That would be really fun and a cool mechanic. Of course monsters should be able to do the same to us. If they get knocked off they die instantly. Just like PCs.
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That would be really fun and a cool mechanic. Of course monsters should be able to do the same to us. If they get knocked off they die instantly. Just like PCs.
You can knock people off cliffs in pvp :>
I mean monsters.
Considering something like this was in the Beta test only to be removed due to player complaints, I don't see it happening.
Specifically, crow type enemies originally had a knock-back effect on one of their attacks which would send the player flying - normally this wasn't a problem, except for one particular FATE in the Central Shroud, 'Lethe on my Mind', where the player fights vultures on the Matron's Lethe, the birds' knockback coupled with the small amount of space on the giant root where the FATE takes place made that FATE an absolute nightmare even at higher levels (if you're in combat when you fall you die regardless of what level you are) - I can personally attest how frustrating and annoying this was. After being bombarded with complaints from testers SE obliged and simply removed the knockback effect from crows (the attack just does physical damage now).
Hence although it sounds like a fun idea, really in practice it would just be too annoying and frustrating for players.
I would just like the ability to jump off cliffs. :| If I want to fall to my death (or not), then that should be my prerogative.
Nothing better than seeing a white mage casting Cure II at 30% Hp and Garuda knocking them off the cliff in Seal Rock while defending the node on the beach xDD.
I'd love the ability to knock monsters off cliffs. It was one of the things in swtor that made the game a lot of fun, you could use the various knockbacks in the game to knock trash enemies off cliffs for an instant kill. It was amazing for saving time in certain instances and one of the best designed parts of swtor.
That wouldn't work, cause then all they would have to do is have a tank pull all the monsters to the edge or something and blast them off and I am sure SE wouldn't want you to have that as a easy win.
Nah, no thanks. It's annoying enough when things get knocked out of line of sight as a caster, so instead of getting a free shot I'd have to move to finish them off again.
Besides, if the cliff isn't high enough and the mob doesn't actually die, they would probably just reset because of the distance from their spawn. Time better spent developing other, interesting mechanics.
Yeah I know but still if that was true, then paladin could get hate jump off titan circle and titan would follow to his death right? since he isn't stopped by the drop wall anymore.
Instant win, though if they did add that I could see the knock back for fluid and mechanist knock back being nerfed bad.
Nah, it wouldn't work for bosses. To be more specific I'm thinking of something like Neverreap's trash that's right next to the cliffs. One knockback, send them off, instant kill, keep going. Besides, another difference from this game compared to swtor is that there are no aoe knockbacks usable by players (that I know of). In swtor for example, I could gather a group of 5-6 trash mobs and one dps could knock all of them off a cliff at once and instantly clear the pack. In this game, you could maybe get rid of one or two enemies.
I think it would be nice though. if we could you know a eye for an eye.
Besides the knock back on monsters.
I thought it would of been cool if we got a Boat mount and could go out into the water you know like the wolves den and fish in the middle of the water or just hang out there or something.
er no thanks, I'm all for options but this would cheapen the game People would just full pull dungeons and knock stuff off cliffs for mass chain bonus. DCUO did this too its a gimmik it gets dull after a bit, oh and elder scrolls does this too which was a tad annoying. ( unless it was that obnoxious fanboy from oblivion)
Dark Souls is on PC and consoles OP.
I had Garuda knock me off a cliff while I had Attunment up today (90% dodge rate my butt). Managed to live with 4 HP, clicked off the buff, healed myself as Garuda fell down after me and hit me with an auto attack, and then she de-summoned herself. Hoped on my magical pony and rode away to safety. It was beautiful.
Back in beta, conal or line AoEs didn't have telegraphs at all (everything in general was tuned to a significantly higher difficulty, that Gargoyle the Masked Mage summons had an insanely potent poison used at random and antidotes had a 3min CD). This combined with the high amount of birds on the tree just made it needlessly frustrating when you can easily miss that one bird readying the knockback. Suddenly a beginner area becomes the most dangerous place in Eorzea.
You actually CAN knock monsters off cliffs if you have a knockback skill....sadly, it just resets them, though D=
Punting people off cliffs with Fluid Aura in PVP is one of my favorite things about this game, though. You wanna pick on the 'helpless' White Mage, huh? Think I'm an easy target? Bye!!!
I kinda really like this idea.