical vulnerability is a huge boost to melee, and you have a magic vulnerability but not on quite the same level as bard.
NIN i dont play much but it has a 10 second vulnerability for damage boosts, and aggro manipulation to help tanks out. NInja's usually find a nice place in serious raid groups, but arent always necessary
oh shit sorry, i wrote drk instead drg.
LOL in that case, DRG is pretty common though they do help out other classes a fair bit. Just go with what seems fun though, dragoon and nin have a lot of structure in their rotation whereas machinist can rely somewhat on rng to proc their combos. can be frustrating using only 1 skill until your ammo comes off cooldown
Personally, I like DRG most of all.
If you're looking for what other people want in their party most, then you'd want to go NIN or DRG over MCH. MCH is fun to play for sure, but as far as utility goes DRG and NIN both have the additional benefit of debuffs that other party members can benefit from. DRG increases piercing damage, which both BRDs and MCHs benefit from. NIN meanwhile increases slashing damage, which benefits all tanks. While WARs have their own debuff they can use, it doesn't stack with NINs, so they're more beneficial when paired with a PLD or DRK.
Gameplay wise on their own, DRG is more even-paced, focused on juggling its two combos while also maximizing efficiency with its CDs. NIN by comparison is more fast-paced, keeping up a steady stream of attacks to maintain its buffs and debuffs, while also weaving in ninjutsu attacks to maximizing DPS.
if you already have access to Palace of the Dead - get 1 hour or another to try those cls yourself. you will have access to all their skills within one day down there. Drg got hyped and buffed due to its connection with HWs Storyline... they weren't that common before but with Estinien nearly every 2nd player raised this cls with HW. (im one of the less who didn't even pass the cls quest.) But i own Nin and Mch. First of all you should think of the kind of content you wanna play... Nin and Drg are way more welcome in static-progress content cause of their utilities - i didn't like Mch that much... maybe cause my very first char in FF14 was Bard - if i wanna play a range dd i usually stick to Brd.
Nin is fast and actually if you like Naruto - its your way to go... the playstyle with the melee-skills and jutus are exactly what you get if you compare it with the Anime. Drgs skills are related to the common interpretation of FF lancer cls, using jump-atks like Freya or other chars of the offline titles. uhm... and Mch well... like i said haven't get in touch with this cls in endcontent myself yet and i doubt i ever will - maybe someone else could tell ya why Mch could be worth playing, i honestly can't ;)
For now the drg seems the best, but I'll wait for more answer and opinions about the mch
MCH is the least played DD (according to 2015 Census) About 7% of players played MCH.
MCH is ranged DD. Fills a support role in raid and is known for their "Hypercharge" that gives damage boost to both tanks, melees and himself. He can catchup to NIN in dps or even surpass if played well. Gives MP and TP region to party when needed, also has some defensive abilities (reducing physical or magical damage). "Wildfire" can reach up to 13k with current il250 gear, they have huge burst in damage. Having DRG with MCH will boost MCH dps even more. MCH is considered the "Most Complex DPS Job" according to this pool. Since they include RNG with weapon skills and need to manage 11 oGCDs.
I just got my ninja to 60 in Palace of The Dead and it was the HARDEST thing I have ever played in an MMO. It's easy to play, but if you want to do it RIGHT, it's boderline insanity.
MCH is my absolute favorite, I really like the ammunition system. NIN is up there thanks to the mudras. DRG is probably the least for me but that's because it 'feels' slower, I'm sure it isn't at 60 but /shrugs.
MCH is a hyper-complex mess. DRG is complex, but once you get the hang of it, its easy. I hear NIN is easy.
A lot of people switched to mch at february 2016, when he got some boost (including me). Before it was a new job, that required some learning, so many people continued to play brd. After boost mch became too good to ignore. Later brd got some boost too, but by that time people already leared mch and it turned out to be more mobile job that is better suited to raids, so I don't think that many machinists switched to bards back at that time.
I'm really interested to watch 2016 census by the end of the year.
P.S. I'm playing machinist now, so I'm biased in this discussion, can't give advice to OP. (try them all)
Ninja maybe be easy for some people but for some it is the hardest thing they've ever played. That goes for every class because every class is easy to play for one person but can be extremly difficult for another one. And to be honest, every class is easy to play but hard to master.
Silver if you want to raid savage content most people will probably prefer the classes like this: MCH > NIN > DRG because MCH and NIN have both more utility to offer. But you should stick with the class that you can play good and that you like to play. Try them out in PotD and see for yourself what suits you the most.
Take what people say of difficult with a grain of salt. Everything is hard to optimise, even if some jobs are more forgiving than others. I main MCH, so maybe take what I say with a grain of salt too, but if you really want to learn it it's not necessarily so hard that you'll be frustrated. The main things to focus on when learning this class are the opener (probably the biggie?), learning how and when to emulate it again, and keeping a couple of cooldowns in sync between your extremely simple buff->dot->1->2 maybe->3 maybe GCD rotation.
NIN is somewhat fluid. Opener can be a pain depending on when tanks pull such, but generally it's about debuff/dot upkeep through short combos, keeping your self-buff up every so-often with Armor Crush, and effective use of Trick Attack.
DRG is somewhat stricter rotationally, and longer, but while their core rotation is simple enough (buff->debuffs->dots->damage combo->repeat) they have a timer they can refresh as well as consume time from for extra damage, and juggling this is key to maximising the job. They also have several ogcds that require specific usage windows such as a guaranteed crit button and Jump-booster.
Laid out like that I guess MCH is the more complex of the three :P but don't let that put you off if you wish to go for it. In terms of which is more "wanted", well, all of them are very desirable. That said the BRD/MCH slot tends to be slightly more in need than the others, DRG and NIN being about equal. If you do go for MCH, don't forget that you'll also be expected to keep an eye on party's MP and TP and restore it if necessary
...fun.
i wouldn't take mechanics, savage endgame-content, or the likings of others tooooo serious - if its your first cls, choose one and start to enjoy Eorzea, have fun with the story, get in touch with sidequests like beastribes, chocobos, goldsaucer etc. And all this can be done with any cls. Later on you will see there are ways to raise other cls/jobs PRETTY PRETTY fast. so for now fuck off rotations, endgame party-constellations and pro-gamer opinions – just have fun exploring Eorzea by yourself.
thats what every "novice" should be looking for and not... the whole endgame mess up -
"playing this because of that" will catch you up anyway while gaining your "own" ingame-experience.
I had leveled up MCH to cap, back in Feb/March, and the damage output felt really lackluster, compared to SMN and DRG. Often times, i felt i was more a liability to my dungeon group, than an asset. Honestly, i'm hoping that it gets a really good rework in Stormblood, where the abilities feel alot more rewarding, and the combinations feel alot more rewarding. I think the 'RNG class'-thing was a gamble on SE's part, so it'll be interesting if they follow up and tweak the job, based on the amount of people actually making it their main job.
They better not, or at least not too much. I especially like the RNG combo with ammunition (it feels really good to take a chance and hold onto your quick reload and use split shot to proc a slug then ammunition it to a clean). As far as damage output is concerned of course it will be a bit lower due to the fact that it's classed as a support roll but even then I'm not that far behind the rest of the team in raiding content if not right up there with them depending on the fight.
If you play Ninja, these macros will make your life 100x easier, like they did to me.
http://na.finalfantasyxiv.com/lodest.../blog/1746863/
-Fuma Shuriken (Giant Shuriken)
/ac "Ten" <me>
/wait 1
/ac "Ninjutsu" <t>
-Assassinate/Mutilate
/ac "Assassinate" <t>
/ac "Mutilate" <t>
-Katon (Fire)
/ac "Chi" <me>
/wait 1
/ac "Ten" <me>
/wait 1
/ac "Ninjutsu" <t>
-Raiton (Lightning)
/ac "Ten" <me>
/wait 1
/ac "Chi" <me>
/wait 1
/ac "Ninjutsu" <t>
-Hyoton (Ice,Bind)
/ac "Ten" <me>
/wait 1
/ac "Jin" <me>
/wait 1
/ac "Ninjutsu" <t>
-Doton (Heavy)
/ac "Ten" <me>
/wait 1
/ac "Jin" <me>
/wait 1
/ac "Chi" <me>
/wait 1
/ac "Ninjutsu" <me>
-Huton (Haste)
/ac "Jin" <me>
/wait 1
/ac "Chi" <me>
/wait 1
/ac "Ten" <me>
/wait 1
/ac "Ninjutsu" <me>
-Suiton (Water)
/ac "Ten" <me>
/wait 1
/ac "Chi" <me>
/wait 1
/ac "Jin" <me>
/wait 1
/ac "Ninjutsu" <t>
Please don't ever play NIN with Macros like the ones above. It costs you way to much dps and on top of it macros don't work 100% right.
Yeah, pls don't use these macros q.q
play monk, if you can't remember the mudras
This hurt my ninja heart so much x.x
Just started the game two weeks ago. My main is ninja and i love it. You know why i love it? because at level 45 you'll get the most important skill in the game "Huton". I don't think i could play another dps after getting used to this class. Hard to play but fun to play.