Are you guys melding crit or det for your left side slots?
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Are you guys melding crit or det for your left side slots?
Strength.
(yes, I know, crazy parry advocate slotting strength is an oddity to itself)
Acc if needed, then crit>sks>det, assuming IV.
If V, crit>det>sks
Well right, but are the armor pieces already capped on Strength? I'll argue about the mitigation offered by Parry vs. Crit/Det/SS 'til I'm blue in the face, but Strength out-classes them all pretty severely. Point for point, it's the fastest way to boost your Attack Power and build enmity, and if you can get more Strength, it's worth taking. If not, though, Parry's getting my vote (though I'll probably have a Crit set and a Parry set, just so I can have a farm set and a turtle set).
You are correct that STR offers more in the way of AP and yes it is the fastest way to improve said AP but it can not be melded onto rightside (armor). you may however be able to meld STR to only NQ greens since they do not reach the STR cap but that may not work unless it is only overmelding that can not have main stat melded, im not 100% sure when it comes to NQ greens (220). other then all that Crit is still the best but a healthy dose of Det can go a long way, but knowing you, you will continue to advocate parry.
You can't meld main stats on anything but accessories and even then to a max of 15 since they have 1 meld slot (strickly talking about blues, i mean you could theroeticly if it is only overmelding that stops main stat but you would get nothing out of it if you could/can meld into garanteed slots since the item is already capped.
I believe that's what i said. Main stat on fending acc is vit but you can meld other primaries onto it. Same for mind acc with no piety iirc.
http://ffxiv.ariyala.com/
worth placing this here since stat caps were mentioned. use it, love it
Considering that IVs drop like water now thanks to beast dailies, I was planning on putting whatever the piece does not have.
As in, it has crit, but not det? Putting det. And vice versa.
Let's say it has neither? Whichever I have in hand from the beast dailies.
Not going to put ACC because I don't do Savage, therefore I never have ACC issues.
Of course, putting STR on right side (even though it's not the subject of the thread).
SKS might have been tempting, but I believe DET and CRIT will give better returns.
I was thinking that the best path would be to meld DET, then CRT, and stay away from SS because I don't want to go OOTP. Failing everything else, I was thinking that ACC was a good bet.
Now, I don't know the gear tree at lvl 60 yet, so you all can tell me whether there is ever an opportunity for this but, I was thinking that if there were any situations where you have a primary stat opening but can't throw VIT or STR on, then I might add some Mind or Piety, Mind to help boost my heals (such as they are) and PIety to increase MP longevity - since we can't increase our TP longevity.
I wish there was a stat we could use to boost our base TP like Mages can boost their MP.
Not like you have as much of a choice as it may seem. If a piece already has determination, it is capped and you cannot meld more determination on it, likewise for crit. So you will meld crit on pieces that has determination but no crit and vice versa determination on pieces with crit but no determination. The only scenario you get to choose if it has neither in which case i would be going for determination.
And strength onto fending accessories.
All of this assuming you have enough accuracy ofcourse.
I would never meld skill speed as a pld cause yeah being out of TP faster is counter intuitive.
For raiders ACC would probably top the list intil you hit the accuracy cap, but for players like me who seldom raid, the accuracy requirement is somewhat lower, so I was giving priority to anything that stengthens our attack.
BTW has anyone determined how block strength was imacted in all of this (if at all)?
Not sure if this has been mentioned already, but Det isn't as effective when stacked on Pld since it doesn't effect auto attacks, thus not really benefitting SwO. I was just planning on dropping Crit/Parry in most of my slots, SkS is a good way to burn out of TP especially if using Fracture, and we already have lots of Acc on gear. I'm not saying Det is a bad stat to have, as it also affects your base damage and healing, it's just less effective for Pld's dps stance than others.
This is true and it hit PLD most and i dont understand why they did it while buffing CRIT, its still worth as there are no good alternatives for secondaries. Im still kinda salty that they fuckedup SS as i was hyping myself for upcoming Haste stat... instead it stayed same/became worse. Tbh in 4.0 SE needs to revamp most if not all secondaries, this "avoid parry like plague" or "ewww SS eats mah TP" because it makes gearing annoying and it gets boring to stack same stats for years.
For all level 50+ gear, excluding pink and NQ crafted:
- If it has a main stat (VIT/STR/DEX/MND/INT, but not PIE), it's at the cap, this also applies to pink gear
- There are 2 secondary stats, one is at cap, the other is at around 70% of cap (90 and 110 HQ crafted are an exception, they only have one secondary, and it's at cap)
Well fair enough, still it's an illusion to think you have major choices when in fact most of the time you do not.
On another while somewhat similar topic, i was in a group today with a SS stacking PLD doing more dps than a war, ofcourse the downside was that he flat lined his TP in under 3 minutes relying on TP refresh to keep up. I suppose is an alternative also if you do not mind relying on NIN/BRD but personally i don't want to gear my PLD to rely that heavily on others.
I'm seeing parry mentioned and just pls no.
PLD is the one tank job where Parry is essentially worthless. Let's not do that. You have a shield, you have block synergy, focus on blocking, don't bump Parry for pointless additional stuff. You definitely want crit > det > sks (though the 6 det on the IV makes it pretty bad compared to the 9 sks you can get from the sks ones, as was mentioned). You would think that TP is an issue, but none of the fights in Savage are 100% uptime on the boss. They're all short periods broken up by downtime where TP regenerates, so don't worry about TP things when considering how to meld.
I like to throw money away. On that note, how much mp could I gain by melding piety for my pld? Also, does piety count as a "main stat" or is that available to overmeld
Sitting at 650 Skill Speed, I was able to get in one Fracture every GB RA RA rotation. I need a little bit more SKSPD, because Goring Blade wore off 0.02 or 0.01 seconds before I could reapply it, so around 30-40 more SKSPD might be needed. Anyways, I found that using Fracture in-between the combos did provide a slight DPS increase sometimes. Some others I'd get either the same amount or DPS or slightly less...
However, the TP loss was staggering, I was completely dry by the 3 minute mark. I'm guessing any more skill speed than that will make it impossible toeven reach the three minute mark if you're using Fracture. The DPs gain was also very... inconsistent, so I'm thinking unless we can get to around 690 Skill Speed it's not gonna be worth stacking it. Even if you do manage 700ish SKSPD, I think the DPS gain from Fracture will be too inconsequential to even matter when you weigh it against the TP consumption.
Thanks for the numbers :)
TP consumption is, on itself, also inconsistent. Recent content does not require 100% uptime, so it would give you room to let your TP refresh when you can't hit the target.
Also, I suppose we're not the only job who could run out of TP, so it's not unreasonable to suppose there will be some songs or turret to restore party's TP.
SE played a pretty convincing illusion with this. I was almost convinced that the Tp reductions in 3.2 would be enough, because I was having no problem managing my Tp in the new content ... and then I did my lvl 50 roulette and flat lined my Tp twice in a single dungeon run.
As for Fracture, I don't know if this is true or not because I haven't tested it myself, but I was told by another Pld, once, that Fracture can still be a Dps gain in the OT position if your skill speed is high enough (and he did specify the OT position only). I'm not sure what kind of numbers this guy was running, though. I kinda thought that he was talking out of his butt, but Fernosaur's post is making me take a second look at it.
You'll want to stick to the standard secondaries (ACC/Crit/Det/SKS). Mind and Piety are worthless for a PLD since tank self heals are based off of attack power (STR and VIT) and the MP you'd gain from even full Piety melds would be barely noticeable in the grand scheme of things.
You also shouldn't be seeing too many issues with MP unless you're doing nothing but spamming Flash or using Clemency often since SE gave PLDs a reason to use their Riot Blade combo (Goring Blade) outside of just replenishing MP.
I intend to try and stack as much SKSPD as I can in the future and see if I can make it to 700 just so I can test all of this out. It might take a while, though, and a lot of materia IVs :'D, but I'll get back to this thread as soon as I have something slightly more conclusive. To be completely honest, I don't think it's gonna be worth it to give up on Crit and Det in favor of the slight DPS gain Fracture might give, but you never know! It might be that just having enough Skillspeed to get one Fracture, two GBs and two RAs into a FoF window might be good enough?
Skillspeed sucks pretty bad IMO, mainly because for PLD, you work with 9 GCDs limitation (GB>RA/RoH>RA/RoH). I had 685 SS before switching 1 part, and I had the consistent problem with clipping Goring Blade early by 1 GCD, and again, Fracture isn't worth for the most part to use (Potency changes on RA and GB pretty much outscales Fracture), except maybe during the FoF CD uptime or when you need to leave boss to do mechanic.
So the bet is still on Crit/Det for the most part.