We know bards and ninjas are getting buffs in 3.3. Is there any other class that you feel that needs a buff or a nerf? If yes what kind of buff or nerf (single target or AoE) and why.
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We know bards and ninjas are getting buffs in 3.3. Is there any other class that you feel that needs a buff or a nerf? If yes what kind of buff or nerf (single target or AoE) and why.
Make Ley Lines bigger. It's disconcerting that Doton, Shadowflare and Salted Earth are 3 times as big and every boss AoE even bigger still.
where did u get this information?
i'd like to see monks get a buff
Where do I find where it says nins and brds will be buffed in 3.3? because if that's true then I am excited.
i tried to look everywhere, i dont see anything about class changes =/.
Bard dont need a nerf nor a buff, they need a change!
In my opinion, they should remove WM and increase the potency of some attacks when DoTs are still up. Give Bards their mobility back!
Im no fortune teller but "the enmity generated in defiance, shield oath, and grit has been increased."
Just give Cleric Stance an "accuracy boost" finally like with the tank stances. Give it when activated an increased chance to hit. That's the buff I want to see since I don't see the return of accuracy in healer gear except when melded into.
I think this is the one you mean:
https://www.reddit.com/r/ffxiv/comme...ico_choukaigi/
Personally, I think Bards do need a few buffs. Although its partly the raid design that's the problem; if there were places where multi dotting and sustained AOE were more useful (Like back in A1 and A2) then Bards would perform a little better.
Some things I'd suggest :
- Instant cast Foes Requiem, so it can be activated in-between attacks without DPS loss (i.e. just like Hypercharge)
- Have Foes Requiem increase the Bards attack power by a small amount while active. Or have a few Bard attacks changed to deal magic damage so they benefit from the Magic Resist down effect.
- More ways of getting Straight Shot procs (add a chance of getting a SS proc when using Iron Jaws, for example), and perhaps give Straight Shot a chance proc an instant cast Heavy Shot.
Actually... Bard does need a buff and Wm is fine people that say otherwise are just hard bend on never changing with times.
Ninja as well needs a slight buff but i too have never seen this info...
Thank you found it // https://www.reddit.com/r/ffxiv/comme...ico_choukaigi/
I hope the tp cost of deathblossom gets cut in half and the dmg trippled, doton trippled etc, I don't want just a small potency increase, I want like 300 potency blossoms or something worthwhile, really can't wait. Nin is a good job and was my first 60, this buff will help us on trash mobs and be on par with others aoe (hopefully). glad to see bards get something too.
After they buff NIN AoE who'd be at the bottom of the AoE damage? Dragoons?
I still think Ninja would be at the bottom for melee at least.
As for the Bard buff, rather vague. Hope it is something good at least
Bard's in a weird spot because fight design matters so much re: BRD vs. MCH. If there are a fair amount of long-lived adds (most of Gordias), Bard can really shine, but when you have a high-mobility fight (most of Midas) MCH pulls ahead quickly as we've seen. Part of that is the turret, part is of course their movement procs, and on the other side there's the difficulty of keeping Jaws up during certain jumpropes as well as (and this gets overlooked a lot) the near-uselessness of Flaming Arrow in cases where the boss needs to be moved around a bunch.
So any buff would presumably be aimed at mobility (without making multi-DoT better) and possibly making Flaming Arrow less terrible in those spots, or perhaps something for Foe to either fix or make up for its general clunkiness (maybe they just wave the white flag and make all songs instant cast). I could see returning Straight Shot to 70 TP and just making it always instant, kind of like a pseudo-Ruin2 situation that's not as terrible as Feint.
You could buff a BRD, but how will that balance when fights come out catered more to their style? I think BRD needs adjustments to work better with WM. Also BRD and MCH at least in the next expansion need to have more similar support functions so one does not feel desired over another based on the job alone.
I would argue (and have before) that A1S and A2S were far more anomalous than the Midas fights are. There probably won't be another fight like them until 4.0. There might be another fight with a couple A3S style phases, where there are two sustained targets, but it won't be the whole tier.
Basically the issue is that BRD vs. MCH are even-ish on a dummy basis, and then in realty land there are fairly uncommon fight elements that give BRD a boost, against some much more common ones that help MCH.
At the end of the day the turret, Jaws and (unless it's changed big) Flaming Arrow will always make BRD noticeably worse at high-movement fights with bunches of jumps and so on, but the gap could be made a bit smaller.
The Straight Shot idea would do that while also helping with some of those WM QoL issues. If SE wants the wide mobility gap to remain, then they'd have to do something resembling the BLM vs SMN dynamic, which is very hard to get right.
Personally I would like it if they just increased the SS proc chance from Heavy Shot. Bard already scales really well from Skill Speed which ends up altering the # of SS procs you get from an increased # of Heavy Shots. It isn't quite enough though for BRD to feel fluid with both a high CRT and SS value. If the proc was changed to a 30-40% chance it would be an amazing single target increase plus would be more fluid for the BL mecanic.
MCH
Get rid of the clunkiness, super rng, and corney animations.
Let them use different types of guns like Shotgun, handgun, 2x handgun, or mini-gun.
2 min CD involving a Bazooka or picture Iron-Man's super in MvC.
NIN
Where are the image WS?
That's all I got so far.
I'm glad I'm not the only one that feels this way, specifically with it's first two combo shots, the left hand on the character looks so awkward.
I wish they had used a pose for Mch like the elvaan from XI.
http://www.ffcompendium.com/jobimage...raelvaan-c.jpg
just blood weapon in grit, if not change sole survivor to "aspir" and make it on demand mp/hp drain with same cooldown
Oh yeah. Ninja's Perfect Dodge. Give it back. *seething*
300 potency and halved tp cost. No reason to ever aeolian edge combo anymore. Just spam that 300 potency skill for 60 tp lmfao
"ranged physical dps" is too easy. Would you like them to add positional to be inline with the rest of the physical dps, or would you like cast time to be comparable to casters?
BRD / MCH have it easy as is, with oGCD being available without affecting ability queue, and ways to manage movement.
Correction: Only Machinist really has ways to manage movement. Bard doesn't get anywhere near as much freedom as Machinist does.
Admittedly, fellow Bards that are looking at WM from a mobility standpoint are for the most part, quite wrong. The real issue is that WM design clashes with what the class was previously designed for in terms of attack rotations, while not actually adding any interesting effects to earlier skills compared to Machinist. Designing a class around cooldown resets and suddenly slapping cast times onto all their other skills is inefficient and very conflicting design. Meanwhile, Machinist gets a bullet system to experiment with prior to learning Gauss Barrel for the sake of maximizing damage. It just so happens that Gauss Barrel stresses the importance of proper bullet usage even further, by making it tied to the ability to circumvent cast times and weave in oGCDs more easily.
Of course, all of the Machinist skills were designed all at once, and so all their skills were already designed with Gauss in mind. WM was added to a class that had existed for years.
Bard really should have had a Ley Lines-type system instead of importing a limitation directly from Machinist with none of the interesting mechanics to work around said limitations. It's actually really disgusting how well designed Gauss Barrel is for Machinist, and how poorly designed Minuet was for Bards in comparison. I really can't call it anything other than a poorly thought out copy-paste job in the name of balance.
I go way more in depth on my thoughts throughout this thread: http://forum.square-enix.com/ffxiv/t...-Rain-of-Death
If they buff NIN aoe DPS then I could really just see that 50 potency buff on death blossom (50 potency isn't bad!), maybe a bit more potency on doton and katon as well. So that it all adds up a bit.
Nothing too crazy, something reasonable to make them at least comparable to MNK/DRG.
I think they have plenty, simply because each cast doesn't take the entirety of the GCD. you can nudge your way out of most things, and repelling shot the rest.
was a bard, miss repelling greatly still as mch, it was at least 50% of all of my positioning. switched because of the dps difference. Getting more with lower ilvl weapon, makes me sad.
Bards have a lot of freedom currently. You can do largely anything at any point without much planning unlike other classes. Leylines for example, would put more limitations around that. MCH for example, once your wildfire combo start, you better commit to finishing it, depending on the encounter you'd actually have to plan a bit around that.
As ninja, i would like:
- Reduce Tp cost of death blossom (it cost WAY to much and make you go dry to fast).
- Increase the potency of Katon like 20%, from 180 to 210. (So it goes back what it was since the beginning).
It just that i think the job will have a better AoE.
cya.
Yes, but not due to insufficient generation in tank stance. Some people either didn't get the memo about the tank stat scaling, or they think their shit is still hot enough in spite of it.
I'm still running into WARs in Deliverance trying to tank Mothra in Lost City HM without a few combos in Defiance first. It's a lark.
I think MCH is too much overpowered.
Especially in A6S and A7S, MCH do much better than other DPS excluding MNK.
Does anybody else think that MCH needs a nerf?
(or, other DPS needs a buff)
well they either balance your job around the fact that it's super easy to play by having it do less damage than other jobs, and nobody will take you to savage in the current state of things. Or you get to do as much damage running around in circle as the guy who has to juggle cooldowns, do positionals, watch debuff timer AND be in melee range, we'd have a 2 tank 4 bards 2 healer raid, but we won't because they'd do something about that way before it happens.
I'd honestly feel bad a bit if they buffed bard due to the DPS gap between bard and MCH, because WM or not BRD is still the easiest class to play, boy if it becomes on par with everybody else....