So yeah what are the pros and cons of each healer? Is one better than another in some instances or are they all just equal?
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So yeah what are the pros and cons of each healer? Is one better than another in some instances or are they all just equal?
Oh boy. You are inadvertently going to cause a "who is the most useless" war. If I had time I would in depth try to answer your question though. Q.Q
Eos:
Pros:
DPS PET
No Mana healing
Strong mitigation Cooldowns
Cons:
Life Linked to dps pet
Input lag
Warrior:
Pros:
HEALING VIA DEEPS
DEEPS
WARRRRRRRRRRRR
Cons:
Str nerf hurt.
7 other non-warriors.
Paladin:
Pros:
Battle useable stoneskin II.
Can block physical damage for another member.
Can cast Stoneskin 1
Clemency is now respectable....
Cons:
...For 1.0
Summoner:
Pros:
BATTLE RES
Cons:
Battle res bitch due to infinite mana
I hope this helped.
It won't be a perfect analysis but I hope this helps:
White Mage
The healer healer, while healers have helains spells and mitigation abilities in their toolkits, WHM specializes in burst healing having a variety of strong unique spells that can be conbined with his short cooldown Divine Seals for strong and consistent heals. His mitigation abilities are borrowed from Arcanist as he lacks on it. WHM is slow but it pays off with huge healing output, not only that they're the only healer with mind party buff as today. His cons are that they lack abilities to boost party dps while his own offensive spells have high mana costs. Its a solid healer that can work just fine and its also the easiest to learn it, but at the same time they don't bring much to the table besides burst heals. I guess you could call them the Black Mages of healing.
Scholar
The shielding healer, his stronger spells all have the power to shield their targets with Galvanize for the same value as the healing done. While having almost no mana issues SCHs have to manage Aetherflow stacks for a great amount of Job actions including a single Burst heal with low cooldown and a massive aoe heal with longer cooldown. So in the end you have mana to shield and aetherflow to heal. SCH is commonly used as the dps-healer because he is the easiest healer to dance between deffensive and offensive spells thanks to the help of the fairy, his semi-spammable instant heals and the fact that most of his damage comes from dots. One of his fairies bring a vast toolkit that boost aoe healing (Eos), while the olther (Selene) have the ability of constantly boost the dps of the entire party. They also have skills to mitigate damage such as Virus and Sacred soil and can shield the party with Deployment Tactics before a huge hit. Their cons aren't much visible since the other healer on parties usually covers it but they simply can't output burst healing for too long since they depend on multiple cooldowns to do so, but when solo healing if the cooldowns are used well enough this healer can do almost anything.
Astrologian
The double-faced healer. AST is a bit controversy because many people try to play them as a WHM on Diurnal still while complain of the lack of power that he has on Nocturnal, compared to SCH, I guess thats a con for the job made by the community in the end. AST have Card-based abilities that can enhance the party actions sometimes in strong ways. Be damage, speed, damage reduction or even resource management (MP and TP). On top of that they don't have many burst heals as the other ones and they're pretty much stuck to global cooldowns since their only abilities that generate healing are a single target strong heal and an aoe regen. Don't get me wrong, those abilities are stong but AST need some time to kick in strong healing, so I'd say he is the less bursty healer of the trio. To compensate that, AST has insane abilities that help them on their healing job such as Disable, Synastry and Collective Unconsious. When those are correctly used, ASts can build up to heal the party just fine. AST is considered to be the hardest healer to play as his spells are weaker than the others and he depends on cooldown to keep the party alive while having a buff management system on top of it, but when played well it can do wonders. As for Noct Sect dilemma, I guess its not in this thread to touch the subject, you can check other threads for it and I know many will point it out here.
I tried to point out what they can do as a whole job, but when you start paiting healer jobs for static compositions, some of them stand out while some others just fall over. But any healer can work just fine as long as the party knows how to make their abilities usefull.
+ Pro
~ Meh
- Con
AST
+Cards can give great raid utility
+Great MP recovery with Luminiferous Aether and Ewer with Celestial Opposition
+Lightspeed, Aspected Benefic, and Benefic II's healing proc allow you to be very mobile and provide instantaneous heals
+Diurnal Sect's 5% Attack Speed increase can make you one of the more faster healers
+Nocturnal Sect's 5% Healing Potency increase can make your core, vanilla heals (Benefic, Benefic II, Helios) the strongest
+Nocturnal Sect's shields have a x1.3 multiplier on the at all times, compared to SCH's x2 multiplier that only comes with crits
+Synastry provides a cost-free way to heal two partymembers at once OR healing a single target twice (for only 40% of the original heal)
+Time Dilation and Celestial Opposition can lengthen all card buffs, HoTs, and Collective Unconscious. Celestial Opposition can also lengthen your Celestial Opposition and Synastry's effect on you and the target
+Combut and Combust II are both unaspected and won't miss/be evaded (unless there's a battle mechanic involved)
~DPS is Average, better Sustained Damage then WHM, better Burst then SCH
~Collective Unconscious can be harder to use then Asylum and Sacred Soil due to you not being allowed to move and having to wait 2 seconds for its effects to kick in. However, you can increase the amount of time the buffs are up with Time Dilation and Celestial Opposition. And it
~A bit of a learning curve having to learn how to use Sects, cards, and only having one burst oGCD heal.
-Nocturnal can be extremely lackluster compared to Diurnal, lacking the synergy Diurnal has with Time Dilation and Celestial Opposition, lowers your DPS because of loosing out on Diurnal's 5% Attack Speed increase, AND it is completely unusable with a SCH in the party.
-Cards can be unreliable (although it is a smidgen better with Shuffle no longer being able to draw the same card)
-Only has 2 oGCD heals, Essential Dignity (burst heal) and Collective Unconscious (HoT)
-Off-healing kit just can't compete with SCH's kit. You'll usually end up as the main healer in statics.
https://www.youtube.com/watch?v=ZGfzeBmCsPQ
This pretty much covers the basics. Frankly all healers are valid in content. It comes down to your play style and what you're comfortable with and it wouldn't hurt to try out all of them to some extent for the sake of knowing what your partners are capable of in 8/24 man content.
Scholar
Easy to learn, hard to master.
Shields are OP.
Crit shields are even more OP.
Fairies give consistent buffs.
Unlikely to be able to solo heal difficult fights.
>.> cons of being a healer in general.... Carrying bad players through the game by doing dps/healing at the same time >.>
We so need more damn respect from other players, we dps, we heal,we reduce damage, save lifes, revive bad players, carry bad players
If they nerf our damage to 0 it be a nightmare as no more carries for groups, or forever long dungeon runs D:
WHM
Pros:
Reliable
Best AoE healing
Best AoE DPS
Best single target dps
Fantastic Burst DPS for a healer
Cons:
Little to no raid mitigation or utility
Least accessible instahealing
Poor mobility
All DPS skills have a acc check
End game favors SCH DPS, so the above DPS advantages don't mean as much there.
AST
Pros:
Highest potential for total party contibution
Very accessible insta heals
Better AoE healing than SCH.
Best mobility
Cons:
Unreliable cards; therefore, unreliable contibutions
Gravity is lvl 60
Gravity cant be used prior to level 52
SCH
Best mitigation
Good DPS.
Many skills w/o acc checks
Very accessible insta heals
Critical shields.
AoE condition removal.
Faerie not impacted by Cleric Stance
Very flexible.
Cons:
Least AoE healing.
Tighter timing constraints
Pet management can be tedious
it's looking like whm, with sch a close second. Ast doesn't sound like something I'd like
If you mean about heals, yeah WHM will always be the one with the most powerfull healing. But any healer can do fine on their own as long as you know how to play it.
Erm what? Have u played AST?
Ast got the best HoT in the game no other healer can get 4-5k HoT on a none tank... If tank ur looking at a 6-7k hot instead, AST is also the strongest healer for AoE healing due to its kit it stomps WHM hard
Also AST can dish out insane AoE damage if done correctly
All i can say is "USE UR KIT" if u dont use ur kit stop playing ast xD
"Best HoT in the game" requires a lot of set up time and it isn't always available. At best you can have 180 potency healing under normal circumstances, an extra 150 with Collective Unconsciousness, which has a 90s CD and an extra 20% on Aspected Benefic and/or -Helios through Synastry with an identical CD. Set up time requires 5.5s recast/casting time and an additional "idle time" up to 3 seconds. HoT totals up to 366 potency at the cost of 2 abilities and maybe a third or fourth, depending whether you use Time Dilation and/or Celestial Opposition. The healing effect difference on tanks only applies when healing modifiers are applied and do not create an additional 50% potency worth.
As for the AoE healing, how does it "stomp white mage hard"? In raw strength, the spell potencies are pretty similar. Divine Seal adds 10% more potency than Synastry and not to mention having access to Assize and Cure III (If the group happens to be stacked for that). If you were referring to Light Speed, Light Speed doesn't actually increase the healing output. Helios recast time is still 2,5s with or without Light Speed. Presence of Mind, however, does reduce the recast time.
Holy has the same potency as Gravity. Astrologians do not have access to Aero III and assize, however.
Now, I'm not saying that Astrologian is inferior to White Mage. But the way you are describing Astrologian is simply misleading.
I play all three, and since you've already gotten some more in depth answers I will just give a quick comparison
AST- Fast big heals, and some awesome buffs. The cards are random but that's part of the fun to me. Synastry is a huge life saver and Lightspeed is amazing to pop out some quick heals, or dps!
SCH- Medium heals and Shields. Lots of fun skills here with multiple shielding abilities and some large instant heals.The fairy is amazing. You can choose Eos for more healing or Selene to buff the dps.
WHM- Slow but potentially huge heals. There is of course Presence of Mind to help speed things up, and a couple of fancy things to instant cast, but even so it still feels overall slower than the other healers. WHM also requires the most mp management.
This is just from my perspective and playstyle. Most importantly they are better together. Where one lacks the other shines and when you are in party together you can feel the jive of having different types of heals going on
White Mage
Bread and butter healer of the three. Very direct healing and very minimal raid utility (mostly from their cross class abilities). Also the only healing job available from Level 1 (CNJ) and thus a good starting block for any healer looking to get into the healing scene. Has the most variety of healing spells among all the healers in the game. Also requires the most standing time as they have the least amount of instant casts at their fingertips.
+Large variety of healing spells to select from
+A variety healing abilities on relatively short cool down that pushes more WHM HPS
+Highest burst DPS of the three healers
+Highest sustained HPS in AoE healing
-Lowest workable MP pool of the three
-Lowest raid utility of the three
-Least mobility of the three
Scholar
S-E's mythos places Scholars as the tactician of the healers. They are a strategist with their fairy providing additional support to their kit. This theme is shown in their job design. SCH employ a variety of cool downs from both themselves and their Fairy that are on short cool down to maintain party health and provide utility. Also they provide some of the most potent mitigation tools to prevent massive tank busters / party busters from wiping the group out. Because of the nature of their design, SCHs are less constrained by their MP and more constrained by their cool down usage - thus requiring a SCH to plan their kit usage more in advance than the other two healers.
+Fairy that provides free healing and raid healing / buffs that is completely independent from the SCH's contribution
+Highest sustained DPS of the three
+Highest workable MP pool of the three due to the nature of their kit
+Highest sustained single target healing
+Aetherflow abilities provide a lot of instantaneous healing
+Strongest burst AoE healing
+Best AoE Mitigation Potential
-Least "adaptable" to unexpected circumstances of the three due to kit design
-Least wipe recovery potential of the three once resources are expended
Diurnal Astrologian
Diurnal Sect is one of the healing paradigms AST can use when performing their healing role. This paradigm changes the Aspected spells to provide Healing over Time spells and the Sect bonus provides a 5% haste bonus. Thematically, the kit seems to be more about healing a bit faster and having gradual healing over the course of the fight. Astrologian as a whole also provides the highest raid utility / party augmentation in the form of their card buffs at the cost of being random.
+Highest raid utility / party augmentation buffs in the game
+Healing spells are at least 10% cheaper than equivalent spells from the other kits
+Arguably best MP management / sustainability of the three
+Best healing over time potential
-Raid utility comes at the cost of randomness
-Has to use more GCDs overall compared to the other healers
-Lowest self-DPS potential (potentially made up by card buffs)
Nocturnal Astrologian
Nocturnal Sect is one of the healing paradigms AST can use when performing their healing role. This paradigm changes the Aspected spells to provide shielding effects (mitigation) and the Sect bonus provides an additional 5% bonus to healing spells. Thematically, the kit is about power heals with more potent spells and an instant cast heal that is only restricted by the AST's MP pool. There is almost zero sustained healing with this kit. You're either healing or you're not. Astrologian as a whole also provides the highest raid utility / party augmentation in the form of their card buffs at the cost of being random.
+Highest raid utility / party augmentation buffs in the game
+Healing spells are at least 10% cheaper than equivalent spells from the other kits
+Arguably best MP management / sustainability of the three
+Strongest raw heals in the game due to Sect Bonus when compared to equal spells in other kits
+Instant cast heal with a consistent shield that is only restricted by the amount of MP the AST has remaining
-Raid utility comes at the cost of randomness
-Has to use more GCDs overall compared to the other healers
-Lowest self-DPS potential (potentially made up by card buffs)
-Almost no sustained HPS, requiring Nocturnal AST to commit more resources to heal the same amount as their counterparts
Scholar
Pros:
-Pet (heals while in Cleric Stance)
-Powerful shields
-Strong AoE regen or Attack speed buff
-Limitless (effectively) MP
-High sustained DPS
-Emergency Tactics
-Deployment Tactics
-E4E
-Supervirus
Cons:
-Wields a book
-Lowest HPS potential
White Mage
Pros:
-Strong heals
-Free MP procs
-Cure III
-Highest AoE range
-High burst DPS
Cons:
-Poor shielding/mitigation
-Few to no support buffs
Astrologian
Pros:
-Stance Dance, strong heals / mediocre shields
-Strong RNG focused team support/buffs
-Strong aoe heals
-Most mobile healer
Cons:
-Mostly has what the other two jobs have, but slightly less + RNG focused buffs
Wutt D: I gotta disagree
Anyway
WHM pro:
- Burst heal
- Burst damage
- Tons of Regens
- Strong Instaheals
WHM con:
- DPS consumes mana fast as f**k
- No "boost for your DPS"
Diu AST pro:
- Cards
- Regens
- Backup Shield
Diu AST con:
- DPS is meeeeh
- Cards are RNG
- "Hatemanagement" meeeeeh
Noc AST pro:
- Instaheals
- Cards
Noc AST con:
- I don't like it it just bores me D:
SCH pro:
- DPS while healing due to fairy
- Fairy can boost heals or DPS
- "Endless Mana" if Energy Drain used
- Strong Instaheals
SCH con:
- AoE healing is mana consuming and/or costs stacks and/or has 30s CD
- If you pet dies you watse 7s if no swift up >.<
- "Slow" DPS/No burst
- Micro management of pet can be stressful
LMAO, I have to say I think it's quite amusing that some people are saying SCH has very powerful shields, while at the same time saying AST has mediocre shields - when, aside from the RNG based Adlo crit, AST shields are actually the same potency or slightly more potent due to the 5% buff in Noc stance.
EDIT: I should clarify I'm referring to Succor vs. Aspected Helios and the shields from Sacred Soil vs. Collective.
I agree, I wouldn't say it's as OP as some have written written but it's also fairly clear that SCH shields and mitigation are better than AST shields and mitigation.
- Adlo's shield w/ CRIT of 548 starts to match and exceed Aspected Benefic's shield when you average it all out
- Deployed Adlo (even no Crit) is better than Aspected Helios
- Supervirus + Sacred Soil + Succor is better than Disable + Collective Unconsciousness + Aspected Helios more often than naught (additional 5% reduced on a 10K attack is 500 damage, Aspected Helios needs to heal for an impossible 10K without Sect bonus to get that 500 mitigation back)
What Noctutrnal AST does give you is reliability and more overall mitigation in the less controlled scenarios.
Funny thing is, even though Aspected Helios is technically better than Succor when looked objectively side-by-side, most ASTs should be defaulting to using normal Helios outside of select niche scenarios as getting raw HP back at less MP is generally much more beneficial then eHP when there's no raid buster coming up in the future or if that raid buster can't outright kill the raid.
Oh, for sure, the crit Adlo + Deployment is Godly. Back when I was farming SephEX for weapons, any time I went SCH I would fish for a crit Adlo right before his super move. Any time that crit hit for like 5,000-6,000 + E4E + Deployment, it was laughable to see virtually no damage taken when the blast hit.
I guess I can elaborate. The reason why SCH shields are also much more powerful is due to Deploy + Fairy + Adlo Crit. You can deploy an adlo which is significantly stronger than succor/aspected helios - especially if it crits, but is not requried. You also have a fairy healing while you are shielding which is nothing to scoff at.
I'm sorry that I offended your class of choice with my statement.
That said, you are adding in RNG based Adlo crit - but the major benefit of an AST is the RNG based card system. RNG is life.
That seems like a pretty big waste of E4E :|
One more thing (edit if you already read the above), the biggest reason why SCH shields are more powerful has to do with the predictability and breaks in the encounter design. If damage was more consistent and less predictable, the reliability of constant shields that Noct stance would be great. However, as you mentioned in Seph EX you have enough time to cast like 10 adlo's after the Cochma dies and before the aoe limit break, that is plenty of time to land a crit and deploy (i'd crit/deploy 80%+ of the time easy). There seems to always be a nice buffer to allow you to aim for that crit when it's needed.
You didn't offend my job of choice as I play (and love) all three healers. All three of my healers are also geared at the same level and I make it a point to always keep it that way, as much as is within my control. Your point was obviously meant to try and make one job's shielding skills sound amazing while making the other sound completely average, which when you really look at the numbers, is pretty inaccurate.
U do know that spell speed effects lightspeed right :D? Which allows u to get a lot more casts off
Also ur potency on hots is misleading due to spell speed effects the potency of hots it may be small but it still effects the potency
I mean bone dragon in crystal tower, 2 alliances got wrecked and they had whm/sch.... And here is me with a sch and outhealed the damage recieved solo without sch help,,, and this is because everyone ignored the skeleton adds
If we go by ur logic WHM burst is by using cooldowns to achieve that burst, when ast does the same there burst is much higher then WHM in terms of AoE healing and dont eat up mana either
AST got the best Kit out of all the healers with certain combos u can push both healer dps and not worry about healing for a while, which a WHM or SCH cannot do, there is a lot of tricks to learn as AST which many people have not even learned
It just annoys me a lot when i see or hear poor things said about ast or compared to other
AST require a HIGH skill cap to play and once u learn tricks with ur cooldowns it outshines all other healers
But people will flame saying but SCH/WHM got X skill. But forgets AST also have cooldowns too that are in sync with each other
There is endless of combos an astrologian can do with there kit unlike WHM/SCH which is set in stone
So far i have learned this tricks as AST
- Mega HoT trick
- 3 cards trick
- Omega AoE damage trick
Thing is AST can keep things rolling if u do not blow everything all at once u need to be patient and use ur brain and stop fishing for AoE balance/arrow and use ur cards/royal road properly to achieve maximum benefit
...where do I even begin *Rubs temples*
You are mistaken. Spell speed reduces the cast time and recast time of your spells. All Lightspeed does is reduce the cast time of spells by 2.5s while it's active. You're not using GCDs any faster (though you are front loading your heals). That's just an affect of your Spell Speed on your GCD when combined with the cast time reduction of Lightspeed (maybe a small exception with Gravity but you shouldn't be using Gravity with Lightspeed normally).
Any potency AST can get from SpS, WHM can get stacking an equal amount of SpS. I'm not quite sure what's the point of this comment.
This isn't proof that AST has better healing than WHM. This is just proof that maybe you reacted to the failed mechanic much better than the other healers did in the other alliances - thus you succeed and they wiped. If you look at the actual potency per second of each spell and potential buffs at level 50, you get this order of magnitude:
Medica = 300 Potency @ 2.5s cast time = 120 potency per second per person
Helios = 300 Potency @ 2.5s * 0.95 = 126.3 potency per second per person
Medica w/ PoM = 300 potency @ 2.5s * 0.8 = 150 Potency per second per person
Helios w/ Synastry = 300 Potency * 1.2 @ 2.5s * 0.95 = 151.6 potency per second per person
Medica w/ Divine Seal = 300 Potency * 1.3 @ 2.5s = 156 potency per second per person
Helios w/ Synastry + Arrow = 300 Potency * 1.2 @ 2.5s * 0.95 * 0.9 = 169.0 potency per second per person
Helios w/ Synastry + Enhanced Arrow = 300 Potency * 1.2 @ 2.5s * 0.95 * 0.85 = 179.10 potency per second per person
Medica w/ Divine Seal + PoM = 300 Potency * 1.3 @ 2.5s * 0.8 = 195 potency per second per person
Also not sure what you mean by "not eating up Mana" in your post since AST doesn't have an AoE heal ability that isn't a HoT.
Every job has their nuances that require them to play well and have different tactics and tricks that work well with their kits. Divine Seal + Regen + Medica II + Asylum (360 potency / tick) pretty much equals AST's super HoT ticks (366 potency / tick) at the cost of having less duration but WHM "mitigation" can be extended on trash via Holy stun on Trash for an additional 7 seconds. The most obvious trick in the SCH kit is Deployed Adlo, but can combine with Fey Illuminate + Dissipation for insane mitigation in a single sitting if required.
Yes, it's annoying when people say that AST can't compete as that shows a level of ignorance of a past incarnation of the job. With that being said, telling everyone else to "learn to play" that you are prone to do in a myriad amount of your posts isn't the way to do it. Instead it just shows a level of ignorance from you about the entire healing paradigm. Right now, all I get from your posts is that (1) you're an AST fanboy/girl (2) you show a level of contempt for other healers that's unhealthy and (3) you have a level of ignorance about game mechanics and it hurts your posts and logic more than it helps.
Eh, I kind of wanted to squeeze whatever knowledge out of Yhisa, but this works
Spell speed reduce ur RECAST time aswell... Light speed gives 4 casts with 0 spell speed but u can Gain a 5th cast by stacking spell speed... Dont belive me try it xD
If u did not know this then all i can say is wow talk about an over sight
Its near around 900 spell speed u get the 5th cast (can almost get a 6th with arrow) and i knew this by self testing as i was curious if i could get another cast by reducing my RECAST time
And yes its true that lightspeed only reduce ur cast time only and not recast... But spell speed reduce cast and recast which benefits lightspeed a lot
I would assuem you could get the 5th instant with very minimal spell speed, no? Right now duration is 10s and gcd = 2.5s, which means
0s = free cast
2.5 = free cast
5.0 = free cast
7.5 = free cast
10 = over
make your casts 2.49 seconds and you get
0 = free cast
2.49 = free cast
4.98 = free cast
7.47 = free cast
9.96 = free cast
12.45 = over
Granted, that assumes like 0 latency, so you'd need a bit more SS to compensate. No? You only need Lightspeed active as a buff when you start the cast, not finish the recast. Right?
.... Light speed reduce ur MP cost of spells aswell i swear ur both really over sighting the AST kit
Lightspeed + ewer or aether malipulation = free AoE healing if u stack spell speed enjoy ur 5th instant spell before light speed wears of, unless u want to extent it with celestrial opposition which gives more mana regen and more light speed casts
Yeah let see a WHM do that xD appart from the free assize WHM have to burn MP to use medica 1/2 or Cure 3 where ast can Burst heal the entire party without spending any MP and throw out a AoE regen too with 0 cost
Like i said AST require u to combo ur kit if u do this No other healer can beat u
And if i have speat and mech /bard already blow cooldowns throw it on urself so u van burst Sooner next time
Please stop over sighting the AST kit as a whole
ADD the 5% speed u gain from Diurnal sect aswell... U can drop ur cast and recast to 1.50 cast and 2.20 recast if u throw an arrow on yourself
Iv already done it a few times and got 5 casts of remeber that there is delays when u cast spells within the game (u know the cast and move trick) so ur final 5th cast goes off anyway if i knew how to make videos and upload it i would have shown the prove of it which will then change the statement of Astrologian a lot
Remeber u can do all the math u want on paper i would be wrong
But in game and how it works im not wrong u can get 5 casts off , this is how players move and cast at the same time without even being 3/4 of the casted spell... Im always doing it on ever caster job... Running around using blizzard 2 like im iceskating , or stutter stepping when i cast malefic 2
Triple post cause on mobile
I know what im talking about because my warrior is always trying to get me to burn MP i always come out of fights after HUGE pulls and still remain at 100% mp and this is doing the mega hot trick, lightspeed/gravity trick dealing high AOE damage and insane healing whilst staying in cleric stance
Litterally come to my server on phoenix and i will show u the OPness of AST just whisper Miyu Shun and u be like wtf