Is there anything on vampires in ff14 did I missed something I would actually like a vampire job like in braverly default but wasn't sure if anything was out there about them.
Printable View
Is there anything on vampires in ff14 did I missed something I would actually like a vampire job like in braverly default but wasn't sure if anything was out there about them.
There are currently no vampires or anything referencing vampires in-game (save vampire bats, which do exist IRL).
... and I'm honestly fine with that. We have enough shit to deal with as is; if they add in blood-sucking, sentient undead I just might demand my Enhanced Dwarven Crossbow (Legendary) from Skyrim so I can purge them.
Seems like all the undead we've encountered up until this point have been specifically reanimated by idiots playing with void magic (specific reference: Tam-Tara Deepcroft, Sil'dih ruins), and they don't just naturally occur in the world like they did in XI. I wonder if this was specifically to leave the door open to a necromancer-type class, which was one of the most requested classes in XI, but one that couldn't exist because of the lore governing undead in Vana'diel.
I would totally enjoy the concept of a necromancer as a healer. The irony is absolutely delicious.
Necromancer aside, the vampire job in bravely default is a functional blue mage. It might be a feasible workaround to fit the Blue Mage lore within the limits of the Job system though. If vampires do get introduced though, I imagine it would be through Sil'Dih.
Well, if you want to get technical, most forms of healing are partial necromancy...
I'd be fine with Blue Mages (though I wonder how they'd work with the strict class roles), but if there are classical vampires I'm staking them. If it's the Twilight kind, with the exploding-in-fire crossbow bolts.
Some of us theorize that white magic is the other side of the vampirism/necromancy coin. Or at least, amdapor mages saw no difference, and practiced the two freely.
It potentially could explain how White Magic could be abused. We know that mechanically the main difference between the two is in how they use Aether. Both forms of Magic gather Aether from the surroundings. Say a White Mage decides he likes the idea of Immortality. They could syphon Aether to rejuvenate there bodies.
The player as a White Mage generally draws Aether from nature but its frequently stressed in the CNJ and to a lesser extent in the WHM quests that this isn't something to be abused as that energy that gives life is drawing it from somewhere else. Generally nature is tough enough to spare Aether as long as it isn't abused. Aether is life after all.
Its worth noting that Edda, the crazy necromancer, is also a cnj.
I like to think the Amdapor use of building structures with demons is blood magic, and that same blood magic created undead and ... Drains life from the unworthy!
Well, what we thought was Amdapori magic with Voidsent seems to have been wrong. We do know that it was the Mhachi who used the Voidsent, possibly including Diabolos, in the War of the Magi, one of whom caused Tonberrism (as learned in the SCH 50-60 quests). So it's entirely possible taht the Amdapori solution of sealing Diabolos in the white tower was a response to a Mhachi attack as opposed to something of their own design.
The sealing demons in stone comes from the Demon Wall and from the flavour text from the Demon brick which comments on how scholars have for years argued over how the Amdipoori built such huge structures without any technology or practical magic. The fact that you have an animated brick points towards them enchanting the stone so the buildings built themselves. At least that was my take on the flavour text.
So if white magic and other healers are able to revive the dead so why is necromancy so bad. Is it bc the way they come back?
Ehh, I'm going to go with the standard video game logic of "dead party members aren't dead, they're just knocked out" and rez spells just get them back on their feet. Plus, since white magic (etc.) is more or less flavored as druidism in XIV it's a natural sort of thing.
Conversely, necromancy is reviving actual dead people like Teledji. Very unnatural, very not kosher. Remember Severian was barely able to make a potion to revive an actually dead miqo'te woman and it only worked for a few seconds. Pretty much says necromancy is not a good thing.
I think if we want to talk necromancy we probably need to clarify the undead in FF14. There seems to me to be three varieties:
1. Voidsent possessed corpses - Succubi and probably most of the undead in Haukke Manor
2. Corpses with the souls of the dead bound to them - this seems to be the type of undead we see mostly around Thanalan and in cases like Qarn.
3. Corpses animated with Aether - these undead are basically just corpse puppets driven by the magic infused into the flesh
I think traditional 'Necromancy' would fall under the second category. I think Vampires though would fall under the first. Out of the undead we see its probably the best fit.
Remind me on what an Example of the third would be? We talking Eda's failed experiments in Tam-Tara? Because I'd of thought Quarn's Mummies would have fit category 3 better since they are literal reanimated corpses that are (at least visibly) an unthinking defence mechanism. I agree on things like The Corpse Brigade in Southern Thanalan since they seem to be sentient, thinking, beings. Despite being undead. Though since Vampires are traditionally Demonic in nature I'd be more incline to believe they were Living beings possessed by voidsent presumably via contract. (Assuming they were to exist at all of course) But that's still a simple variant of your form 1.
The closest thing to Vampirism we've seen so far have always been succubus-class demons.
At most I can see a succubus and a willing host work together .... but such things usually end up with the host becoming possessed and lose their free will.
As far as we know there aren't any vampires yet.
At least we couldn't find anything in my often forgotten poor little thread.
http://forum.square-enix.com/ffxiv/t...ires-in-Eorzea
Hopefullly 3.1 will bring a change
i would love a necromancer class maybe with a scepter as a weapon. anyways wat exactly would be the diff between a necromancer and Black mage doesnt the Black mage use the Void as a energy source. so basicaly Black mages can do necromancy right? i havent done the black mage quest for a long time but wasnt there a coven of them in the far east of necromancers(Black mages playing with the dead). even the THM guild leader sed something about "he was scared of i woulnt make it and he might have to use Necromatic ways" or something to that nature.
BTW please Square give me Necro lol i wana play with the dead
Supposedly it exists in Ul'dah as a secret, highly forbidden, form of Thaumaturgy/Black Magic. In 1.0's Ul'dah story line you actually see the Echo memory of the then Goldsmith Guild Master being "Killed" (Turned out to me much worse than death) for attempting to bring back Ascila's (Aka Minfillia's) father from the grave. No one really knows how, why, or by whom the attempt at necromancy was thwarted but the result was the same. Niellefresne is now in an eternal slumber even beyond the grace of death. Not dead but not truly alive either.
We really need Void Sorcerer/Necromancer as the new healer class for the next expansion
I thought the closest thing we have to a vampire is the Dark Knight. I might have to play DRK more, just to be sure.
Dark Knight does have some vampirism going on.
Syphon Strike sucks MP and Souleater sucks health.
Blood Weapon turns us temporarily into MP vampires. Dark Arts Abyssal Drain sucks out health from everyone it hits. Sole Survivor gives us HP and MP if the marked enemy dies quick enough. Not sure if Blood Price counts, I always considered it more along the lines of fueling yourself through pain than draining it from others.
... but remember, Dark Knights use dark arts and are shunned for it. Any straight-up vampires or necromancers need to keep on the DL even if they're heroic.
That's because the Corpse Brigade are living, thinking, sentient beings - they're not undead (unfortunately!).
From the Fate - The Corpse Bribe.Quote:
Once an arm of the proud Ala Mhigan army, the Corpse Brigade has devolved into a band of bandits and petty thieves, albeit well-trained ones. Several of the former soldiers earn their keep by setting up illegal roadblocks and demanding coin for passage. Show the curs that the sultana will not allow such acts under her rule.
They are former Ala Mhigans loyal to the King - they are the ones mentioned in the storyline as sexually assaulting/raping women from Little Ala Mhigo, and are quite violent bandits.
There are a few different pointers towards them existing, but nothing directly stating how or what they are. See item notes below:
Quote:
Vampire Lampern: Just as its name implies, the vampire lampern is indeed a sucker of blood, using its multiple rows of teeth to latch onto its prey, whether it be sea or land creature, and bore a hole from which to drink.
andQuote:
Vampire Plant: This rare variety of parasitic plant is known to suck the lifeblood from all flora with which it comes in contact.
Quote:
Garlean Garlic: A pungent spice used to flavor many different varieties of dishes. It is also thought to ward off vampiric bats, but there is no evidence to substantiate that claim.