The only entries I have are for Heavensward. Just wondering what happened to my ARR log. Not that I care. ARR's were way too strict.
The only entries I have are for Heavensward. Just wondering what happened to my ARR log. Not that I care. ARR's were way too strict.
I have both. 6 pages total.
Page 4 kinda ends with a bunch of empty spots, and then the HW stuff starts up again on page 5.
I only have the two pages of HW, too, unless I've turned legally blind without me knowing.
I have 1 ARR page (20 entires) and 2 HW pages (42 entries). What's up with this?
i lost my arr pages but i never did them... i wonder if there is a way to get them back so i can go back and do them
I actually preferred the old way to how it is now in Heavensward, as the old log required a bit more reading comprehension and deduction, rather than simply seeing a glowing point and facerolling through a few choice emotes. Of all things to dumb down, why did it have to be the sightseeing log?
I like how they're doing it in HW better than ARR. I had found several spots in ARR but because it wasn't the right time of day/weather pattern/random other reasons I couldn't get credit for it and it just wasn't a priority to sit there until the right conditions aligned for me to do the emote required. Granted the details they put in the clues were cool but it just wasn't a priority. With HW I've already found a few and want to find others now.
^ This. My biggest problem with the ARR siteseeing log was the same as with the S-rank spawn conditions. It seems like the localization team wasn't told which part of the text they were translating was a clue and which was flavor, because many (if not most) of the siteseeing log entries do not contain enough information to deduce the location, weather, time of day, and emote without extensive trial and error. Requiring trial and error on the weather/time/emote meant deduction was pointless and I would have to brute force it anyway. I gave up trying to do them on my own after the third or fourth where I met all the requirements that I could find clues to in the text, only to have it not work.
And, as the above poster said, it wasn't urgent enough to just sit there doing nothing until the weather was right again. And some of them were hard places to get to, so it was hard to just check them when passing by. In the end, to do the first 20, I wound up resorting to using a guide, and even then the last one took me three weeks before the right weather condition happened in the zone in the time window while I was logged in.
Conversely, the HW siteseeing log has me flying around the zone looking for interesting places to see if there's a shiny marker on them. This gets me to see the whole zone and find places and see views I wouldn't have found otherwise. Now that I know about it, I've been doing it the moment I can fly in a zone, and it's a great way to tour the place and see everything. I really love the way they did it!
I agree with sciondar and Nyalia. As awesome as the idea of seeing an entry in the perfect location under the perfect conditions sounds, in practice it's just far too much trouble and wasted time on each and every entry. Either you have to get lucky with the conditions being perfect when you pass through, or you have to sit and wait for possibly hours upon hours on end to get those conditions to show up, (or you have to pay close attention to the skywatchers and plan accordingly). Either way, it's just too much trouble for too little of a reward. I much prefer HW take on it where you can just do the emote at any point regardless of conditions to get it. It means that if I see the location for it, I can actually get it rather than having to hope RNGeesus has deemed me worthy of getting it. The one thing I wish is that there were actual hints to point you in the direction of the locations, rather than just the vague, "it's in this giant area and you do this emote"......
On Topic: My sightseeing log also seemed like it was missing all the ARR entries as well, though I can't verify this at the moment as I'm away from the game itself. Judging by the conflicting reports in this thread, it could either be a bug affecting people who didn't do the ARR entries, or it could simply be that we're missing something when looking at it.....
I don't agree that every piece of content needs to be simplified to the point that it finally appeals to a large audience that otherwise wouldn't have the patience for a side activity. I suspect most wouldn't even bother with this activity if an experience reward weren't now attached to it.
I would argue that eventually the entire process will be simplified to the point where you get experience for simply passing within range of a vista, but that's pretty much how map "exploration" already works. It's always interesting to see where people believe the line should be drawn, however.
I'm not trying to be a jerk about this, just understand that for those of us who enjoyed hunting these locations down (and purely out of the fondness of doing so, as there were no XP rewards associated with the ARR spots), something has been lost. I suspect those who love raiding, PvP, or a number of other optional activities would be/have been annoyed if/when they were simplified for the masses as well.
I agree that it shouldn't be over simplified, and I can also agree that some aspects would be better as they were before. The point I'm getting at though is that very few people can play for the hours on end required to get many of the log entries before. The problem is that many players only have a few hours a day at most to play, and because of the way time and weather conditions work in game, it could literally be months of real world time before they could view one of the vistas. The skywatchers do help, but only if they tell you the weather is going to be right within your playing time frame. This completely excludes the content from a very large portion of the fan base, which should never be a goal. I'd rather it be a bit over simplified to make it so everyone can enjoy it, rather than it be so complex that almost no one, (relatively speaking), can. I wouldn't mind them being a bit more complex in that they lose the marker and regain the hints to the locations, but overall, I prefer the current version than the old one.....
If you're truly annoyed with this, and are really just doing the sightseeing log to view the sights of Eorzea, well good news; you don't have to have a game mechanic to let you do that. Go out and view the world yourself. Create your own personal sightseeing log and share it with friends. If you do this, I'd like to share one of my own. Go view the spire in the distance at Aleport at sunset. It's a sight to behold. Here's a picture of me with my carbuncle for reference, though it hardly does it justice....
Got to an ARR zone, you'll get the first page of ARR back.
Lol HW= just fly up to any area that sticks out ( usually ontop of high statues/ buildings and bam ss log )
Or
Fly to a floating or place that cannot be accessed without flying.
All of that = 90% of ss logs in HW
I just used the internet to figure out the ARR sightseeing log. The last hint I paid attention to before cheating was the Buscarron's Druthers one. What was I doin' up there at dawn in the pourin' rain? The hint suggests you need to be there at 5am-6am during rain, but in truth it is 10am-12pm during light thunderstorms.
10am is not dawn.
Thunderstorms is not pouring rain.
I think they realized they couldn't write hints worth a damn, so they just lit up the new vantage points and said to hell with it.
Lol, that was actually my exact thinking at the time. But still, it was the 3rd or 4th "hint" in a row that I'd followed that was incorrect, and I remember waiting days for the rainy weather to match up with the correct time only to be disappointed. I wonder if maybe the writer of these hints wasn't ALSO waking up from a night of heavy drinking.
Did they take the stupid day/time/weather restrictions out?
Yeah, and the vantage points are now glowing spots, so you know right where to land your flying mount. But the hint system is pretty much useless now other than for indicating which /emote you should use.
oh, but not for 2.0 stuff. The simple sightseeing is only for 3.0 content, but rewards xp for finding locations.
The rain does pour heavily during "Thunderstorms" (not to be confused with "Thunder", which is just lightning and thunder without any rain), and Thunderstorms are what you needed. The South Shroud doesn't experience "Showers" (only "Rain", which is calmer and lighter), so "Thunderstorms" is as good as it gets for downpours.
And the sightseeing log entry you mentioned starts at 8 A.M., not 10. While not precisely at dawn (which is at 6 A.M for the game), 8 A.M. also happens to be one of the hours where the weather can change for a new period of time. It makes sense that they wouldn't risk having a window open for only 2 game hours (less than 6 real-life minutes).
This is just an example of things you get familiar with when you avoid just going through the log via a spoiler site. And that's what I liked about the old log - you learned the nuances and applied what you learned to the clues in order to solve them. Anyone just going through the sightseeing log with a spoiler site in one hand.. that's not the people this activity was aimed at.
Umm. Your post doesn't make much sense to me. First of all, there are plenty of windows that are only open for ONE hour. The one in east than is a good example (the goobbue statue). Dawn isn't 8am. If the window went from 6am to 10am, then maybe you have a point, but that isn't the case. Also, if that were done, the window would cross two weather conditions and have a much greater chance of being doable to those working just off the clues. Rain is rain - why does one work and the other not? Both fit the clue.
I remember trying that one and giving up. I found the spot easy and was proud of myself. I was there during rain when the sun came up in game. It didn't work. I too was irritated when I finally looked at a spoiler to see that not one, but TWO parts of the clue were incorrect from the actual conditions. That's extremely disappointing.
If the log was more forgiving and everything was clued, it would be fun. It isn't. Here are some more examples:
003: "In a dank cavern that's never known the sun, the patter of the rain me only companion, I dropped to one knee and said me farewells to me ill-fated mates. They sing no songs for fishermen, but the sea swallows us all the same." - Strict three hour time window. Where's the clue for it?
005: "When the skies turn grey and spirits sag, I climb high and look upon roads blazed long ago. I turn my thoughts to the hardships of my forebears till mine own worries drift away, and I find strength to carry on." - This has a strict, four hour long time window. Where is the clue for it?
013: "To know the sylph, you must be the sylph. I may lack for wings, but a short climb will put me in a similar position. Lights dancing in the dark before me, I ponder what mischief I might make--er, were I a sylph, that is." - Strict weather requirement. Where is the clue for it? (this was worse when fair did not equal clear)
015: "Even the strings of the tightest purse loosen upon seeing my famed balancing act. From vaulted gardens I leap onto the eastmost streetlamp, then bask as dour, cloudy expressions break into smiles and a shower of gil." - The intended weather clue doesn't actually clue the weather when he did this, but it's just a word/expression thrown in the text which refers to something entirely different, which is not what the log is supposed to be, lorewise. Also, the only time clue here is the streetlamp, which I would expect to be lit when this window is active, but it isn't. The time window is during the afternoon.
017: "The fog was so thick you could cut it with a blade. My foot slipped, and in an eyeblink I was sprawled out on a cliff, the ruins of a buried city before me. Sadly, the stinging pain in my arse detracted somewhat from my enjoyment of the scenery." - This has a strict, four hour long time window. Where is the clue for it?
018: "Merciful are the rains that fall, for they give succor to the thirsting land, and comfort the old wounds of one who journeyed too far from home." - This has a very strict ONE hour (three minute) window. It is the smallest time window in the first set of 20. However, nothing in this clue clues a time, period. Worse, the weather change comes very shortly before the window opens, so before I was cheating, if I saw the weather conditions be right in the zone, I'd wander by and try. It wouldn't ever work. That's because by the time I noticed the weather and got to the spot, even if it was the right third of the day, the window would have closed before I made it there. I never rushed for it after seeing the weather turn correct because none of the others had such a tiny window. The shortest other window was three times as long.
Looking forward at this spoiler, there are six more windows that are only one Eorzean hour long. A few of them clue the time, but here are a few that don't:
030: "Nothing like feeling the cool breeze on your skin after a hot bath. The view's nothin' to sneeze at, either..." - Where's the time clue for this one-hour window?
072: "In the shadow of those unholy rocks, the mightiest giant will look as a dwarf. Yet from the right vantage point, even one of humble stature can look upon them all." - It could be said that the "shadow" comment is a time clue, but it really isn't. There are shadows during plenty of times that aren't this specific one-hour window.
080: "I was an adventurer meself, aye. Till that day when, from atop a tree, I saw that ungodly thing—that twisted mass of metal and scale. Ran from the lake as fast as my legs could carry. Reckoned I'd be safer livin' the rest of my days out of a bottle." - No time clue period. I guess you could say that "day" is a clue, but I wouldn't even call the time of the one-hour window "day" at all, and the vast majority of the day doesn't work.
So, yeah. I haven't looked up translations of the Japanese text, but I do strongly suspect that this wasn't deliberate on their part or a mistake made by the localization team. I think this was just honest miscommunication. The localization team was probably given the text blurbs to translate, and they did a great job making them sound interesting and flavorful. But, I highly doubt they were told what clues to include in their translations, and so important details were lost in the translation because good translations are very different from literal ones.
I think the best thing they can do to make the old ARR sightseeing logs fun for people like me (someone who loves discovering that stuff on her own, but loses interest when it doesn't work despite following the clues) is to make all time windows eight (Eorzean) hours long. Make them all coincide with the weather changes. Is the evening clued? Make it 16:00-0:00. Is the dawn clued? Make it 0:00-8:00. Is the afternoon clued? 8:00-16:00. Night is a bit tricky, but they could do either 16:00-8:00 and make it cross two weather windows, or they could do 20:00-4:00 and make it be eight hours like the others but with a weather change in the middle. Reduce the RNG aspect of the vague clues. Weather, location, general time of day, and emote are still needed, but those are generally much better clued in the text than specific hours.
Really wish they would remove the time/weather from ARR ones and then I would do them. I did the ones from 3.0 and had a nice time exploring but the hoop jumping for the original ones is not worth it for a minion.
I liked puzzling out the riddles to find the location, time, weather, and emote, but at the same time it makes actually getting them more time consuming. I think I only ended up getting two.
I was mistaken when I typed earlier, because I completed the log over 6 months ago. After double checking... yeah, "learning nuances" as you put it is still wrong.
Red Rooster Stead hint says "Dawn" = 5am-8am.
Buscarron's Druthers hint says "Dawn" = 8am-12pm.
You have to complete the Red Rooster log (07) to unlock the Buscarron's Druthers log (44). "Applying what I had learned" earlier, I waited for rain in South Shroud, got to the point at 5AM, and nothing happened. Even if it had been thunderstorms, I still would have missed it, because the weather changes at 8am.
The only explanation for the time difference is that "drunk people wake up late" as I joked with the other guy on this forum.
Without remembering the particulars, this was the 4th or 5th time I had an issue with a poorly written hint like this, and it was the breaking point after which I crossed referenced with websites before spending 30-40 minutes waiting for a weather/time opportunity to open up. I still read the hints, I consider where the location likely was, I scouted for a "vantage point" message, etc.
After wasting several hours to clues that were vague to the extent of inaccuracy, what sane person WOULDN'T double check that they have the right interpretation before committing 30 minutes to waiting at a vantage point?
I remember what I thought at the time was that, if the weather wasn't mentioned, the vantage point should work under ANY weather. If the time wasn't mentioned, the vantage point should work during ANY time window. That would allow nearly anyone to figure out the correct condition without investing an insane amount of time in trial and error, or resorting to simply asking someone else for the information.
^ This would be cool! If this was the way it worked, I'd totally do the old logs without spoilers. As it stands, doing them with spoilers is pointless (except when being completionistic about minions), and doing them without spoilers is an exercise in frustration and annoyance, and it's decidedly unfun to me. I love clues, but find brute forcing boring. I feel that if the clues aren't sufficient to answer the riddle, then the riddle isn't worth answering.
Someone else's trial and error is just as good as mine when it comes to something that's totally random. So, what's the point in me doing the trial and error at all when someone else has already done it? That's called re-inventing the wheel, and there's no benefit to it. ... I'm also the kind of woman who preferred those college professors who had open-book, open-internet tests, because if you could find the answer, why did it matter how you found it? Memorizing some bit of trivia and memorizing the URL of a website that contains that bit of trivia are identical in the real world in terms of usefulness. So it is with these logs - there's no difference, to me, between sitting at a point and trying out every weather/time combination when one or both are totally unclued (or, worse, anti-clued like the dawn thing) and looking up someone else's data gained from doing the same thing. There's nothing to "figure out" here, just data to gather to narrow down the search space until the solution is discovered.
But, with the new logs, there's none of that. A friend of mine and I realized we were missing some of the same 3.0 log entries last night, so we decided to collaborate and scoured the zones together. That was really fun! I got to see areas of the zone I wouldn't have seen otherwise, deduced with him how to anticipate the general area where a vantage point would be, and we burned through the missing ones. The only sad part was that I only have three zones unlocked for flying - I'm too distractable and haven't passed the level 55 part of the main story xD So, when I get more unlocked, we're going to do it again. Yes, the new logs are short, but they actually actively encourage what the original logs were meant to - they get you to see sights that you would have missed out on. These just let you do the exploring instead of hand-holding you through it by telling you just where to look, and then frustrating you when finding the viewpoint just isn't enough.