As title people. Let's all write here our astrological thought about this skill.
I think SE have really to change it, so we can at least use actions during its effect.
Printable View
As title people. Let's all write here our astrological thought about this skill.
I think SE have really to change it, so we can at least use actions during its effect.
Should act more like Ley Lines where you cast it and then you're free to do what you want but you have to stay inside it for the effect to last.
^ absolutely
I feel like it'd give more of an AST feeling if it should rely on your timing! That means the shield should be available at all times and the effect is ongoing as long as you hold that spell button down. You cannot do anything else in the mean time anyway so it'll require precise timing of that defensive spell (even though that'd be fun to do, it'd break the spell but IMO, not doing anything while it's up, why not?)
I'd suggest that they at least give us the use of draw and set it to the global cooldown while under the Collective Unconscious effect.
Trying to rapid fire buffs out effectively will at least keep us on our toes for the 18s. There is just nothing fun about standing still...
Diurnal sect its very very very very powerful. Going afk whilst stack regen effects is silly.
Noturnal sect is where i have major concerns. What we have is sacred soil, yet we have to be basically stood in the mechanics ourselves to use it. My concern is the damage mitigated is not worth the risk of endangering yourself as a healer. Take for example progressing through t13 mechanics as a Nocturnal Astrologian, having to stand so close to others that have megaflare circles to mitigate damage, putting yourself at risk. This risk is not worth it. Its sacred soil with more risk, more niche uses and flat out could not be used when dealing with certain mechanics where you, as AST, can not afford to be stood in the bad as well.
As for the not being able to do anything whilst chanelling this move, that i am not bothered about, its putting a higher skill ceiling on the job.
It's true. You cannot propose a skill like that. Just 10 % reduction for being a scarecrow. I really liked the idea of a on/off button. That cool. I think right now in high end game content it's a useless skill
LOL this ability...
I only use this skill when the boss cast all-map AoE, not to mitigate dmg or anything, but solely because it looks pretty :v. The other fellow healer can just throw in 1 aoe heal & the pt HP will be full in 1-2s.
Liked your idea. In my opinion, the spell should have a 30sec cooldown and should last for 30sec. It should end upon recast and the cooldown should begin after spell fades. So, if you want to be standing still like some sort of statue, at least you can do it with some benefit. And you can always stop the spell early so you do some other thing, the draw back is that you have to wait the whole CD for it to be used again.
(Probably they would reduce the regen potency with this, but it's OK for me...)
The spell reminds me of like a mini Restoration Druid "Tranquility" from WoW except it costs no mana is on a much shorter CD. If they added something like "Makes those inside immune to Knockbacks" It really wouldn't be as bad since not vulnerable to interupts, but also could be very overpowered. I don't mind not being able to move inside it, as it's a pretty strong CD, just compared to Asylum... it's bad. Extending the range could also help, as sometimes we have to stack on top of bosses in dungeons to make it worth using XD lmao
All in all I find the spell usable, but like most new DPS spells it's like it was designed to reward Astrologians who know the fight well and know when to use it, good for giving your MP a little break I suppose.
Tranquility was very powerful, thats why it worked. If AST had Tranquility noone would be complaining because that was like an aoe benediction over time.
Collective unconscious is a joke.
It is a channeled Asylum or Sacred soil.
Asylum and Sacred soil also have no mana cost.
C.U also has the disadvantage of being radial instead of having a marker on the ground.
The "flexibility" of AST is just not worth it. Diurnal stance is flat out better but still suffers for having NOCT as an alternative.
Not-Sacred soil is probably functional, boss jumps off screen or stops attacking to talk trash before a big attack. You shield up and then heal once it hits. Buuuut, it's still kinda a awful concept for a ability. It's a channeled ability you don't want to channel.
The regen I'm going to have to wait until I get the move and see. Might be something stacked with a.helios. Might not pack enough punch, might be really good.
Well for me i like the idea to be the shield but in Nocturnal stance should it more powerful maybe 15% dmg reduction.
For me its a highrisk/high reward spell.
And just saying nobody know how the endcontent will be there are only 2 Extreme trials released and well i had no problem to heal it or to use this Shieldbubble without sacrifice anything.
Nobody know what kind of mechanics a boss in Alexander-Normal or Alexander-Savage will have.
I only see a little problem in the RNG with the cards (those spire cards and double draw) also the lvl 60 spell is for me a littlebit underwhelmed.
Sry for my bad englisch german here =P
The skill either needs to NOT be channeled, or the outputs buffed significantly. Presently it's just bad...
I like the concept of the skill and am perfectly fine with having to stand there channeling it (plus to me it looks badass!), however the regen/the shield need to be buffed considerably.
And then gimp yourself because you can't heal while you're doing it or cancel the effect meanwhile a scholar can just throw down sacred soil and cast succor/emergency tactics/do whatever they feel like while the 10% damage reduction is going on.
It's needlessly restricted for the sake of being restricted.
It just need not a pump or a buff it need a but or a total restyling , lol because it's an unplayable move.
Speaking on Tranquility... Tranq + symbiosis shaman in SoO = broken.
There's a reason they got rid of Symbi. Spirtwalker's Grace(cast while moving) + channeled HoT on roids = LOL.
It could be a great spell but the way the Sects are set up just sabotages the whole thing.
1. Diurnal is generally so much better. Especially with the regens stacking.
2. Since Diurnal is better, you're already in Diurnal when the fight starts.
3. Since you're in Diurnal you can't make use of the shield benefit.
It could be neat if two astrologians both use it on top of each other though.
Yeah must test this xD but if the reegens stacks u can have a very powerful regen with the Collective Unconscious activated.
Feeling the need for 15y range. I don't like making the party play around the move when it's not that strong in the first place, nor should they even if it's power was where it should be. If I cast it and the dps collapse in only for me to cancel it immediately because the tank took a spike, really I made the whole party work for absolutely nothing.
15y is reasonable and a pretty standard range to stay by for aoe heals, as long as fight mechanics don't demand otherwise(That guy who always stands in a corner as far away as possible from everyone else not withstanding). It also means you can catch the tank in it against larger enemies without getting hit with cleaves, dragon breath, etc.
I honestly can't say its worth it myself either. I've tried several times and I can't tell a big difference. In a way it does FEEL like its helping in Nocturnal, I can pop Aether, top up the tank, throw a shield and cast Collective Unconscious to allow myself time to regen MP but I honestly can't say for sure. I look at the damage the tank takes during this time and I don't see much, if at all, any real reduction in damage.
For the most part I think it is useless.
BUT, I think it is a great spell to throw up at the same times as a SCH would throw up their shield, and I don't mean with a SCH. I mean the same time you would if you were a SCH. Basically do it when a big attack is coming and have party stand inside. It seems like it would be nice to use during large mobs such as the rush of mobs in that one room with the node in center in the Aetherochemical Research Facility dungeon as one example, assuming you are in Diurnal Sect and have Aspected Helios up on the party, but I have not been brave enough to test it in those situations due to the amount of incoming damage. So Gravity ends up being a better spell to use.