WHM is my main I love it. BUT what should you like to see from white mage 4.0
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WHM is my main I love it. BUT what should you like to see from white mage 4.0
^LOL
/10chars
So sorry guys stupid correct on phone
Things like to see:
Reraise: ogcd skill with a 3 minute CD. Last for 30 minutes unless used.
Arise: ogcd skill with a 5 minute CD that raises someone with full hp/mp and no weakness.
Granite Skin Trait: I want to see this return so badly.
Astra: For those who don't know what this is, it provides protection from 1 debuff. This would obviously only work on debuffs that could be esuna'd. Whm needs some utility outside of juicy heals. I would make this aoe and give it the range of cure III.
A trait for holy: that resets Assize CD. Imagine holy spamming and being able to use assize more than once because of procs.
If they're gonna give whm more attack spells next expansion i'd like more water and holy spells. Please no more stone or aero.
Aesthetic changes I'd like aero 3 to look more like a tornado and not the weird geometrical thing we have now. I'd love, love, love for Holy's animation to be changed to "Holiest of Holies".
That's all I can think of now. Whm toolkit is pretty solid. Yes it could use a bit more utility but who needs utility when you can crit 20k cure II's :cool:
Haste, Reraise, Arise, some sort of spread skill for regen (because WHM tanking is best tanking)
And I'll snowball that.
Give WHM two stances that can't be swapped in combat (unless they decide to allow AST to change sects, that is):
Afflatus Solace
Increases the potency of your Cure spells and Regen, while lowering enmity generation. Every time you use a spell from the Medica family while under Afflatus Solace, you get a stack of Solace. Maximum of one stack.
Afflatus Misery
Increases the potency of your Stone spells and Holy, and allows the use of Stoneskin II in combat with half of the potency (5% of the target's max HP). Every time you lose HP while under Afflatus Misery, you get a stack of Misery. Maximum of one stack.
This would have synergy with devotion and martyr.
Then we could have a third skill that would burn the stacks to do special things, with a name like Prayer:
- Burning Solace would transform Regen into Regen II, which is an AoE version of Regen. Regen II can stack with Regen and Medica II's HoTs;
- Burning Misery would transform Stoneskin and Stoneskin II into Graniteskin and Graniteskin II, which will put a shield equivalent to 18%/9% of the target's HP.
Anyway, this is an idea to either strength the healing toolkit of the WHM as a main healer or give them shielding options as an off-healer.
and
Are things I don’t expect they will give to WHM. They seem more like something AST would get, because of the whole time manipulation thing in ASTs lore.
What would I want? Better job specific cosmetics for male character. I'm tired of seeing nun outfits and fluffy thy boots. lol I want a little bit of variety. Like in FFX11, I'd occasionally put on carapace armor just to look like a badass melee. Something like that would be good. I wouldn't even care if it gave me -100mind per piece. <3 glamour.
Oh and fire whomever was in charge of the clothing theme. I get it SoE, you like cloaks/dresses. Give us more variety please. :3
Real talk, what we'll get:
-Stone 4: Higher potency stone that makes your previous stone irrelevant
-Holy 2: Original unnerfed Holy with slightly higher potency and no stun
-Faster raise: Raise is now 0.5 sec quicker
Since AST came out, I wish WHM could have some support skill. Their Healing kit is ok, now I wanna be more useful in a raid...
Ignoring the funky typo (yes, I saw it before the edit, hah :p)...
Arise - Quick cast time, really long cooldown (think once per average fight) resurrection spell that doesn't cause Weakness. If the target is already weakened, it won't progress to Brink of Death.
Water/Fluid Aura II - Instant cast, long cooldown water damage spell to a single target. Causes the target to restore tiny amounts of MP and TP to attackers for a short duration, every time they land a direct hit.
Holy III/Judgment (Assize is totally Holy II!) - Regular cast time, medium unaspected damage to a single target. Grants a stacking healing power increase to the White Mage for a short duration. Meant to be weaker than the strongest nuke in their arsenal, used as an alternative when you want to build up more healing power during downtime in preparation for an intense healing period.
Cure IV - Instant cast, medium cooldown healing spell for a single target. Grants a buff for a short duration that instantly heals the target for a decent (somewhere between Cure and Cure II) amount when they fall below a certain health threshold.
Okay, now I'm out of ideas. :<
Haste- Spell decreases attack delay and recast timers by 15%.
-Decreases Recast Time for spells (Ninjutsu, White Magic, and Black Magic) and also Bard songs.
-Does decrease its own recast time when cast on self without haste already active.
-Does not decrease Casting Time.
-Does not stack
-Does not enhance actual Spell Speed Skill level
-Cast Range: 30 meters
-Cast Radius: 0 meters (single target only)
Timers:
Casting Time: Instant
Recast Time: 1.5 seconds
Spell duration: 20 seconds
Reraise- Grants the effect of Raise when you are K.O.'d.
-Cast Range: self.
-Cast Radius: 0 meters
Timers:
Casting Time: 3 seconds
Recast Time: 60 seconds
Spell Duration: 30 minutes
Boost MND(STR/VIT/INT/DEX in respect)- Enhances Mind for party members in an area of effect.
-Only one Boost-x effect can be active, overwrite depends on tier of effect.
-AoE spell that gives +MND
-Gives +5 MND, and then +1 MND every 10 Spell Speed Magic skill levels over 300 skill.
-Cast range: Self
-Cast Radius: 7meters
Timers:
Casting Time: 3 seconds
Recast Time: 20 seconds
Duration: 1 minute
Protect II: Increases the physical and magic defense of target and all party members nearby target.
-Enhances Party Members Defense by 25%
Cast Range: 30 meters
Cast Radius: 7 meters
Timers:
Cast Time: 3 seconds
Recast Time: 3 seconds
Spell Duration: 30 minutes
By adding those 8 spells. I just solved the WHM (I'm bored, I guess I'll Flip stances and DD; Whoops tank almost died. Close call.) issue. I could probably create a simple tweak for the other healer jobs to give them their own unique style/synergy possibilities to.
But WHM has everything! :)
Takin inspiration from ideas in this thread and other FF titles...
I like the idea of an "Full Life" spell that raises someone at full health.
Also an "Auto Life" status/buff that casts raise on someone if they die.
"Reflect" would be a fun--cast it on a people that don't like to dodge, indirectly shield them from some damage and then do some back.
Spells that sacrifice your own health for others would be interesting but I'm not sure I see the utility... Someone is still going to be low on health and need a heal. Why not just cure? Unless it's a free cast and a larger heal (i.e. Bigger than a Cure).
I would like to see raids using healers to heal more instead of dps with a side of heals.
an aoe esuna would be pretty cool
Enhanced Presence of Mind: Additionally actually boosts Mind by +5% while active.
Enhanced Divine Seal: Additional effect of returning 10% of HP healed through a single target spell as MP. Also applies to Regen, but does not apply to any healing above maximum HP.
Esunaga (or Esuna 2, whatever): Either an AoE Esuna, or removes multiple debuffs from a single target. Only available under Divine Seal.
WHM is super OP and is the best healer just like the PLD is super OP and is the best tank!
I will be happy if they don't nerf WHM again. ^^;
i.e. 3rd time Holy nerf - decrease stun time to 1second
i.e. nerf Assize more targets less damage (like the 2nd time Holy nerf)
i.e. DS only affects next healing spell
i.e. PoM only affects next spell
i.e. Regen/Regen2 - unstackable
Ouch. Burn! I never die... but when I do... I use my Phoenix Down.
http://i1376.photobucket.com/albums/...psht5z0xs1.png
The heals are pretty solid but I like these ideas of a full raise, or re-raise. I would love to see more party enhancements. There really isn't a lot of defensive play compared to doing as much damage as possible and side stepping. Maybe this is over powered but I wouldn't mind seeing something that procs Stoneskin 2 inside of battle, instant cast. Of course doing all this would mean we need to buff our brother and sister jobs more! And they would have to do something making magic resistance useful.
I love my WHM, but i think it should have something that is more for itself... since they changed its protect and stoneskin was nerfed... it never had anything that made it special. besides is OP heals and regens :)
I think what WHM would need is a full life, auto life, AOE esuna, or another MP restore. As far as DPS skills, i think a AOE earth spell like Quake would be awesome.
I thought about it and what would make WHM a always must have in a party would be like many say an Aoe Ensuna or maybe mass res like in WoW but instead of needing to use the Lb3, use up a pretty heavy GCD.
Arisen/Arise/Rebirth
Something along those lines in terms of name, but the effect would be raises all fallen party members in a 30y radius around the caster, communing all current mana and 50% of their current life. 10-15 minute cooldown. Debuff on party members lasting about 10 minutes blocking another Mass res.
Basically like Mass res from wow but for the Whm only.
Flavour text could be like
"Calling from the deep powers of the elements the conjurer summons the power to draw friendly life spirits back to their former states. At great cost to the Conjurer who loses some of their own life force as part of the exchange to heal others"
Why? Well we have all been in raid where things start going wrong and you almost have it done but using a Lb3 is not quite there yet, so having this spell allows the party to quickly turn the tides of the battle and complete those raids.
At the very least if they do make another healer (which I hope is not another WHM/SCH + mechanic) I would want them to leave WHM alone. Also to at least put in minimal effort on the quest line and not something that seems to be produced on a napkin a day before expension release. Seriously, it was just horrible and it's not like there is no lore to pull from.
Flood or Quake as a spammable AoE or a proc/synergy with Holy.
Arise and Reraise as unique skills to WHM, to make it even for the lost of Graniteskin and Proshell.
Shell, something like a raid-wide Apocatastasis with long CD.
Pray, MP restore CD with low % of resoration (5%, let's say), but would restore all party members MP.
Let me dream.
The thing about Reraise is that it doesn't need to be its own skill. It could easily be a trait tied to Raise. When you cast Raise on a living target, it gives them the Raise buff that allows them to accept it as a raise when they die. This helps curb its use with the same high MP cost as Raise and the same obnoxious cast time.
I'd actually like traits that would enhance current abilities.
1) the return of Graniteskin (or something to help stoneskin).
2) The return of 1.0's raise without weakness trait. Since raise no longer has a long cool down this trait could be attached to Presence of Mind. They could possibly make the trait mutually exclusive with swiftcast.
3) A trait for stone 2 that heals the highest person on the hate list of a target for a percentage of damage done to a target with stone 2.
1 - Everyone wishes for this. We always have been searching for that something that makes WHM stick out other than "Best Heals in the Game", right?
2 - No. This would technically then make WHM's a bit too powerful in the fact that they ignore the Weakness trait that comes by when you Raise someone. That, and we'd have AST vs. SCH issues when trying to pick one for end-game raids(where most of the time SCH would probably win because it's the king of raid-wide mitigation in most cases).
3 - Definitely no. Stone 2 is already relatively weak in Heavensward after you obtain Stone 3, which technically is just a 40 potency increase. But I honestly don't want to see more healers DPS without paying attention to the tank's needs when in a tankbuster situation using that trait.
I would love to have more skills like Assize : Either offensive usage in CS, or healing usage off-CS.
This can be the "thing that makes WHMs stand out" IMHO.
An example I can provide is Holy 2 : Deals 500 potency of damage to a target, heals all surrounding friendly units of the target by 500 potency.
Asylum can be traited too : Now deals DoT to enemies standing in it, while keeping its healing component.