I'm going for the Dark Knight one and wondering how much it matters which I go for first.
Skill speed, parry, accuracy, critical hit rate or determination.
Anyone more familiar with how stats work have any tips?
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I'm going for the Dark Knight one and wondering how much it matters which I go for first.
Skill speed, parry, accuracy, critical hit rate or determination.
Anyone more familiar with how stats work have any tips?
Crit Det then Accuracy.
It doesn't matter what stat you go for first, you don't get the weapon until you cap it out. Go for crit, then det, then SS. If you're i230, you've probably already hit the accuracy cap for this raid tier. Parry is trash, don't bother with it.
My Pally is going Parry, Piety, and Spell Speed.
/s
I've noticed that, for some reason, the cap at 240 for DET is slightly lower, so if us PLDs expected to put CRIT, then DET, and think it's fine, we're going to be missing like a few points that we'll put on a "third stat" regardless. Hahaha.
I think I'll cap CRIT for sure, but maybe I'll split DET and ACC evenly. I still have quite a bit of time to think about it.
I haven't taken a look at it myself yet, but usually Pld stat allocation gets a little wonnky because it's being divided across the sword and shield instead of just one weapon.
I'm not sure Acc is even necessary. Most times the end game gear provides more than enough to reach cap without needing extra on your weapons. I haven't confirmed the numbers yet, but you'll probably be better off with skill speed instead.
Yarp. The i240 relic is the very first weapon implemented since Heavensward that can contain Accuracy. This was a deliberate design decision:
Since Accuracy was removed from weapons, there is now a surplus of it on body gear. Tanks, for example, can go a clean 300+ over the (AS2-4) cap if they focus the stat enough... and that's before materia! That's a lot of wiggle room. I believe that the only players who may consider Accuracy on their weapon as being ideal are healers.Quote:
A: First, we removed the accuracy stat from the weapons that were added in Patch 3.0, and we plan to maintain this plan through the 3.x patch series. Up until now, even when obtaining a weapon that had a high item level, if you needed a certain amount of accuracy and this new weapon didn’t fulfill that requirement, you couldn't use it. Since there were many cases like this, we've chosen not to add accuracy to weapons. Furthermore, we've reduced the accuracy required to hit enemies to encourage players to equip higher item level weapons. We don't plan on adding accuracy to weapons in the future.
This is an...
...accurate assessment.
https://pbs.twimg.com/profile_images...5071/image.jpg
Just the thread I was looking for! For my warrior anima, would you other Warriors suggest Determination and Crit Hit?
Hum. Well... I think 120 Crit 115 Det 5 SkS may be the way to go for WAR relics. I would suggest more Skill Speed but this tier seems to give more than enough of the stat for that 9 hit zerk. You could add more if you want in case the next tier has less Skill Speed on BiS pieces.
Going to go crit 120, det 115 and acc 5 on datk knight and warrior/paladin when i get them.
I'd go full 80 because I'd break 8k. Without food or buff. I'll have to live with 7.8k ha ha. That's what you get for stacking Pie up to 396.
I envy the Parry Lords out there. Maybe I should build a Parry set just because.
But no I think I'll just go with the obvious maxed out Crit/Det set unless SkS is any good which I'm doubting.
I bet you can't stack piety on the DRK relic because you're not supposed to stack piety on DRK in general.
*runs*
So max Crit and Det for Drk?
Yes. DRK loves its crit and det. BW makes sks worse, and sks makes BW worse because the smaller your GCD the less of a gain BW is due to it being % based instead of a flat increase. Merely having BW as an ability provides you with all the attack speed you need and synergizes very well with a Crit/Det-heavy build.
I'm going 120 crit 115 det 5 sks
WD>VIT>>STR>CRIT>DET>SKS>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>the rest
Honestly as far as the Tank stats go it isn't like there is really much choice anyway considering Parry is mostly crap, Skill Speed is blegh or has diminishing returns, and you probably already have enough accuracy anyway. Which just leaves Crit and Det.
Such stats such customization.
You're right. Pretty sure everyone is just going to go pure Crit/Det, with maybe some Skill Speed thrown in there, but considering literally every other weapon alternative that Pld has comes with Parry, I'll take that customization. It's better than having SE throw away my stat points on a stat I don't use ... like, ever.
Actually since det scaling is linear it's the one with diminishing returns. Spd has increasing return since there's a fixed amount of spd point required to reduce gcd by a fixed amount of 0.01s, so unless there's a problem with clipping dot, spd is more effective the more you have it.
For warriors, if we reach a point where getting 10 gcds berserk is obtainable easily, the stat weight for spd might actually increase, possibly surpassing det, since det is just a tiny bit better than spd for now. Of course this is simply a speculation, but I can understand why some ppl want to build crit/spd instead of crit/det on their anima.
(another thing that annoys me is that if I go crit/det I'll have to put 5 points into spd lol, so I'm still split between crit/det and crit/spd)
getting more SkS is not just about 9-hit berserks. There is an amount needed in a8s to have a IB before the first tank buster, thetre an an amount that lets you maintain SE SP and use BB too (very useful in later stages of A7S when AOE dmg gets bad)
Crit/Det/5Sks will be the best stat weight option for the relic for sure, but doing less det and more SkS has other things that can become useful.
yes a 10hit zerk be great but the amount of SkS to obtain that would mean dropping a ton of det and crit (maybe with i270 gear in 3.4 it may be more reachable) so its not really in the equation right now. Maybe getting a 10hit with arrow card becomes an option
its easy to have about 750 SkS without any on the wep w/ food, which covers all the needed marks (depending on ping i guess), so I am unsure just how useful the SkS on the wep will actually be, 870SkS does not give any new doors opened for rotations over 750, and if weights are correct would give less of a boost then going det and 5sks on it.
Yeah I was just correcting the claim that spd has diminishing return, and I mostly agree with your points.
When I mentioned about 10 gcds berserk I was mostly thinking about the upcoming 3.4 patch under the assumption that the future upgrades of the anima will retain the stats we decided in 3.3, just like the 2.X relic weapons. Crit/det with 5 spd will be the best for now, but in 3.4 it may no longer be the best anymore. The stat weight difference between 120/115/5 and 120/0/120 is just slightly less than 3 vit's worth at the moment, so it's not unthinkable that 120/0/120 will be the better choice in 3.4. This is making me unsure about which one to go for, since having more spd is also nice. ><
Since I haven't cleared a7s, let me ask a bit about getting IB before the first tank buster. Are you assuming unchained + berserk opener which gives you access to IB after one eye and one butcher combo?
Well I guess it's a good thing that the DRK weapon and I wager Tank weapons can't stack Piety after all. I learned something today. With Food I reached a Piety cap. It stops increasing at 415. I'm kinda sad. With Spiced Cider HQ I could have breached 440 but no they had to be lame.
Oh well at least I had gone out of my way to acquire this information.
They need to hurry up and tell us what changes they're making to Parry...
You're probably not getting the max amount from the food.
People still don't know what stats to use?
Crit>det>SS for all melee...
That's what it's looking like. I only got about 20 Piety points out of the supposed 46 from HQ Cider. Maybe it's 5% max or 46 points whichever prerequisite gets met first. That said I can only see my Piety getting to 435 if I would use a weapon with 2 materia slots.
If you have for example 400 pie before food then you'd only get 20 (5%) from that food. You need 920 pie before food to get the max 46 from it.
I wouldn't worry about this. Any changes they make to parry have to work in such a way that they can be applied retroactively throughout the content without breaking the game. That includes old gear sets and old dungeons. So, whatever changes they're making are likely to be small and insubstantial. It is HIGHLY unlikely that they will be enough to warrant any considerations for the relic weapon.