21 A3 runs, rolled on 31 springs and didn't roll higher than a 30 on any of them. Does Yoshi really think this is fun?
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21 A3 runs, rolled on 31 springs and didn't roll higher than a 30 on any of them. Does Yoshi really think this is fun?
It took me 54 goes at Shiva ex before I got the pony. I even had a run with a party that had a newbie who got the pony on the 2nd clear. It's annoying as hell but that's rng for you. Not much else they can do though to try and give people an equal chance of getting the loot other than rolling the dice.
Why don't you ask your FC for 7 people to help you out? You'll only need to do one run then.
That's RNG for you.
Why are you asking if Yoshi thinks it is fun? Of course he does. You are complaining yet you still put food on his table, monthly.
RNG sucks but, either learn to live with it and laugh it off or go play something else. Not tryin to be mean but its the truth.
There are 4 pieces of loot in each run, what more do you want? 8? That instance is a pretty minor RNG factor. You are a major outlier statistically, hard to complain much.
You wanna hear about my low roll streaks for items I wanted? Of course you don't, because no one cares. I can tell you for damn sure that almost none of my rare drop minions or gear were first-time good luck rolls though. Just bring friends and/or FCmates and let them know you really want certain drops if it's a big deal to you.
RNG is seriously the most evil thing possible in video games, when we need to rely on it. It does not discriminate, despite how much we want to believe so. It hates you and everyone around you equally. What's funny though, is what happens when you remove it. Let's take something like FFXI crafting, which is RNG torture (think overmelding materia RNG), and compare it to something like WoW crafting. RNG is not a factor in the completion of making something in WoW. The system really isn't much different as far as involvement goes with the actual craft process. You get the mats and all you do is click a button to make it. Yet, with FFXI, the memories, both sad and happy... mostly sad... are what stand out. The crafting system becomes memorable as a result because it played with your emotions, which for a game itself to be able to do that repeatedly, usually involves necessitating RNG. You're going to recall fondly of that time you defied the odds and won/made something to be admired for (be it by yourself or others). You're probably not going to recall much at all, much less anything positive, about that time you got that imp minion from the Chimera FATE in N.Than.
I've done well over 150 runs of the Aery. I have seen 5 Pandas drop.
I have yet to roll higher than 20.
That very broken rng is fault that I(and Im sure other people too!) dont like to do stuff with rng-rewards!
Im pretty sure I wont care about the new 24players-raid for gears <-<
If you have ever done Relic or even coil, 21 runs would seem like nothing.
Heck it took well over 80 runs of wod for the darn caster coat.
Solution: form a premade. Run it like 3-4 times at most. Everyone gets what they want!
If it makes you feel better, I got a Lesser Panda on my very first Aery run.
0/23 on the Healer Chest piece dropping from Great Gubal Library. At least the queue is fast.
I'm not against rng or anything. But yes, I got butthurt by it too ^^
I had gotten none of the fendings drop from AS for always losing on rolls since day 1.
The worst was when I had to pug A1S for the first 3 weeks and it just happened that I always got paired with some new+average geared OT (not even above i180). Had to explain mechanics, basically, doing more work handholding him. Finally we cleared and he gets the loot right away.
I could swear that hurt like hell lol.
So yeah, good for that guy. That's rng.
I've had similar bad luck with A1, just looking for a bolt last week. Granted its not nearly as bad as yours but the RNG rain cloud followed me in a unusual manner. I ran it on wed and thurs, so many times I nearly capped my eso tomes on it. I only had two experts in to that point. I must of went 25 times, I'll admit I didn't keep track. But it was all i did for two evenings. But the funny part is. I broke down and joined a A1 farm group. Because I know that "usually" you will come away with your drop. The first drop there were two bolts. Both my rolls on them were below 10. We ran it 5 times. I was the last person that even needed anything in the group. So I was guaranteed my drop. But as surprising as it might be, and unbelievable, I rolled a 99 on the loot. I was completely floored. I must of had this maniacal laugh going on for 10 mins. And spent the next two days telling the story to my FC over and over again. Because of how insanely stupid it was. I know during all those DF runs I had many many rolls below 10, and kept feeling depressed.
I wish there was some kind of system that could detect your rolling on the same loot over the course of a week, and gradually increase the RNG curve, thereby increasing your chances over time. The only thing this could potentially cause a problem with is the number of runs you get where you get it on the first try, because so many other people have there RNG curve increased in your group. But in the end I think it would be more beneficial that way.
It took me 12 hours and 15 minutes one day and approximately 4 hours the next day to get the Orthodox Gauntlets of Fending, just the gloves, nothing else.. I am now trying to get the final piece of gear Orthodox Thighboots of Casting, which somehow I lost on greed rolls every single time it came up the entire time I was after the gauntlets of fending. I would either roll less than a 20 or there would be a BLM/SMN that would need on them every time. I am now 8 hours of DPS runs and no thighboots. RNG is a joke.
People still run Alex normal?
Kidding aside, yeah it can be a cruel mistress but we never complain when she plays in our favor.....even if I didn't need that item I randomly clicked greed on.
Tried to get bolts last night. A1 10 runs, not even rolled 25+.
Oh well, let's get the spring or shaft before I go to sleep.
Ran A4 9 times, my rolls didnt even reach 50 on shaft.
on the 9th run, rolled 89, wow nice...!
Then someone rolled 94.
19 runs last night.
In alex normal duty finder, whatever item you want, everyone is gonna roll on it and the rest will hit the floor.
Once you have given into the despair of that, you are set free. :P
But seriously, if I want a bolt, then everyone rolls on bolt. Next week, I want something else, well that thing is the only thing people want. I've accepted it. I mean, I don't need to go. I'm like working on a 3rd job now. Mostly I just go to cap eso's and maybe gear some job I'll never play.
26 Sohm Ai Runs, no Greatsword.
1 Sohm Ai Run on this character, Greatsword first try.
Don't need it on this character.
try rolling 87 to be beaten by a 98
Not so long ago they fixed a bug with RNG in FFX / X-2 HD...
In all FF games you could influence RNG a bit (more or less)...
I am not sure if they are using the same one for FFXIV too, but here a nice quote:
originalQuote:
The rng in this game functions in the same manner it did in all the final fantasies up to XII. The game simply has a giant internal data sheet of numbers that it cycles through. I'm really actually surprised more people on this board don't already understand how it works, it was a huge deal and almost necessary if you tried to 100% complete ffxii.
The rng in this game functions in the same manner it did in all the final fantasies up to XII. The game simply has a giant internal data sheet of numbers that it cycles through. I'm really actually surprised more people on this board don't already understand how it works, it was a huge deal and almost necessary if you tried to 100% complete ffxii.
Say you attack some stupid enemy. The game will source from this data file the base 'rng' roll from the current position in the data file that it then uses in the rest of the attack damage calculation. It'll then move to the next set of variables in the file. Each set in the file has a predetermined number for any rng based action in the game. How many steps till the next encounter, which enemy formation it loads, death spell success, everything. As it uses up variables and moves through the data file, it gives the illusion of true randomness, but it really isn't.
The thing about it though, is the file is huge. Probably thousands of strings long, making it nearly impossible to predict what is going to happen next. And the game has a few of these files it picks one of each time you play.
What's happening with the bug is every time you start the game it's starting over at the beginning of the same rng file every time you load. Hence making what should be unpredictable predictable. That's the basic idea of what's going on with the rng. Why it's happening I have no clue.
RNG is a necessary evil for video games. It's a gate that extends the life of content. You can either roll the dice and take the chance OR they can make you earn it... by saying after 100 clears, you're guaranteed a drop.
I disagree with that. They could instead use a system of average. That way you could atleast work towards your goal consistently.
Which is your idea of ''after 100 clears your guaranteed a drop''.
If something has a 10% drop chance, then after a 100 kills you should be at or near 10 drops, as simple as that. Not 5-20. (50%-200%)
Did this 5 times, 150K Gil, 70% 'success' rate. Moved my bar less than 5 points when it was all said and done.
http://i.imgur.com/vufx177.jpg
I love it when I fail SH II+HT consecutively. Statistically the chances of 80% failing 4 times in a row is 2.5%. Why am I seeing that 2.5% constantly during crafting sessions? Yoshi-P needs to buy a new 1d100.
When you see this starting to happen, look down at your Exper bar. I can rely on Hasty up to around 85% of a level, then I need to switch to over leveled crafting or trash mats. Hasty fail just before you are about to level seems to go up 500%. It's gimmicky and not very effective in preventing the leveling but does kill HQ factor quite well.
Even with the desynth example I gave. 70.85 to 70.99 is where all the botch happen. 71.85 to 71.99 and so on. I need to keep the bar in view and switch out to Patrician Gloves. They have the same % though with Patrician gloves I only get .01 to .04 from each one. It's a bleeder mechanic designed to leech more time sink.
RNG can really suck, but all you can do is keep tryng or give up and do the run only when you need to.