They could give us a single use trance bar that goes up the better we use our jobs. After the conditions are met we could A: Be more powerful for a certain amount of time, or B: unleash a deadly attack. It could vary by each job.
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They could give us a single use trance bar that goes up the better we use our jobs. After the conditions are met we could A: Be more powerful for a certain amount of time, or B: unleash a deadly attack. It could vary by each job.
S you want the limit break system AND a trance mode?
Technically that's what TP and weaponskills were meant to be for originally anyway - in FFXI and FFXIV 1.0 you started with zero TP and gradually built it up by simply hitting the enemy with your weapon (or the enemy hitting you), until you accumulated enough TP to let rip with a weaponskill. Needless to say this form of combat was very slow and thus SE decided to speed it up considerably by giving you maxed TP at the start by default that is gradually drained by spamming weaponskills over and over again.
Really I don't think we need a separate solo Limit Break system - we already have the party one so that encourages players to work together. Not to mention regular weaponskills already combo off each other for added effects. This is just merely rehashing what is already in the game for little benefit.
Idea's intriguing but how is the game gonna gauge if your doing a better job? Through numbers? If so, it might be unlikely due to a number of possible reasons
Quite a few I can think of at the moment:
-Certain instances caters different mechanics which prioritizes players on doing them than pushing out great numbers
-SE took a stance with regards to forcing numbers down people's throat as per their decision to not recognize/make any official parsers (If the trance mode is not filling up then people are just start going on blame mode)
The idea got me curious but I cant help on looking at a developer's perspective on how they're gonna pull this off.
Who says it has to rehash? There's plenty of room for creative benefit. From what I remember, trances were original for each character. Perhaps we could adjust the hues, and effects to our liking. We could even customize some sort of separate trance form that we become. I.e Terra turning into her esper form in FFVI. It also doesn't have to be as powerful as a limit break.
Trance like FF9 and a limit break...
I love this idea but... you know how it is here
I've advocated for a personal Limit Break style Trance Mode for a while. It could help a lot in solo content, FATES, Hunt Mobs etc.
Great idea, never going to happen.
Limit Break bar become Trance Mode bar.
Steps :
- Trance Mode activated (click on the icon after it was filled at 100%)
- Some skills are improved (The enhanced skills shine)
- End the Trance Mode with Limit Break before the end of the timer (the energy bar drop continuously)
* Trance Mode and LB are activated with the same input or icon.
Mhm...it might break existing content (the reason they don't want individual LBs), but making it a new, extra feature for the next expansion - sure, why not?
You can just balance the new content around the feature, disable it in synced stuff and have a jolly good time.
I really loved the trance system in FFIX. Each character had a unique type too which made it even more fun. It would be cool to see healers have enhanced potency for spells or double casts! I don't want them to all be attacks but little things that add to the job type or role if they are too lazy. Let the party limit break be massive damage while trance be more of a supportive affect (maybe?). Overall I'm all for the idea!
The other issue is that the existing UI is struggling for resources as is, anything else being added would require that PS3 support be dropped and there is no official word as to when that will happen.
I wouldn't mind them replacing the team's limit break outside of 8-man parties with a personal one for all members, maybe even go with Trance mode for that...
Because there will always be idiots who will waste the party's LB, and not talking about the new players who might have not properly read that it's shared by the party...
The issue is, why add a gimmick that adds a handful of unique abilities to have? Truth is this already exist, can't you ninjutsu for 20 seconds after inputting the commands, Warrior has to build up charges to gain access to their abilities, SCH/SMN use Aetherflow to gain access to certain abilities.
A "Trance" system would just be adding a dull mechanic on top of all the jobs and just make them more similar to one another, which is something they don't want to do. It would make more sense to focus on making mechanics for each job to make them unique then to throw in a "buff button" to enhance the jobs current abilities.
Besides "trance" already exist with Summoner and should honestly stay unique to them, if you start to give it to other jobs then you just take away a mechanic that actually gave SMN more of a feel for channeling the Primal into themselves.
I think the way it would be implemented would be just a new ability with an extremely long cooldown like the 2 hour abilities (well, 1 hour now) from Final Fantasy XI. Make it the longest cooldown, but a very powerful ability/transformation that can be used say once every 10 minutes. Like our current 5 minute CDs but better and longer.
Like Monk could get 100 fists (reduce GCD time further and increase auto attack rate for a few seconds), Warrior can get Mighty Strikes (crits for the next X seconds), Black Mage could get Manafront (no MP use for a few seconds for all the flares), White Mage could get an AoE Benediction, Dragoon could jump multiple times (like Freya in IX), etc.
These abilities would likely have to be saved for DPS Checks and whatnot, and all would need to be properly balanced which would certainly be a pain (Monks/BLMs only cause they get best DPS boost! Who cares about LB!?). And it would probably be the last (or possibly only) ability we get in 4.0 (since people are complaining we have too many abilities already)