This is absolutely revolting, the community has become insanely toxic and outright spiteful and nasty over the course of a few days.
Give us some other method to get better gear.
This is absolutely revolting, the community has become insanely toxic and outright spiteful and nasty over the course of a few days.
Give us some other method to get better gear.
Yeah hunts require too much effort, please make a weekly quest to kill some frogs for the upgrade items.
Your daily hunts give you 110 Centurio Seals for being able to push buttons. At that rate it's only around 3 weeks to upgrade everything to 180.
You're right, the gear is incredibly easy to obtain, even without doing A/S Rank Hunts. I don't see the problem.
It's the community that is the problem.
Honestly, I think about 75% of the problem could be solved by increase the HP of all hunt targets by at least 300%, or scale more with the number of people present.. They die way too quickly as it is; most melt within 5 seconds of initiating combat.
You don't get it, I am not asking for easier.
I am asking for different, the toxicity and hatred and bile I've seen over the past few days over a few stupid hunts is enough to turn me off the game. It's stupid seeing shout chat filled with hatred and salt item spam.
I don't undertstand what you want. How will SE fix that toxicity? This is a multiplayer game you know.
For god's sake I am going to stop responding to you after this if you insist on saying I want easier.
I want something less toxic. Has absolutely NOTHING to do with ease, at present it is mind numbingly easy- there is nothing hard or skillful about hunts. Nothing. You join 4-5 linkshells and run fast and then hammer your spammable damage ability until its dead and collect a reward and is not a showcase of skill.
It is easy, super easy in fact.
Could even make it so they gain more attack and defence power as their HP drops. Or they could even use an ability from FFXII called Growing Threat when their HP drops to 10%, which doubles their current level (making them suddenly level 120, which then makes 10% HP last a little longer, as well as make the "cornered mob" more dangerous).
That isn't the point. I "Tried" to do hunts today was total BS. They are like 4hr respawn times and people can't be bothered to wait 2 mins. Four targets died right as I walked up to them. And on top of that crap, the instance zones need to be redone, I tried to zone 5 times to get in (2). Not everyone wants to spend three weeks to gear up for Alexander. I would like to be done sooner and move on to the next job.
It wouldn't hurt SE to make some adjustments to these new hunts.
He already said how. They can scale the mobs like they do fates. It has more to do with all the people pulling when like 30 people are otw.
New hunts... same refrain... see my sig.
The hunt system doesn't need to be fixed, it needs to be scrapped. It adds no interesting gameplay while acting as a gate to content far beyond its own level of challenge.
Early pulling been a problem since 2.0
It's called a 'hunt' for a reason.
Not 'wait for the entire server, their moms dads, grandchild, a bear, the bears mailman, my mom' and then some for people to get a mark.
People should be real thankful that they /Shout and say they're waiting, it is IMPOSSIBLE to wait for everyone so no ones ever gonna be happy.
Just won't happen. The fact they added crap behind hunts again, have they learned nothing?
Here comes the millions of topics of black listing and everyone getting exiled from servers because they're HATED LOL.
This is gonna be good.
Remove the system I say or do that FATE suggestion.
Some people should really learn to read...
The op is not saying "omg hunt are too hard, i want free gear pls"
He is saying that the way hunt is designed lead to extreme toxicity, nuisance and annoyance. People insult each other, people pull without waiting for the others.
This is one of the worst thing ever implemented in a game. It need to be removed or reworkes asap.
Edit @ Gideon : yeah... so your superb solution is to tell people not to do something that makes it faster for them to get gear ? You do realize how stupid that sounds right ? We're not supposed to be punished because SE made the worst thing ever in the game and did not listen to the community telling them it was totally unfun.
You're right. People need to learn to read. There's already a perfectly viable way to gain the gear without doing A/S Rank Hunts: Clan Hunt Dailies and Weekly. If you want them any faster/easier, you'll have to do A/S Rank Hunts.
If you don't like A/S Rank Hunts, don't do them. Do the Clan Hunts and you'll have everything within 3 weeks; I don't see what the problem is.
SE can't really do much about the community being toxic, which is what the OP is complaining about. I offered the suggestion of increasing HP to compensate, making them last longer than 3-5 seconds. That still won't fix the communities' toxicity.
I don't know how it would work on the coding side or if its possible but maybe have a mechanic for A and S rank powers to increase exponentially based on the number of players within a set range. It would solve the problem of them going down too fast now when everyone is doing them as well as preventing the super power up from becoming a problem when only a few do them in the future.
I think the point he was making is that you you don't need to interact with the community to do the hunt solo and if you choose to do it that way you will have enough seals to buy the needed items within a few weeks. So the solution to the toxic community issue is already in the game, do it without the community, go solo.
Hunting 101:
1: Toxic part of hunts are grumpy people that didnt reach the target in time.
2: There is no such thing as early pulling, just a silly wording used by people in no1.
3: The only reason most of the people that does hunt even has a target to go to is cause people that finds it shouts or uses linkshells to report the information.
4: Majority of hunters dont actually hunt, they do other stuff or sit comfy in sanctuary waiting for a callout.
5: Hunts was never designed to be zerged, only reason it is is due to the people beeing nice and calling stuff out.
What he is asking is something different, yes we have the daily and the weekly. There is nothing wrong with adding another stack of bills that give you the same amount of rewards for killing A rank, but making you kill "the last boss" of 5 random dungeons from 2.1-2.55, and later another stack to kill 3 boss from dungeons 3.0. This method takes "longer" and less mindless kill everything but it gives people another option to do A rank hunt without having to deal with toxic community. At the same time, SE is making sure older content is not dead.
This way I can kill up to 8 A rank mobs that gives me plenty of seals for around 25-30 minutes each run which translate to FOUR hours of game time. Similar to how Destiny give you daily tasks to do.
Are you not paying attention to what they are saying? They are saying do your daily hunts. You can pick up 3 stacks of them and no toxicity because they are solo hunts. You can kill the things all by yourself. And lucky you. They might sometimes be frogs.
What I dont understand is 3 content patches worth of hunts and people are thingking this is new?? lol
I just wish Hunts were force popped, and actually involved hunting...
Make A and S Ranks force popped, with potentially two pop items. The first of these pop items (and out right required one) can be purchased for Allied/Centurio Seals. Upon obtaining that pop item, you embark on a quest to hunt down the target. First objective; Take the pop item to the respective zones Hunt NPC (are they missing in Heavensward areas, btw?). You're then informed of the targets most recent movements, this would be somewhat randomized, similar to Treasure Maps. You go to this location and find two things; The corpse of your Hunts prey (or something similar), and tracks leading to another location. This tells you two things; The location of the Hunt and where you need to go to force pop it, and the clue towards what the second item is. Similar to how various quests work, you then go kill various enemies to obtain key items to lure out the Hunt. The second, non-Seals purchased, item doesn't have to be required either, it could simply be a "This will make your life easier" kind of deal which various other quests also do. Key point is that it adds a sense of actual hunting, and preparing to take down the target, rather than "X Hunt mob is up!" followed by an server-wide zerg and subsequent bitching as someone turned up late and feels far too entitled to that kill.
I'd much prefer a system like that. You start out doing Mark Bills to earn your first Seals, then you start doing serious Hunts for Seals. If you're good, you keep bringing in more Seals, if you're bad... You attempt a Hunt, die and lose those Seals you put into the pop item. That right there is probably why we'll never see something like that in XIV though, it wouldn't be XIV if both your hands weren't being tightly held... Much better to have people feel entitled to each kill when they join a party and contribute practically nothing to the moment long zerg that is Hunts... At the height of their popularity, Hunts are a pretty damned good example of faceroll content, I'm not sure how anyone can really enjoy them. There is just nothing to them when practically your entire server jumps on them... I suppose if people really like the current system, there is not reason they can't give us both... I'd say Mark Bills are nice, but they're not. They're awful. Pathetically weak trash mobs with absolutely no challenge and pathetically weak rewards to boot. I'd like something challenging and worthy of the name "Hunts", please. Something I can get some friends together to do and consider mid-core content (which this game is completely lacking IMO). When old Hunts lost their popularity I almost got that out of them, really hated when SE added tomestone gear upgrade items back in... Hunts were almost enjoyable when nobody cared about them and you could low man them without the entire server calling for a witch hunt...
I agree with the TE and with various other Players here. The Hunt is a simple Zergfest.
The Idea of Sending us back in old Dungeons is really good i don't understand why People shun it. Like the Zergfest...you don't need to do it. But you can do it.
But i gave up the Idea that there will be any Change...
Want a less toxic experience?
I'll show you how.
http://puu.sh/iEdQK/13aa849418.jpg
or
http://puu.sh/iEdRj/198bff28fb.jpg
oh me gosh!
No, but seriously. You're not forced to do hunts. You have the other method of doing dailies.
Let's call a spade a spade; the OP doesn't like that Rank A/S Hunts are the fastest way to get 180 gear. There's already an alternative that involves no Rank A/S Hunts, that can be done solo, and that reward enough Centurion Seals to get full 180 gear in three weeks. That alternative isn't fast enough for them, so they want something comparable to Rank A/S Hunts.
No one is shunning the idea of going back to do dungeons, but there's already an alternative to Rank A/S Hunts; there's no need to complain that there isn't a way to gain Centurion Seals outside Rank A/S Hunts.
The only people who have problems making it to hunts on time are the people who aren't hunting but doing whatever they want, seeing an a rank called in a ls and then begging for a party. If you want to hunt then actually join a hunt party and hunt, be in the PoI and go. All the toxic people that complain are people who think just showing up for that 1 hunt that they weren't trying to help out with and just saw in ls. I've watched an A rank be held for over 5 min and then see people complain and create the toxic community. The system could use work however if you want to hunt then actually hunt. That's why they are there. It's not someone's responsability to hold it. In real life if you go hunting and you wait for 20 people to show up, who gets to eat the animal that has no meat left because it has 20 bullets in it? The toxic ones are the people who aren't hunting and expect a mob to be held. This isn't SE fault this is the fault of the, everyone deserves everything even If they didn't work for it mentality
This has been a problem since the first day hunts were added to the game...well, for a while, until the seal drops were increased, and the thing itself was not new anymore, meaning there were other ways to gear up. I didn't care about doing them back then and I don't care about doing them now either.
The problem is - it does not only provide an extremely fertile soil for overblown toxicity for those who are doing the hunts, but also for those who just happen to be in the same zone, leveling up or doing quests or leves or, hell, gathering. It's incredibly frustrating to see the chat filled to the brim with raging, hateful comments. And there are hunt marks in every zone, so it's not even one of those "oh-it's-endgame-only-60+-problems". Sure, channels can be turned off. But that's more like a band-aid that's gonna bleed through, same with fighting RMT with /busy. Yeah it works, in a way, for a while, but it completely prevents a way of actual meaningful communication as well - something I'm sure is not intended, should not be encouraged, and definitely should not be the norm in an online, multiplayer game, that is supposedly social.
Scaling the strength/HP of enemies based on how many people are in the zone when it's pulled for example would be a nice addition - can still retain their default difficulty level, but it would ensure that zergs don't finish them in less than a minute, so if someone takes a half a minute longer to zone in, they still have a chance to get something out of them at least. Would also make more sense since these (well, S ranks for sure, A is debatable, but still) are supposed to be hard to beat, right? It's not even a fight when a BRD showers it with a set of arrows, a BLM throws a flare at it, and the MNK barely touches it - and the thing's already dead.
That isn't the point. He didn't ask for SE to make obtaining seals "Easy Mode". IDK how all this hunting works, but for the last two days that I've tried, I got in a full party and we split up looking in each zone. If I'm in the Churning Mist and my party mate says <t> <pos> in Hinterlands, that means I have to zone in to the last town (spoiler free), then I need to zone into the Hinterlands and hope I get the right instance. If I'm lucky enough to get in the right instance zone, I then have to deal with people who don't want to wait 2 mins, when there are like 20+ players otw.
It takes that one person to ruin the hunt, hence the "toxic". They are four hour respawns(36+/s), why is it so hard to wait a few extra mins for people to get there? I'm not saying people need to wait like 10 mins, but when a lot of people are asking to wait, there should be some common courtesy and hold the heck on.
This isn't a debate about making Hunts easier, or making Doman items easier to get. SE can do plenty to hunts to make it a lot better for players. I really like doing Hunts, takes me back to my FFXI days and camping NM.
Also another thing they could do is add a tele to Hinterlands, and another to the last zone. They should also have it so we can choose which instance we want to enter when we zone in, if its full we're just SOL.
Sorry I have to call BS on this. I have a hunt LS, I've been in hunting parties. I'm looking for targets when their windows are open, And I've still missed a lot because of the Instance zoning crap.
i will be blunt dude, i did read your answer and seriously are you a troll?
i means the op don't ask for easier way to get gear, but for a better system, the actual system is a garbage, daily and weekly stuff don't change the fact that hunt turn the world and the server into a giant farce.
the toxicity of the community come from the design of the hunt, make free for all content into a game with soo many people wanting to be involved into it. you do have 1 Rank S and 1 Rank A per zone, you can have more of 1000 people that want to get them.... how you want a free for all system to work? it can't!
1 monster for 1000+ person is idiot! (and i say 1000+ but it can be easily far more in a few week) i will be more blunt, even 1 monster for 40 person is a joke! it's not a hunt it's a zergfest! defend this joke that are called hunt is scary.
i feel the whole system is not adapted to the community nor the population into the game, a lot of different system was proposed by the community since the first day hunt was announced, but look at what we did get. we did get a FATE systeme without UI. that the true behind hunt a FATE systeme without UI.
it can't be called hunt or fun, it's a junk, a garbage, a failure as feature of mmorpg! if you find me hard you don't imagine how much i did wait for the hunt, i did expect them to bring us something really challenging and interesting and what we did get is nothing more than a way to please old school player that was crying for NM. when the NM was and will be always toxic!
you can't expect player to be fair play or nice with other, mankind is not that nice! i'm with the op on this, Hunt in this form need to be scrapped and be changed into something more adapted, more challenging, more fun and more important, something that can be really called hunt.
believe me when i say they have miss the chance to create something soo much better that will have offer a nice metagaming experience.
thank you,
people should be grateful for every hunt which is called out and dont expect others to wait for them
a hunts are 4 man content, best solution would be to implement a hunt tab system, first groups gets the marks and noone else
so noone would even expect someone to wait for them.. plus decrease the respawn rate to 30 minutes, that there will be hunts out everytime and several groups are able to hunt
This~ I really don't care if people want to do hunts, but to make it the way to get the highest level armor, and not put in a raiding alternative or something absolutely killed getting to 60 for me.
Hunts are a mindless zergfest. It is not enjoyable and I really hate that they gated gear behind it... Bismark weapons should be far better than the crap we get from hunting too :/
To be honest, hunts have always been poorly implemented. We're talking about a boss which has very little HP being wailed on by an army of players. This happens every time, and even if you're lucky enough to show up you're likely to get next to nothing as a reward. Whether it's down to casting times, thus you were only able to hit the mob twice, or the sheer volume of people doing much higher damage than you.
By all means keep the hunts there for the hunters, but for the rest of us I would like to see an alternative method to obtain the upgrade items at the very least. Hunts are not fun for me. You basically NEED a hunt linkshell to even stand a remote chance of finding them, and then you NEED a party to actually fight them. Its not something you can just casually enter into, and dedicating hours to doing nothing just waiting for the bloody things to spawn is an exercise in patience I'd rather not have.