So I was curious what other drks were going to meld into their 230 armor (left side only)
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So I was curious what other drks were going to meld into their 230 armor (left side only)
It will depend on what will drop for me, also i cant answer yet since im still parsing hard to try to figure out between CRIT and DET.
Ill be trying a 700ish DET gear by the end of the week, if it s consistantly better ill go DET then.
Im thinking I want full DET, but I thought that the i230 chest for instance wasnt VIT capped so I was hoping someone knew here.
Is there really people who spend materia on 230 ?!
Pentameldind a 220 is ok
But melding a 230 that might lose materia once it upgrade feel like a huge loss
http://ffxiv.ariyala.com/
Use this site for those questioning stats being capped or not. Very good tool
Someone explain to me like i'm five, is there a way to increase overmelding chance? Failed an overmeld 5 times in a row this morning (24% chance) but then again it's a risk/reward.
No, there is no way to increase your percentage when overmelding.
I may not be looking hard enough, but does anyone happen to know what the soft/hard caps are on crit and how much ACC the MT needs for Midas/Sephirot? I've been looking around and not having much luck.
I'm gonna stack the crap out of parry.
Serious.
I'm a tank, not a !@#$ing dps.
Crit and Det for myself waiting on getting my fending crafted gloves and my ilvl 230 chest today and see where i'll go from there.
Crit is the highest stat weight of all the jobs that have been done. Safe to say that crit will be best on DRK too.
Actually there is using a lower grade materia increases the chance of a succesfull meld, though its not a lot I think it was 2.5% difference for each tier.
Though i would have to check to be certain, a hq item has a slightly higher chance to succesfully meld.
Beyond that there is no way to increase the chance of a succesfull meld beyond black arts or divination. :P
As i've beaten the odds on occasion trying to overmeld my crafting gear with 15 fails at 13% and 30 at 15% for one succesfull meld, its something around those lines.
You get a bonus to overmelding if the gear is HQ vs NQ. I haven't tried overmelding the new token gear, but I'd imagine your chances will be the NQ gear rates, which are substantially lower. I guess that's one advantage the crafted gear still has over the token gear, though hardly worth the lower ilvl except as a stepping stone now that crafted do not get bonus secondaries over other gear.
Apart from that, no, there's no way to improve overmelding chances.
Its worth mentioning that if you need to keep Grit on for an extended period (and thus not have Blood Weapon), you need around 680-690 Skill Speed to ensure Scourge isn't falling off the boss. Anything more than that and you start looking at the inability to double-weave things which is bad, as well as diminishing returns on BW.
After that, all Crit, and Det in whatever is Crit capped. Feel free to use Parry gear during progression, but don't meld Parry.
Pretty sure you want to meld all strength IV's. Why would you meld anything else? Left side can't be over melded.
Because STR for Tanks is worse for damage. VIT offer more in terms of attack power.
Me? I'm focusing on giving my DRK Skill Speed then Det.
Crit wise it's RNG so I don't rely on it while SKP is always active and effects your Scrouge and Salted Earth but I like the quicker MP regen when using Syphon strike combo.
Str and Vit provide equal damage bonus for tanks. Vit is better because it provides health and damage, but it can't be melded to tank accessories. Str can be melded and is a main stat for tanks, which means it is the best choice for melding accessories. Other classes would be ecstatic to meld more main stat. Don't give up this big advantage by melding something else.
If you think parry or speed or anything else is better, just trust the forums on this and go Str. You'll do more damage and hold aggro easier as people gear up with lore. You can't meld Str to armor, so put whatever secondaries you like on armor. Crit and Det are the best choices (more damage and easier aggro), but there is more flexibility because they are just secondary stats. Put speed or parry there.
Any tips for Dragoon? VIT, STR or CRIT?
Still felt new to FF so idk about all this things D:
Also, any difference if I meld to body pieces instead of accessories?
Str and vit are both 0.45 AP
Does anyone anywhere think melding PIE would be useful for DRK or PLD, or is that just silly and inferior to Crit/Det/SS/Parry?
Always meld STR on fending accesories whitout questions, IV for ones that gets replaced fast othervise V's. If you got the gil then go for V's even for those that gets replaced because diffirence between IV and V is huge, wait for reset day as peoples will flood V's due VA item so you will get them cheaper compared to weekends for example.
And what about those of us that are trying to be tanks and not tryhard dps?
You'll still want to meld STR on Fending Accessories and Crit and Det where applicable because of the way hate works in this game. Deal more damage = generating more hate = easier time tanking. Parry is unreliable at best and you'll get greater mileage out of pumping stats into your offensive secondaries.
STR will have a bigger impact on your DPS, enmity and HP absorption from skills.
I fail to see how this makes you a tryhard, especially since it doesn't require any more effort than "getting melds for tanks" (btw parry is still a mostly useless and unwanted stat).
The STR from a V materia increases damage mitigation more than the Parry from a V materia. STR provides increased lifesteal for WAR and DRK, which, while barely noticable, is still more mitigation than the minuscule amount that Parry provides. For PLDs, the STR doesn't give as much lifesteal (since they only have CC bloodbath for that), but does increase the strength of Clemency if you ever use it (which does healing based on your STR, not VIT). Plus, for PLDs, Parry provides significantly less mitigation than the other classes since you can't both Block and Parry the same hit.
This is ignoring the fact that STR also provides increased enmity generation (very important) and DPS (less important). Parry on the other hand has no other effects besides the super tiny bits of damage mitigation it provides.
Self heals are a tanking tool, based off your offensive stats, and will be incredibly more useful to your total survivability (or being a real tank according to you) then the pathetic effect parry has.
That's ignoring the benefits of helping your overall raid DPS, and letting you hold threat better in order to allow more use of not threat abilities.
I'm sorry, the fact that to be a better tank in this game you have to stack more DPS increasing stats is just irksome to me and makes me cranky when I'm tired. After seeing some hard numbers on what the parry values are, I'm just disheartened. Please disregard my jerky attitude =\
Need to work on learning about materia melding and all that jazz now.
Hey man, if Parry didn't suck so bad a lot more people would be with you.
SE takes all this time to make VIT more appealing as a tank and STR a lot less appealing, and does jack for the one tanking secondary that is practically worthless to everyone. Go figure, eh?
I find the exact reverse happening. reset day = MANY people getting gear from midas/lore and buying up the market. VA trade-ins go fast but generally for more since everyone is shopping. By the weekend, the people who are going for the V's on the MB are done for the week, and most of the weekend crowd will flood market from there VA's and are more likely to put a IV rather than a V unless they get there own V
On Lich nobody apparently gets STR V from VA and it stays at a steady 500k. :'(