It really doesn't teach you much and some mobs use way too much AOE way too often that when tanking, I feel like all I'm doing is dodging AOEs. Even doing map mobs, theres way too much AOE.
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It really doesn't teach you much and some mobs use way too much AOE way too often that when tanking, I feel like all I'm doing is dodging AOEs. Even doing map mobs, theres way too much AOE.
Really is a complaint for every little thing isn't there? =/
I like when overworld mobs AoE a lot...I take less damage
OP clearly has not done or have blissfully forgotten the final boss of The Keeper of the Lake.
People complain that 2.0 overworld enemies are too easy to kill
SE beefs up the HP of overworld enemies in 3.0
People complain that 2.0 overworld enemies don't give a sense of danger since they are weak
SE makes all 3.0 overworld enemies do 2-3x relative damage
People complain that 2.0 overworld enemies use the same 2 skills over and over
SE increases enemy AI in 3.0 and gives them access to a wider range of skills, AoEs, buffs, and debuffs
People complain that 3.0 overworld enemies are annoying or too hard to deal with now
Your fingers need the cardio. Get out there and give me 20!
it's like you forgot all of 2.0...
So basically you want combat to be this
http://i407.photobucket.com/albums/p.../slapfight.gif
3.0 players don't dodge enough.
I have no idea what you are talking about the only time I noticed an abnormal amount of AoE is when I pull those little wing lizards in neverreap but even then they are basically just those spirits from Darkhold or Qarn and you can even stand in them without it being the end of the world, everything else you can pretty much stun with no problems and usually dies quick enough that its trivial regardless. <- this assumes you aren't pulling everything at once and that you are pulling each group at a time.
And really the only time you should be complaining about them doing AoE attacks is when they do them mid pull and thus takes you more time to death ball your trash into a nice AoE kill zone package for your DPS or they are the screeching kind that has no marker and hits your whole part if not stunned or silenced.
Not that I am condoning that you should pull all the trash just it can be one of the annoying parts of doing so.
I actually see your point on the open world mobs. As I took Machinist for my first Job to 60, this was really helpful to me because some of them I had difficulty soloing. I knew that if they just plain autoattacked me I would have been slapped to death, whereas with dodgeable AOEs I was taking 0 damage. I also think it was a bit easy that I could do my C rank hunts on a Level 50 PLD and kill enemies up to 6 levels higher than me (sometimes without even using a Chocobo companion). They were supposed to have increased the difficulty of the open world mobs. I don't think they did a very good job of it. I still try to ignore them when I do certain objectives, and I still leash them out of range when I'm at risk of dying or trying to avoid them.
I am mostly fine with the way the dungeon mobs turned out though.
A board full of idiots lol. Dodging these trash mob AOE isn't going to help you in raids. gl
Right so it doesn't teach you about interrupts or different types of AoE types as in Circles, Lines, Cones or screeches?
It also doesn't teach you about AoE trash buffs, like for example the second boss of Dusk Vigil which the ADDs will buff the Boss if he is too close when they spawn, it also doesn't teach you about keeping things out of circles like HMHM second boss with the skeletons or the second boss of neverreap with the totems? Also doesn't teach you about running targets away from the group like the meteors in the level 53 dungeon last boss. Or the Acid Shower debuff that increases vulnerability to anyone it hits that you can get on the last set of trash in neverreap or at the start of Pharos Sirius if you don't interrupt it.
Yes AoE teaches you nothing to do with mechanics in this game and should be 100% removed because it doesn't 100% transfer to every raid fight, I agree.
pretty much this...except the fact that most, if not all of those mechanics in the non-raids are actually meant to teach or are pulled from previous bosses. AOE trash buffs were actually introduced in turn 4 coil, and the revival mechanic in neverreap is almost identical to the revival mechanic in HM hm (which is the first boss actually. it also makes use of the basic theme aoes teach: stay out of the stupid, make sure nothing besides the thing that made it is out as well). meteor placement was introduced in CT1 and used more commonly in turn 9 (with over-the head marker mechanics being introduced in turn 5 with divebomb & conflagration). acid shower is an AOE, just one without a circle you can see. most overworld trash mobs don't have much in terms of AOEs, but that's what they are. trash. they're there to make it so the zones aren't so damn empty.
disregard if your comment was actually just sarcasm, too tired to really care.
There's a certain mob in Neverreap thoguh, that kept spam AOE around itself. It's actually worse when they came in pair. Really annoying I would say, lol.
The slug, I think, very annoying for melee. But come to think of it, Neverreap is an AOE dodging festival so I will probably let it slide...lol.
Edit: Oh it was a puk? I played with camera zoomed out and it kinda hard to see, haha.
I didn't really run into this problem until the Hinterlands. Not as much of an issue now, but at 58 I was struggling a bit until I improved my gear.
Just picking out this part; not going to argue about dungeon mobs since I have mixed feelings there.
When soloing, a mob using a cone or line attack is actually to your advantage, since their autoattack stops, and it's basically three free seconds of them doing nothing to you. Assuming you're not too derp to dodge anyway.
2.0 already felt like an AOE fest to me, everymob does it somehow (or almost), so i don't see a change there.
AI improved? no mob there has AI, they have fixed attack patterns (if they have AI then they hide it , i don't see any)
No, I know what he's talking about and I agree. There's a couple places like in Aery and Neverreap (and anywhere else multiple trash mobs have multiple conals) where you are literally just strafing in freaking circles to avoid the ground effect, resulting in the mobs turning all over the place (yea, that's not the best thing to learn as a tank with raid bosses cleaving and etc) and trying to keep them all in front of you so you can parry and your healer doesn't freak.
I get the spirit of the arguments - we all want the game to be fun and challenging - but this isn't preparing anyone for jack. It's just mindless dancing that wasn't thought through very well.
This thread is very pointless because when once again, everyone is overgeared, people are just gonna take the hit. I'm glad they did the changes because now mobs are interesting til they become laughable again.