Seriously, why do you need to make every new NPC have Order, Random and be on a timed window of play? This is just becoming a huge running gag now.
I expect better creative design from a company like Square-Enix.
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Seriously, why do you need to make every new NPC have Order, Random and be on a timed window of play? This is just becoming a huge running gag now.
I expect better creative design from a company like Square-Enix.
its normal. they love RNG. since they removed rng from ex modes and raids they had to increase RNG elswere. just check the decks of some of these npcs. its swift all over again before he was nerfed XD
I completely agree..and please adjust RNG on cards its pretty daunting and discouraging beating an Npc 400 times and nothing.
I could stomach the drop rates if it wasn't for the fact that the rule sets they keep placing on them offer no opportunity for strategy at all, and on top of it you got a few minutes every hour or two to even try to play them. Its just ridiculous all around that this is EVERY character to play that gets added now.
It's not that bad for the most part I almost never lost to the newer NPCs the only 1 I have a slightly lower win rate on is the clerk in THM Guild
I think it make the games more fun, each time you duel a NPC the rules are different it makes it so much fun than just mindlessly grinding them by using the same moves all the time.
It's what happens when something classic is butchered.
Random wouldn't be such nonsense if they'd either force it to adhere to your deck capabilities(i.e. it picks four 3-stars and one 4/5-star), or if during random it opened up every 1/2-star card for the NPC and forced them to take hands full of crap as well.
Well I have like 78 cards, the NPC has like 7. Random for me means a whole hell of a lot more than it does to the NPC. Marcechamp was running the reverse and random rules earlier. Guess how many low tier cards he has compared to me? My deck was literally too good to actually beat him more than a handful of times, and because of the random rule I couldn't even try to build a strategy other than "please dear RNGod give me all of my weakest cards right now" every single hand.
cause its not tetra master thats why lol
This right here. i have the same problem. 75ish cards atm. Random for me? Yes. Random for the NPC? Nope, garanteed he has the same cards every single try. And thats only the first problem, Me beating his ass over 150 times the last few days i still have not received the card from him.
I wonder:
Is their RNG someone paid who is pressing a button each time?
I mean: if you remove someone you have to find a place somewhere else... because you pay him!
NPCs being downright cheated out of rules really made me not even want to try. All the star-restrictions on our decks, while NPCs are just...exempt from it, really? That in itself is BS. And yeah, let's not even talk about that "random" rule and drop rates.......... -_-
Go fight that jerk in South Shroud, Camp Tranquil. I don't remember the name, but he normally uses 2 4-stars and a 5-star. And it is RANDOM rule, with no addition rule to use to your advantage.
What makes the overpowered opponents worse, in my opinion, is that you can still beat them eventually, because the AI is so atrocious. I can't tell you how many times my opponent throws a match by placing his last card with a 1-side exposed rather than the 8-side. It's like "yeah, you're never going to beat me, just take this win and leave".
And with limits on our deck strength, can anyone tell me what the point of adding new 4-star cards to the game is? While they get you closer to hitting achievement totals, they increase the likelihood that you won't get a 5-star card in a random match, and give the NPCs more options to cheat with.
At least they are buffing the drop rates for cards in 3.1.
I have no trouble winning against any npc even with the random/chaos rule.
You have to learn the npc pattern basically.
But I must agree that the drop rate is atrocious. Really the worst thing about TT, especially 3.0 npcs.
I pretty much don't bother with TT anymore. I swear there's no rule besides random, so what is the point of creating a deck if the game goes "lawl, you play what I give you and you like it!"
My view on TT now, is exactly this.
There's no strategy involved getting dealt a flop deck when an NPC can hold two 5's and a mix of 4's and 3's... not that there's any strategy involved with random to begin with. It's an absolutely garbage and lazy way to make TT have a sense of "challenge"... the reality is, it doesn't, it's just BS.
It was way more interesting, fun and challenging to me, by building a deck or strategy for the non-BS rule, learning the NPC, then finally overcoming that opponent... as opposed to just getting lucky.
I imagine something like this had to go down at SE:
Manager: "Hey we need people to keep playing TT for some reason."
Dev1: "Lets make card droprates atrocious!"
Dev2: "Lets put Random on every other NPC, and give them only 7 cards perfectly fit for their other rules!"
Dev3: "How about we actually implement a challenging AI, and let the players use all cards they have?"
*Dev3 gets thrown out of the window*
You know what is funny? Go load up FFVIII and play some triple triad in it. TOTALLY different game. You have the option of stacking powerful cards in you hand, which can make lots of fights a breeze, so the various rules are intended to make sure that even your elite deck can still be turned on its head.
"Oh, but if you can use cheesy methods to get all of the cards, isn't it over too soon?" Well, even if you cheese your way around the world and gather every card, the cards can be converted into items. Transform a card into a junk item, then refine the junk item into Magic spell stock. Plenty of reason to continue playing, farming certain cards, and enjoying the mini game.
Think on this. FFVIII lacked all of the restrictions we see in FFXIV, yet for some reason it was popular enough in that incarnation to be included into a game 16 years later. Letting players choose whatever cards they want, fight NPCs at whatever Erozean time they want, and be able to alter regions rules as they want, would not make the game any less popular, because if it did, we wouldn't be talking about Triple Triad in 2015.
Sounds about right. We should be able to use any cards we want just as in the FF8 incarnation. I've heard some nonsense about "oh it will make the NPC's too easy." I disagree, if you get a Random or Ascension/Descension or just a Chaos or Order, you can put in to a very bad position. If anything, letting us use the cards we want will make us even with the NPC's rather than make them too easy. Looking at you lady in the weaver's guild.
Why couldnt they do something like in the "Final Fantasy App", still... to get all cards there is mostly impossible (some cards i have NEVER ever seen the enemy using)
I would be happy just to see NPCs following the rules. Or change the rules so that the player is equal to them. If they can have three 4/5 star cards in a deck, then we should too. If random rule gives us cards of any star rating from a list of 100 different ones then npc should have a random deck too from that same big selection.
Some people really need to revisit their definition of challenge.
Random =/= challenging. Random = "spam it till you get better cards" + frustrating.
Random in VIII was challenging because you could influence your card collection, and there were no stupid limits to how many strong cards you may use. So you could actually build somewhat of a strategy.
Random in XIV is not challenging because you are just bashing your head against the wall till you get a viable hand.
But yeah, making a clever AI for TT (which is like one of the EASIEST games to write an AI for, it's deterministic and doesn't offer too many options) was apparently too demanding...
facerolling npcs with full 4 or 5 star decks involves zero strategy
Do you got a better argument other than "no this is boring"?
I see, nothing then. Carry on.
(for me at least!)its more along the fact that it seems SE cannot make a NPC challenging with out using the random rule.
Until your opponent is using plus or chaos, or using full decks of 4 and 5 star cards themselves, and then you've got to think and play carefully.
Playing with a random 1-2 star deck against a "random" 4-5 star deck opponent, in which there are no rules to aid you, such as "plus", doesn't involve strategy. It involves losing repeatedly until the dumb AI throws a match.
Pay attention to the npc players and notice how easily they could have beaten you each time you actually win, if they had only played like a rational human player.
I beat every NPC in 2.X with a 1-star deck back when I started playing, just to unlock the Squall card. Just because you CAN win, doesn't mean the game is fun or sensible. It means that the cheap AI opponents occasionally place cards poorly, or they play according to patterns you can memorize and exploit.
If you only play 1* deck NPCs that would be true, but you'd kind of have to be a clueless scrub if that's all you did with your elite TT deck, and that's really not what we're talking about here, obviously.
It isn't.
I've said it several times before and I shall say it again. The random rule only hurts the person playing against the NPC. Its basically throwing your cards in the air and grabbing 5 at random. For many that is (I don't even pay attention to how many are out there but w.e) 40+ cards while the NPC seems to throw 6 or 7. By the rules of TT they should only be using at most 1 2star or higher, least as I recall.
I remember when I was dueling against Tataru. My LS witnessed how much I complained about the BS random+chaos combo. But yeah, if I look back, that NPC drops 5-star legendary cards, 2 of them! which are cards that were tourney rewards originally. They drop from platinium cards too. So you have the chance to get these once/2 weeks. Tataru I think has the longest window for dueling too. Their rarity got shielded behind that BS combo, creating a situation where you just can't win 100% of the time.
My biggest complain is the booster packs. While you can duel and get wins at a decent rate, gathering MGP (2k+ MGP per golden booster) is way more tired in comparisson. So, everytime you duel a lot, you can buy 1 booster for 1 chance to get up to 2 unique legendary cards that drop that way. Yes, again, their rarity and power gotta be protected somehow, but it's way more frustrating.
At this point, it has more a collection value rather than a "gotta create the ultimate mary sue deck and kill all the things" for me. I have fun with that. I love collectibles and I found in TT the chance to satisfy my thrist for it. With my main character, I'm currently at 98/100 cards and I really enjoyed it so far.
I started with TT way after HW was out, when I ran out of things to do. I regret nothing.