Quote:
Originally Posted by JPGAMES.DE, Frederick
source: http://jpgames.de/2011/10/jpgames-de...naoki-yoshida/Quote:
Originally Posted by Naoki Yoshida
Printable View
Quote:
Originally Posted by JPGAMES.DE, Frederick
source: http://jpgames.de/2011/10/jpgames-de...naoki-yoshida/Quote:
Originally Posted by Naoki Yoshida
Since I think all jobs will be comboing, would be nice to know how what DRG does relates to the others.
"Yes, the lancer is going to be the main dragoon class, plus another class, so you have to achieve those two in order to walk the dragoon route."
So is he implying that you need Lancer + maybe Marauder to be a Dragoon? I'm confused, what does main dragoon class mean?
i would guess pugilist, but who can really be certain. blindside works well with lancer, but the other skills? hmm in the interview they also made it seem like you might only get access to the second job. in that case it would give them access to second wind, but maybe they would rather have bloodbath.
lets see.
pld = gld mrd
drg = lancer pug?
mnk = pug con
war = mrd lnc
blm = thm/con
whm = con/thm
bard = archer/thaum
these would be my guesses, though whm and blm could end up reversed, and ehhh i guess they could mix around everything
still id say, pug as sub for lancer probably.
because pug now has the highest intelligence out of the DoW classes, and our weapon doesnt allow attack or critical attack materia, but does allow various magic potency materia, combine that with a higher mp pool, featherfoot returning mp, and you begin to see a picture.
It could be thaum, but then again, thm would probably benefit more from high piety and magic ACC, also, not sure if the elemental affinity increases effect light or dark magic spells, if so, then thm is also feasible.
not sure what you are trying to signify?
pug weapon can equip any elemental materia, and though i havent tested it with materia, i did test blood rite, which had no effect on my seismic shock damage, which is supposed to be magic potency.
Im not saying i want a DoM sub req, im just saying it seems pretty likely based on the recent changes. I wouldnt mind a mrd or lnc sub, i love bloodbath
Your posts make me much more interested about Monk at this point than DRG honestly.
What's it gonna do?
well although cross class magic seems more viable now that mage weapons dont directly effect mpotency (i think) even with a maximum dmg possibility, i really wonder if its worth the cast times, sooo my guess would be, since dex is no longer effecting criticals, and drg is the new critical combo king. Mnk may get some elemental damage effects from combos, probably with mp requirements, so while drg will build around crits, Mnk will build around mp and elemental dmg attacks.
Seems like the sort of mystical hand to hand warrior thing.
Only thing is the execution is still missing some steps. i suppose right now one could just use bloodrite/profundity elemental materias, and +mpotency gears, it still doesnt synergize that well with the high tp gain big tp attack style, or the active tanking and countering style of pugilist.
Its probable that even though its their intent, it may end up being as forgotten as the ninja elemtal jutsu in ffxi
i think it will really come down to the combo mechanic, and the new abilities rather than the old
a skill that allows you to do other skills and abilities while casting on monk for example, might bridge the gap, and create a strong synergy, but would that be overpowered? hmmmm
heh lot of theories there, only thing ill say im pretty sure of, mnk prolly tied to dom sub
I hope magic damage offers some alternate uses than just pure damage, like the stagger meter in XIII.
Just because you need to classes to unlock job that doesn't mean you'll get all those abillities...has anyone played FF Tactics?
Quote:
You have the marauder as a background class before you become a paladin. Those kind of class abilities will be connected to the paladin job. Even if you had more classes in the past, these are not related to the paladin and can’t be used.
this is why people say you will get access to those abilities, maybe they will limit them even more, but it sounds like you will at the least get access to some of the abilities of the linked classes. It also unfortunately makes it seem like you will not get access to anything outside of whatever that sub is. Come to think of it, it may end up being like ffxi, but more limited in what your subjob choices are, because they could cap your cross class skills at half the main. that idea, if it comes to be the case, is really sad.
The dumb chocobo damage system from XIII being in this game is more than enough for me. Stagger was never fun it just makes fights one sided. Cause if it worked like that, you'd just need 1 tank (commando) and 7 Thm/Cjn (Ravangers) to stagger the mob quickly, and it will just be tooled on.
What I hope magic can do is, the enfeebling magic have a more potent effect for players, cause the mobs one work well on me.
Hopefully spells like Fire get a massive boost to be effect against high level mobs.
500-700 damage (with critical) is what I hit for most mobs with any elemental spell, with Scourge and banish II it's 700-1500 magic critical close to 2000. But against a level 52 Ixali Wolftamer, all spells did 200...
On pld maybe you'll get defender maybe you'll get a ability kind of like defender that comes from the mrd background or maybe you just straight up get defender. But what's true for paladin may not be true for lancer, maybe you wont even need a sub for lancer. Really we don't know.
It's funny you say that, because its the only thing that would keep magic damage relevant in this (or any FF) in late game.Quote:
Stagger was never fun it just makes fights one sided. Cause if it worked like that, you'd just need 1 tank (commando) and 7 Thm/Cjn (Ravangers) to stagger the mob quickly, and it will just be tooled on.
But its cool to hate on XIII so obvious enhancements to the current systems from that game are ridiculed.
Jobs that can stagger won't be the DPS jobs, but DPS jobs can dish out more damage if they get help from stagger jobs. Ravagers didn't do much in the damage department, you still need DPS Jobs. They can't heal either, so you need healer Jobs. They also can't tank, so you need tanking jobs. They can't buff, so you need buffing jobs.
What they could do is CC/enfeeble, so they have two uses: enfeebling and mild DPS/staggering.
Because to be quite honest with you, what this game doesn't need is 4 jobs sharing the same basic utility, DPS. And to be even more honest with you, magic DPS is useless in every FF aside from XIII in late game. Every other build was more effective, even if you could clear the encounters with inferior setup.
I disagree, a Black Mage in FFTatics with the sub ability to be a calculator could easily wipe out an entire enemy unit, and all the spells they would use would be instant.
FFVII- Knights of the round :P Except for certain limit breaks, this was hella useful.
FFIX_ Vivi nuff said
Disgaea series, magic damage floors physical damage not only in damage, but also in it's range.
If we follow the FF series, then yes, most time magic is sadly beaten by physical damage.
Gonna be short as possible on this, the main reason I hated FFXIII was it's battle system. AI was a complete f%$#ing moron. Scan the enemy mob is susceptible to Deprotect and deshell. Ok I'll turn this person to sabotuer. so-so casts spite 5 times in a row, over and over, never using anything else. Switch the jobs quickly again to see if they will change their moves, nope still spite, and they do have both de-spells.
That's just one of the reasons. I could go on.
That's fine and dandy, but nothing addresses the point I made. Magic DPS will, if nothing is done about it, become inferior to melee DPS sooner than later. Stagger mechanics are the perfect way to counter this, as you don't have to do anything about the inferior damage, you simply add some other utility to the job instead.
So which kind of stagger do you want? The one from XIII, where you stun lock the enemy by tossing them in the air, or just hit them to stop attacking while staggered?
We have the in a way, it's paralyze, but it sucks at the moment. Enfeebles need to be more effective. Maybe at one point we could get the spell stop?
It's your choice to be a class to stagger if you want, but to me personally I want to be a magic damage dealer. I don't like being a support/healer, I can't do it, I fall asleep from boredom. 1,20 hopefully beefs up magic damage. If not 1.20 maybe 1.21. If by 1.21 as a black mage I still only do 200 damage against a mob only 2 levels above me, I am gonna be very upset.
Build up a meter which, when full, allows the DPS jobs to deal more damage until the meter drops down again.Quote:
So which kind of stagger do you want? The one from XIII, where you stun lock the enemy by tossing them in the air, or just hit them to stop attacking while staggered?
I would think that Dragoon would be LNC (primary) MRD (Secondary) considering the information.
Taking into account Dragoon will be CRIT focused, MRD has innate abilities that lean towards CRIT attacks like Murderous Intent that boost critical hit rate. Also most MRD weaponskills are worded in a way as if they focused on raw power rather than precision. Words like "devastating" "fierce" "vicious". It all depends on how you look at Critical though I guess.
I see Critical as pulling off a hit that should've missed. Reminiscent of Deathblow from VII. MRD in general feels like this when you play it.
Some may see a Critical hit making a normal attack hit that "sweet spot" improving it's efficacy. Much like a prize fighter finding an opening (or making one) in an enemies defenses and taking advantage before the enemy realizes it.
In the end, what makes me lean towards MRD is that it has the native critical boost ability Murderous Intent, while Pugilist lacks a native critical hit ability.
Sorry for not asking that question as fellow lancer, but well... i was a little agitated, you catch my drift.
I was like: "Should i ask him, should i... should i?!" and then i was like: "Too late..."
I was busy with hiding my stupid smile as terms like: "high dmg" and "crits" fell... :D Had to fake seriousness!
supposedly blindside gives 100 % crit from the back, though it doesnt say that in description.
another possibility is /archer for hate management, and i guess hate management with a couple buffs. It would also give archer a sub, which might be hard to find elsewhere.
People have mentioned wanting a dragon pet for the Dragon knight class but they say it would be OP. But what if the Dragon was just like a companion that followed you around and because of it's connection it gave you strength. It wouldn't have the ability to do anything in battle but it would give a unique flavor to being a Dragon knight. I'm sure people wouldn't mind just having a customizable dragon by your side that you could customize to your liking lol.
Regarding this: A Final Fantasy XIV.eu post.
I would much prefer the "dragoon knight is supposed to be very strong because it has the dragons power" and the JPGAMES.DE responses from Yoshida for Dragoon (aka Pet-less). I'm going to dev-tag this, share your opinions.Quote:
Originally Posted by Finalfantasy14.eu
no dragon pet, eat and kill dragons as a dragoon. Do you guys really want to nerf your dmg so you can be a pet class? really? you sure?
SE had a real hard time balancing DRG in XI simply because of the wyvern. It's not like DRG was overpowered or even came close to it, most of the time, it's just the idea that it could be that always made them hold back on giving DRG good damage dealing abilities and WSs. Tbh I don't want that in XIV, I'd rather have a solid DD that will be useful and good at performing its given role. As much as I loved Rygor in FFXI, I'm not looking forward to another 3 to 4 years of stigma towards my favorite job in the FF universe...
First off, the sub for DRG is MRD, as yoshida confirmed. can't remember which interview now, with the recent plethora though.
Secondly, I'd hate to see DRG be as restricted as it was in FFXI, just because of a pet dragon. In XI I only ever used it as sacrificial bait anyways
Dragoon.
In AF.
On a Amano style FFVI Magitek armor mount.
If everything Yoshi-p says he wants to implement happens. This will be possible.
I'm sorry... we were talking about wyvern pets?
Yeah, I'll pass. Unless it's large enough where you can ride it.
The concept art looks like Kain to me tbh.
The way see jobs being win in most cases would be to lvl everything to 30max and 15 min. I could be wrong as it has happened a million times however, I think this will cover most job combos.
Yeah didn't say it wasn't possible but I like Blindside better since it is guaranteed to make my fully buffed Doom Spike II crit, I do use Murderous Intent when Blindside is down but have not been happy with the results even with Savage Might in my chest. With such a long cooldown you would think it would have a larger effect.
Ih I agree certainly something to use for that last 20% since a crit on Chaos thrust means all 6 hits crit.