21 A3 runs, rolled on 31 springs and didn't roll higher than a 30 on any of them. Does Yoshi really think this is fun?
21 A3 runs, rolled on 31 springs and didn't roll higher than a 30 on any of them. Does Yoshi really think this is fun?
It took me 54 goes at Shiva ex before I got the pony. I even had a run with a party that had a newbie who got the pony on the 2nd clear. It's annoying as hell but that's rng for you. Not much else they can do though to try and give people an equal chance of getting the loot other than rolling the dice.
Why don't you ask your FC for 7 people to help you out? You'll only need to do one run then.
That's RNG for you.
Why are you asking if Yoshi thinks it is fun? Of course he does. You are complaining yet you still put food on his table, monthly.
RNG sucks but, either learn to live with it and laugh it off or go play something else. Not tryin to be mean but its the truth.
^.^
There are 4 pieces of loot in each run, what more do you want? 8? That instance is a pretty minor RNG factor. You are a major outlier statistically, hard to complain much.
You wanna hear about my low roll streaks for items I wanted? Of course you don't, because no one cares. I can tell you for damn sure that almost none of my rare drop minions or gear were first-time good luck rolls though. Just bring friends and/or FCmates and let them know you really want certain drops if it's a big deal to you.
RNG is seriously the most evil thing possible in video games, when we need to rely on it. It does not discriminate, despite how much we want to believe so. It hates you and everyone around you equally. What's funny though, is what happens when you remove it. Let's take something like FFXI crafting, which is RNG torture (think overmelding materia RNG), and compare it to something like WoW crafting. RNG is not a factor in the completion of making something in WoW. The system really isn't much different as far as involvement goes with the actual craft process. You get the mats and all you do is click a button to make it. Yet, with FFXI, the memories, both sad and happy... mostly sad... are what stand out. The crafting system becomes memorable as a result because it played with your emotions, which for a game itself to be able to do that repeatedly, usually involves necessitating RNG. You're going to recall fondly of that time you defied the odds and won/made something to be admired for (be it by yourself or others). You're probably not going to recall much at all, much less anything positive, about that time you got that imp minion from the Chimera FATE in N.Than.
I've done well over 150 runs of the Aery. I have seen 5 Pandas drop.
I have yet to roll higher than 20.
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