It seems like it could be a unbalancing issue when the expansion came out. Make sure to nerf leve quest xp and quest xp for all quests for 50+ so people cannot gather a bunch of quests and gain a 4-5 level boost in seconds of expansion opening.
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It seems like it could be a unbalancing issue when the expansion came out. Make sure to nerf leve quest xp and quest xp for all quests for 50+ so people cannot gather a bunch of quests and gain a 4-5 level boost in seconds of expansion opening.
People that gonna grind is still going to hit 60 in no time.
Only thing this effect is new players going through the quests the first time on their first job,
Why does it matter if they get a couple levels quickly?
From my understanding Alexander is not going to be released the first day, so it's not going to give people a head start that way. Maybe a head start on tome gear, but I'm guessing there's going to be a weekly cap anyway...so it wont matter at all. Plus, as someone already said, people are going to faceroll through levels anyway. For crafters, sure it might be a big deal, but unless you're super competitive people are still going to beat you to level 60, with or without leves.
They already said just going through the main story will get 1 job to 60 by itself, they're not going to nerf anything and it's sort of childish to complain about it.
It doesn't matter how hard SE makes it for us, some freaks will grind max level in a few days anyways. :)
Besides, getting from 50-60 is stated to be as long as getting from 1-50. 100 leves isn't going to clear that gap, especially if you're a combat class.
On top of that, why do you care? It's not like it's a race.
Freak isn't that bad of a word, it just tags people that do unusual things. I want to main a new job in HW so I'll use the MQ for my actual main and I'll rush the other to 60 the faster I can so I may be using it with my friends in other content as Alexander. In order to do it I'll even spam FATE if I think it's needed. It kind of makes me a freak, no problem at all.
Though the real point here is another. OP: What's your problem with people getting easy exp, are you in a race with someone, is it the fear of people getting to 60 so quickly they will play their job badly or something else? Cause I'd be totally against it if there is no reason.
I've seen enough xp nerfing on expansions from SOE, don't need it from SE.
And give new players a hard time leveling? No. Also, we're talking PVE here not PVP. Balance is between players and the environments or job kits vs. other job kits not player VS. player. If this will be an issue, which I doubt, there must be a better way of handling it. The only possible "balance issue" I foresee is maybe economic if I few people get to 60 a bit faster. All and all though I doubt it will have much of an impact.
This happened at launch, a few people made a ton of money really fast, but it leveled out quickly.
To OP. Have you done any of the quests out there? If you did every quest in the game at your level range(after level 15 i'd say) you wouldn't even gain one level. I have literally done EVERY side quest in the game, they really don't account for anything they're really just there to pass the time while waiting for DF to pop.
This just seems like you're mad that people are doing and getting a boost from something that you did not think of until it was too late.
Maybe I haven't looked at the right ones, but the level 50 quests I've seen don't offer any experience for rewards, only gil.
That might change in the expansion, but I have doubts. In the main storyline alone there are *so* many quests between patch 2.1 and 3.0 that new players would be well above level 50 before ever stepping foot into Ishgard. You never know, though.
Also, this is easily dealt with by just making the amount of experience needed to level beyond 50 to be ridiculously high (countered by high mob and quest XP rewards in the actual expansion areas). In other words, it wouldn't matter if you did dozens of pre-expansion quests, because it wouldn't make a significant dent in your level 50 experience bar. It would just be smarter to move on to Ishgard (where the experience rewards are also ridiculously high).
I'm rather tickled (not in a good way) at some of the ideas that have popped up that have been under the guise of 'sticking it' to high level players that would have the (impossible to be) unforeseen consequences of actually sticking it to newer players. People will level at their pace no matter what you do and would have about as much impact on anyone as a duck farting across the street. In the rain. Downhill. Play the game how you want, they will play how they want, all will be right in the world.
It makes no real difference either way. You'll likely need to play through the entire MSQ to get your first job to 60 and even if you managed to get there a little earlier you would STILL have to finish the MSQ so the time investment will be the same no matter what. It doesn't really matter if someone was level 60 a little sooner than someone else when everyone will be 60 by the time they finish the story that will almost certainly be compulsory to unlock the new roulettes for tomes and Alexander.
Lol.........
Just: Lol.....
Levels don't matter in this game at all.
This amounts to "someone is going to get to 60 before me and I don't like it"
Most mmo's increase the amount of xp of the quests to help new players get threw old content
For someone who's levelled all of their jobs to 50, you should know better. Actually, quests are one of the better ways to get experience because it's quite generous. If you did literally every side quest in the game, I can absolutely guarantee you'll get more than just a handful of levels.
I spent a lot of my sidequests to get my Paladin to 50 and hardly did any content besides. I earned at least 7 of my 40-50 levels doing this.
Either way, I think quests are actually a really good way to earn XP and shouldn't be nerfed. It's foolish reasoning to assume that nerfing quests will slow down level grinders. On the contrary, it will only slow down players who are legitimately enjoying the games content while the grinders will continue to do Fates or leves to grind their experience.
From one who did DD 75 times to get to high level fastest, levels will and do not matter in this game. Its just a crappy time-sink, honestly.
As the people said above, it will just punish legit players whilst people like me will grind to 60 in a matter of hours. One should not make "levels" of a game content.
The only game which managed to make levels content is old everquest 1 where it takes an entire day of grinding for hours to get 1 level. Then at high levels it takes 2-3-4 days to get one level. When there are not many high levels and gear doesn't matter very much.
You understood me wrong. I will be between these people you stated. I meant people who will ignore quests, dungeons, etc. and just will do fates to be world's first 60. And even in this case world freak is not an insult, more like description of unnatural behavior.
This.
I don't think that ignoring most of the game content to get to 60 first is usual. :)
EDIT: Added second quote.
I don't get it. There's still plenty of time left until Heavensward to get your leves built up to 100 too. Why is this bothering you?
So they hit 60 within 2 days of the expansion coming out by completely ignoring the Main Story, so what? It's not like they can do anything without doing those quests, so honestly it's pretty well balanced. In fact, it just means that they'll probably hit 60 and get stuck doing level 58 quests since the story demands it. I'm personally going to just enjoy the storyline and save my leves for my crafter/gatherering classes.
no one is gonna hoard quests or leve quests as a battle class.. people who craft will have items all ready to turn in on day one to boost there crafter a few lvls to get the jump. (yes i did this) I also dont see the issue with it. I got the mats and made the items and waiting till i can get xp to turn in. Thats how leves work and many will use it.
Too late
It is already confirmed that lv1-50 MSQ will get an exp buff.
And why nerfing lv50+ quests?
I doubt many players will level up to 60 without doing any quest. Especially since the player have to do a quest every 2 levels to learn the new skills
Because I mean, it's not like you need them to do the story or end-game or anything.
Not that I'm agreeing with the OP, just wanted to point our how ridiculous that post is. Everything in the game revolves around what level you are except for roleplaying (and even then you need to be a certain level to explore new zones or wear fitting RP gear).
Also FFXI in the first few years at least, when 3-4k xp/hr was "good" xp yet levels were 40k+ at the high end.
After ToAU and burn parties and so on this went down a lot, but even then it was way slower than XIV.
(I hear now its even much faster than the ToAU days, but I stopped playing around 2009)