I'll just leave this here..
https://www.youtube.com/watch?v=Bn_kGVgQ1LU
If this doesn't show that the tanking balance needs a MAJOR overhaul then I give up.
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I'll just leave this here..
https://www.youtube.com/watch?v=Bn_kGVgQ1LU
If this doesn't show that the tanking balance needs a MAJOR overhaul then I give up.
Where's the problem? Could do it on WAR/DRK too, or with SCH/AST.
some WAR can pull even bigger numbers than some bad DPS so there is no issue
I am failing to see the issue... Thordan has VERY easy DPS checks....
I'm fairly confident you could 7-DRK 1-AST this as well, with a few Balances to make up for no Eye. You could probably 7-PLD 1-SCH it as well if the SCH DPSes hard and 6 PLDs are in full slaying.
I think the only reason you haven't seen that yet is no skilled PLD or DRK can find 6 other PLDs or DRKs on the same server that they trust and that don't suck, cause they're all playing WAR. *shrug* Anyway, it doesn't really prove anything.
So 1 group does it; kudos to them. Now if Pug groups could easily pull this off, then I'd see a rebalance issue. All I see is OP grasping at straws to revamp the Warrior OP'd issue for the 1000th time.
#nochill
If WAR needs anything dialed back a bit its not their DPS, its their infinite TP and Equilibrium's ridiculous (even by Xeno's admission) 60s cooldown. Those are things even a lot of WAR mains can agree on, but being able to DPS down arguably midcore/casual content? Stuff like this just makes non-WAR mains look petty. Stahp.
Was only a matter of time before this happened. *shrug*
I out DPS bad DPS players with my paladin, doesn't make it op. War brings a lot of good utility to the table BUT has a high skill cap. A fresh 60 war in ilvl 200+ can't do this, it takes practice to make any class good, the big difference is the reward of a "tuned war". I think a tank rework is definitely on order, I have no disagreement there. I don't want " pal and drk buffs" I want reworks and small buffs. Make more new abilities on pally synergize, change CD timers, add aoe to shield swipe, that kinda stuff. If those changes were made (or similar changes that would be awesome.
The issue is that DPS checks have nothing to do with it
1st video, 7 tanks, one healer : Fight starts at 35:28 on the timer, and ends at 26:13, for a total of 9m15s
2nd video, the usual 2/2/4 setup : Fight starts at 51:18 and ends at 42:07, for a total of 9m11s
So, the 7WAR party is not doing "less but enough DPS", they're actually killing it as fast as the usual setup. Judging by the HP number, I don't think there's a real gap in gear, and we're talking about Elysium in the 2nd video, so I'm pretty sure they're not "half assed" players.
There's definitely a problem.
No, there's definitely a big difference between a first clear 2 weeks ago and a clear after 2 weeks of practice. My group clears it faster than the 7 WARs. The fastest group on fflogs was almost an entire minute faster: http://www.fflogs.com/reports/k4fCnV...pe=damage-done
Do you know anything about the gear of the fastest group ?
And, no, there's not a big difference. Thordan is a mechanic heavy fight, so, once you manage all of them, there's nothing preventing you from doing top DPS. And there's no big mess in the Elysium video to explain why they couldn't kill it faster.
Again, judging by the HP numbers, I doubt that the WARs have really better gear too.
The solo heal is more impressive than the 7 tank setup.
Nothing to do with gear, everything to do with practice. A first clear goes nothing like one two weeks later when you know exactly how the fight goes. A whole minute absolutely is a big difference, especially when a lot of the earlier parts of the fight are waiting for mechanics. You might not think 8m vs 9m is a big difference, but in actual time DPSing properly it's more like 5m vs 6m, meaning the 6m clear took 20% longer.
Long before 7 war-anything was a thing, people were doing 7-sch 1-tank in scob. Lets nerf sch!!! :D
So, what about this one ?
26:00 -> 16:46 = 9m14s
Example ?
Im on my phone but you can search 7-sch 1-war t9 on youtube and see for yourself.
Edit: off phone now, here ya go: https://www.youtube.com/watch?v=vlW1kZ-Nwdg
Another one, no new player, 9m3s clear.
Clearly messing up DPS uptime after the LB considering they were 4% of the WARs when Thordan disappears. Nothing to do with the job, everything to do with knowing the fight and player skill. You can keep doing this all day, but unless you get a video of the exact same 8 people with the exact same RNG stuff in the fight as a proper party composition, there'll be plenty of explanations that aren't "WAR is so OP".
Kill time : 11m23s
Kill time : 10m40s
It's 40 seconds more, not 10.
Oh, and by the way, yes, SCH's DPS is absurdly high for a healer.
I didn't say it, Xeno did. :P The rhetoric of your statement is annoyingly pervasive, and it almost carries an implication with it that DRK and PLD mains are less skilled players than WAR mains, and it further exacerbates that attitude that "PLD just needs to do WAR deeps".
Also WAR/PLD mains, stop trying to put/pull (respectively) DRK down to PLD's level in the spectrum of tank balance in relation to WAR. I'm so sick of my job being the "middle child" in between the cockfighting of the two original tanks, and I can't be the only DRK main that is annoyed by this. DRK is as well designed and functional as 90% of the other jobs in the game... DRG, MNK, WHM, etc all of which have benefits and flaws. A job like WAR with almost no flaws exceeding the standard through things like infinite TP does not render jobs meeting the standard as poor.
Maybe I missed it, but no one seems to bring up the fact they sacrificed a healer, to make up the dmg missing.
Swap a single WAR with a DRG, and you'll see a noticeably quicker run. (LB, plus all those WARs, I doubt keeping the DRG topped off will too much for that WHM, if it's just ONE DPS.)
It has nothing to do with skill, and is entirely how the classes are designed and how well WARs abilities all work together and compliment each other. The only exception being Holmgang, where I think they tried to stuff too much into one ability
DRK has a lot of stuff, and it works, but I just don't think it all fits together quite as nicely as the WAR kit does. And then there's PLD which is a whole other story.
Main tanking as WAR requires skill. Off tanking, does not.