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Yeah it kinda sucks. Melding stuff to everything else should be pretty good for the game though.
Making tomestone/raid gear able to be affixed with materia is definitely a step in the right direction, and I am curious what they mean by "much stronger". It seems like a weird solution unless they're making changes elsewhere, though, because in 3.2 you'd be forced into either picking VIT or STR.
e: Thinking on it, unless the crafted accessories are stronger than the farmable tomestone accessories, why not just get the tomestone accessories and meld those?
It's unfair for tanks to shell out more gil for melded accessories, so we decided to make it so that all classes will need to meld materia to their gear for maximum efficiency.
From what the translators are saying, you can still meld Primary stat materia into true slots, but will no longer be able to advanced/forbidden/over meld primary stat materia.
This will cap additional Primary stat melds to 15 per slot until higher Tier Materia are added. Since all currently known slotted accessories only have one slot this puts an effective cap of +15 Str, +15 Vit or +11 Pie on melded accessories.
Not necessarily. There should still the possibility of getting "Perfect" Pink pieces. Blue Gear should stay at the same rough baseline power, but will now be customizible.
Think you missed the point here, that for classes to be played best they have to shell out for materia.
It's not customizable unless the melded materia changes stats, not adds to it.
If it adds stats to existing ones, it'll be better than your baseline gear.
So sorry that you spent months working on A4S to get that bis tank chest, you now need to meld 5 V's into it for bis.
Please look forward to it.
Thank God. I didn't feel like spending millions upon millions of gil just to be labeled "good."
This is also probably relevant, from the Q&A thread ( http://forum.square-enix.com/ffxiv/t...=1#post3389641 ):
It's a little vague (they'll probably elaborate later), but this seems to suggest we might be seeing adjustments to the damage formulas for tanks.Quote:
Many of those attempting instanced raids in the early stages tend to use advanced materia melding on accessories, which lead to tanks being required to meld STR or VIT. Due to this there were times where the melded accessories were better than the accessories which dropped from clearing the instance. In order to resolve this issue, in Patch 3.2 we will be making adjustments that will change the damage calculations of tanks into a more appropriate state.
Might have bad news then, because if they don't handle the arrival of Tier V materia properly EVERYONE is going to have to spend millions of gil on ALL their gear to fully meld it as all raid/tomestone gear is now going to have materia slots.
It's going to turn into what WoW was with enchanting/gemming gear. You get an awesome new item but can't really use it until you meld/enchant it, and people turning up to raids with ungemmed gear would be chastised and kicked out. They're treading a dangerous road - i hope they implement this properly or they'll lose a lot of players who love raiding but don't like grinding gil.
Wait wait. I know this is tank section but this will also be implemented to thee roles. R you saying that gear will only have primary stats and no secondary stats? So in order for us to have any det crit and SS we have to add Materia when 3.2 comes around?
I'm hoping that's not the case. From my understanding that tombstone and raid gear will just have added slots but will still have primary and secondary stats, similar to that of crafted armors.
Pink Pieces can be generated with 3 secondaries at max meaning that they can be randomly generated as BiS.
What I meant by base line is that pieces should maintain the standard 1 secondary at cap 1 secondary at 2/3rds cap distribution. Currently the most of a secondary you can meld into a piece is 60 points and you can customize those points.
yup, is the end of vit vs str war i see in the 3.2 horizon?i hope soo im really happy if tanks come a normal class for once.
for melding tomestome gear,pffff well give us a huge customize options, but im not crafter and farm gil is not mi favourite option in the game -.-
Seems like with the addition of tombstone melding the game will focus less on materia and more on raid drops to make bis gear. At least that is how I interpreted it.
yeah, but i dont know in your server but in mine ppl selling materias very high prices in the market, and spiritbond is not part of mi hobbyes, but well whitout sacrifice there is no reward i guess.
Please stop saying TOMBstone.
It's TOMEstone, for %%%%'s sake......
I find it pretty stupid that they are not adding new crafting accessories of ilv180 for patch 3.1
Are they holding these back for patch 3.2 ?? Or is patch 3.2 getting lv 220+ craftable everything including accessories?!
More than likely they aren't adding them because they don't have the materia system changes ready yet and can't put them in for 3.1. Since the changes aren't coming til 3.2, if there were i180 accessories, tanks would be highly incentivized to get them and overmeld them for progression in 3.2, which is something they're trying to get away from.
Raid gear is meldable too by the slide's indication.
I imagine Raid/Tomestone/HQ Crafted will already be at the meld caps for their primary stats (and 1 secondary), so mostly wouldn't be melding main stat materia anyway (1 of Acc/SkS/Crit/Det already capped also). Just hybrid accessories are getting limited. Fending accessories with just 1 STR meld, Slaying accessories with just 1 VIT meld.
I'm hating the DET removed from auto-attacks even more right now. Especially for PLD. FAIK the stat-weights of secondaries are still pathetic compared to 2.x
Maybe that's something they're looking at addressing. Meldable BiS options (other than hybrid accessories) has been something I've been hoping for for a while. But seems to be coming at a considerable cost
I can't say I mind this all that much. The static I found is questioning my sanity for spending 5 mil on pentamelded accessories for my tank before the raid leader decided that I was gonna be the ranged support. Now I have a loss of 5 million with no real reason for my tank. :c Except for bad healers in DF I suppose.
A lot is still being discussed as to whether you're only going to be able to meld ONE piece of materia to tome/raid gear, with no forbidden melds, and whether you're able to meld primary (notably STR, VIT or PIE) stats just to the actual materia slots and then meld non-primary stats (CRIT, DET, ACC) through forbidden melds on both crafted and tome/raid gear.
Either way this goes, I feel like it will be a gil sink for most players who raid. I hope that is not the case, but we'll see how it's implemented I suppose.
You're not understanding. It doesn't matter whatever decision they make the balance of the fights will be based on the balance of the MATERIA'ed gear. Meaning that you will be getting unstated gear and forced to materia EVERY slot. This is not a step in the right direction, this is a deal breaker for player's who can't afford to pay for raid food/potions already and now expecting them to buy materia that likely won't even be 100% affixable.
The only way I see meldable blue gear working is if it can't be overmelded. 29% chance of success on your 3rd meld, and you have to do it for 11 pieces of gear now? ridiculous.
Honestly I like these changes yeah it'll be like WoW where you have to buy gems but coming from an FC that we spiritbond items daily and are sitting on Vs materia I welcome this change. I'm just glad I don't have to buy pentamelded accessories or having them fail every 5 mins. There's honestly no reason to use materia right now and i'm glad that they're changing it a lot of people don't like it but as stated by Spookyghost it is going in the right direction.
There will finally be supply and demand for many crafters I know a lot of people will say it'll influence RMT but when prices drop it won't be as bad as people think it will be and gil will actually be something useful rather than sitting in your inventory buying glamours and minions.
I think what he is saying is that they're essentially taking 1 step forward 2 steps back with the whole melding issue. Now instead of pentamelding accessories for optimization, we'll be pentamelding everything, with the only difference being a primary stat materia can only go in the first slot. Furthermore, this could be BiS for every job in the game, not just tanks. Its a really backwards way to solve itemization IMO.
If it broke the bank before, it'll be an economic collapse going forward.
Maybe with these changes we'll finally see some Materia that offers interesting stats such as skill augmentations.
No mention of the new pink gear, which was capable of having 3 different secondary stats in the <50 world. It was also capable of being converted into materia.
My biggest issue with the 3.0 crafted gear was the DoL and DoH red scrip requirements, as long as that goes away I'll be happier.
My main concern with this is that it is (potentially) forcing players to either level a crafter to meld their own gear, or pay for the service, in addition to grinding tomes etc. Irrespective of how the fights are balanced, the community will almost inevitably "balance" the fights in their own mind as requiring melded gear.
In my very speculative opinion, it looks like we're going to have another grind on top of getting the gear to ensure that it's melded.
It creates crafters with a purpose to make money "LF melds on my gear paying + tip" etc it's already hard enough as it is to make money as a DoH/DoL as on my server at least no one is really buying anything. Right now prices on materia are jacked up but they'll die down eventually it's not going to be a stock market crash or anything it's creating more money and gratification to actually be a crafter.
I know this is from the first page but I wouldn't be surprised if "much stronger" meant on par with current raid (or unupgraded tomestone) tier and crafted from raid/island drops. Since raid gear will be meldable (and maybe with more materia slots than crafts?) they can make crafted gear higher ilvl without invalidating raid drops.
As much as I like making my crafted accessories I still think this will end up being a good thing as far as "not having stuff to do" goes. Now there's actual incentive to go out and spiritbond stuff. Hopefully they add some new materia.
Yeah, I hope it's just the open 100% slots and no overmelding possible. That's still potentially 20 or more slots depending on how many but you won't be rng-subjected.
You have to be someplace in between these:
You balance raids to penta-gear and you price out players from raiding.
You balance raids to non-melded gear and the melds are a huge advantage.
As a crafter, the accessories have really been the only thing we could make that wasn't second-rate garbage. Even then, it was frustrating to have a hard time meeting minimum ilvl requirements because my crafted accessories dragged down my ilvl, even though they were better IMO than higher level regular stuff.
I consider having the accessories no longer being anything all that special in exchange for being higher ilvl and being able to make everything else higher ilvl a good trade. I look forward the day when accessories aren't the only thing that is worth crafting.
As far as people's concerns about players with non-melded gear being shunned... you are vastly overestimating the power of secondary stats melded on by materia. I didn't play WoW, but I imagine those gems actually made a noticeable difference in how powerful people were. If someone were to meld five grade 4 determination materia into an item (which will be prohibitively expensive), they would get a whopping 30 points of determination. How much is that good for? Not much. Ilvl will still be more important. I made pentamelded i110 left-side equipment for myself back in 2.5 and guess what? It was inferior to generic i120 stuff that dropped from 24-man raids. Accessories were different because you could have two primary stats instead of one, but everything else was inferior and pentamelding did very little to change that.
I am kinda hoping that forbidden melds won't be possible on non-crafted gear. That would keep a lot of materia from going down the toilet.
One thing I'm curious about actually.
Say you buy Exotic Goobbue panties of striking, meld a determination V, and then upgrade it to Magnificent Goobbue Panties of Striking, it should keep the determination V, right?
I don't think Melds are not going to be that important. I think it's safe to assume the primary stats will already be at meld caps. New Tomestone or Raid gear that can be melded... you get to meld a 3rd secondary stat or cap the one secondary that isn't already. That's about it. Make it easier to meet an accuracy threshold by melding some more in. If they added more interesting Materia like Block Rate or Block Strength +, TP return +, MP return +, etc etc than maybe. But as is we're talking about secondaries. Which don't make or break the 'bare necessity' of a class at all really
Not true. People get kicked if the have weak gear AND they suck at their job. I've been playing for almost 2 years now and I have yet to see a player being kicked only because of weak gear. If by "productive stuff" you mean spending several hours spiritbonding to meld your equipment then I'd rather not have any productive stuff to do outside of raids. Most raiders don't care about gil, forcing them to meld their equipment to be able to clear content by either spending millions of gils (that most of them don't have) or wasting time doing the most boring and alienating activity in this game (i.e. spiritbonding) would just be the stupidest thing ever.
Devs must be veeery careful with this one. If they leave forbidden melding as it is now and make it possible for every piece of gear I can see most raiders up in arms.
The main issue with materia is acquisition, and the supply will be vastly outstripped by the demand as has been the case before. Even if raid/tomestone gear is limited to a set number of slots with no overmelding, you're still expecting people to line the pockets of those with too much free time on their hands (and anyone thinking V's prices will taper and dip is lying to themselves, again because of the issues with acquisition).
I see people comparing this to enchanting and jewelcrafting in WoW, except those had sure ways of creating your desired gem/enchant (which means you don't have RNG aggravating levels of rarity, thus driving prices up). When you cut a talasite or cardinal ruby, you know exactly what type of gem you're getting. Likewise with enchants; there's no RNG involved in the potency of the enchant being used or the effect. Materia does not work like this. If anything, I'd say it'll be more expensive than enchanting and jewelcrafting. And it sucks when you're hovering around 2.3 million gil.
I personnally don't like the idea at all. Us raider are already spending a good amount of money on food and potion.
I truly don't want to sink more time/gils into melding new gear.
Materia V prices are gonna go through the roof.
.... time to get making gil
This was interesting. If it's alluding to changing the formula for tanks like the wording appears to be. Could they be looking at figuring VIT into the damage formula? It would be a boon for both PLD and DRK and would counter balance some of WAR's self heals like equilibrium and second wind. Just a thought.