Yoshi-P announced the game has reached 5mil registered accounts
sounds impressive, but come to think of it
5mil registered accounts with less than 1mil active accounts?
that's more than 8 out of 10 people who tried the game and never come back...
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Yoshi-P announced the game has reached 5mil registered accounts
sounds impressive, but come to think of it
5mil registered accounts with less than 1mil active accounts?
that's more than 8 out of 10 people who tried the game and never come back...
Where'd you get they only have 1 million out of 5 million active?
They never said how many there are active.
They only mentioned the number of concurrent users (I think at the start of ARR), and it was 300-400 thousand. Which is not the total number of subscriptions, not by a long shot.
Well, just look at how hard it is to get into PvP on any server. The player base isn't all that big.
the latest confirmation of the real figure was in the beginning of this year when they had 500k active subscribers out of 2.5M accounts.
now that the "player" number has doubled, what happens to the active subscriber figure?
the way they announce their "players", the numbers will only keep going up, which is getting more and more misleading if their active subscribers have not also picked up significantly...
I am assuming they'd announce that they've gone passed 1m active subscriber when they did because it's a landmark figure, but they might have other ideas, and that's why I'm curious
thats because noone plays pvp, bot because of low player numbers,
I can go to any map on my server and see someone every 5 seconds, but probably i see 5 people.
And dungeons pop really fast, too.
The numbers get more complicated because the Chinese billing method is different, I think. A HUGE influx of people returned for HW, so I'm sure they'll have topped a million active subscribers for June, possibly even double that.
It doesn't matter if the majority of the player base isn't interested in PvP. In a week of daily 180 min duty finder queues I got into 1 Frontline on Odin. Which is part of the largest server group on EU. It's the worst frequency of any game I've ever played. So let's say 10-30% of the people play PvP. If for instance the game had 500k concurrent users playing, that's 50 000 PvP players on any given time, if you convert it into 10%. You're telling me it takes a week of extremely long queues on the most populated EU server group to get into 1 Frontline, with this amount of players? A Frontline is 24.
No idea what their subscriber base is at, but I have a very strong feeling that the most recent World of Warcraft expansion has boosted their numbers in this game. I am speaking from personal experience, but that expansion drove me and a friend of mine into the arms of SE, lol.
Enjoying this game so I am happy it happened =).
30% arent interested in pvp, try 1% in this game.
i also dont think queues are cross data centers, no datacenter will have 500k concurrent players, that would be like 3-4 million subs in just one datacenter.
1% is impossible, it really is. No MMORPG I know of has had anything even close to that number. 10-30% is realistic in this game. And I never said anything about queues being cross data centers. I said that if you just take 10% of 500k concurrent players, which is a fairly mild estimation, that's 50k of PvP players. So why is the largest Data center in EU having such a difficult time in getting a game going? No way is the player base as big as 1 million, absolutely no way.
They are also extremely popular in wow unlike here.
I have queued for frontline 3 times ever when it first came out, wolves den maybe twice. I have never seen either of my roomates do them ever do any of it. There is also rarely pvp changes or additions. I can count the amount of times I have had or heard any kind of pvp conversation ingame on one hand.
Seriously, PvP queues do not decide a games population, just drop it and find something more solid.
730k as of April 2015. http://www.reddit.com/r/ffxiv/commen...y_730k_active/
Respectable numbers but nothing to brag about. I feel like FFXIV is missing something to make it a great MMO instead of just being an ok MMO. Having played tank, melee, ranged and healer since EA I have experienced a lot of what this game has to offer. I still think that making boss mechanics random will make the boss fights somewhat more interesting while grinding. As it stands right now, once you've beaten a newly created content, you're just going back doing the same thing over and over again.
No, it just means not many players enjoy PvP as much as you do.
PvP isn't some holy grail that all desire. Personally, unless its in a zero ping environment, PvP is a bloody nightmare, especially for melee.
Popular with the Bots for sure, lol. There were reports of virtually entire Battleground teams just running clockwise around the map not doing anything because both teams were comprised of honor farming bots.
I think it is too early to tell who is an "active" subscriber post heavensward. It is still riding on hype and could significantly drop in a month down to the numbers before it came out.
I'm sure 10-30%, or perhaps even a bit more, have tried out PvP a few times. But for the number who regularly queue for it, I'd think even 1% is optimistic. When PvP (Wolves Den) first came out, it was popular for a little while, and then when Frontlines first came out, it got another surge of popularity, but both were temporary. At times (like now) when the latest content update is not PvP focused, there are very few who stay involved in that little sidegame on a regular basis.
Even if 10% of the population is PvPers, you gotta remember that your list of players is even smaller than that. You need to divide that by people in your data center, divide it up evenly between the grand companies(sometimes a frontline queue is just waiting on one GC), and then divide it by those that are actually online. That's STILL quite a small number even if 20% of the population PvPed.
Ok not on a pvp related note. But someone took an estimation based on SE stock holder meeting. I believe the number they came up was more then 500k but less 700k. The number is hard to peg down since accounts have varying subscription costs and cash shop.
Just so people know. WoW counts any asian subscriber with time left on their playcard even if they have not logged in for six months. So the number has always been bloated. The better number is always what yearly earnings report.
Maybe not if you use that ADS mount as a measurement, all servers combined theres only 3500 players that has reached 200 FL victories and from those only 727 are from EU/NA combined and 138 are EU alone. It took roughly 800 matches to reach that 200 due not always winning, so those that do/did alot of FL pvp are extreme minority in here and i assume WD population is even smaller.
So yeah using pvp as an indicator of active subscribers is not really valid.
Been queuing for nearly every day for 3 weeks now and I still have 0 FL victories out of 3 FL's. Rather it's those people that probably aren't doing all that much PvP at the moment. For example in WoW only a very marginal percentage (0,8 - 1,8%) of PvPers have the achievement that somewhat corresponds to that in WoW, the "Battlemaster" title and the Justicar/Conqueror titles.
God this forum gives me aids.