http://www.famitsu.com/news/201505/30079773.html
Reddit Post as well
http://www.reddit.com/r/ffxiv/commen..._skillability/
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Thank you, Google Translate.Quote:
the buff and debuff It was good and sandwich.
Third page under scholar for google translate
"unflagging (suddenly Tofu shoes) bet supplemented by (range instant recovery)" @-@
Translated some :
DRK:
Bad Slash => Spin Slash => Power Slash
Scourge : DoT
Shadow wall : Reduces incoming damages
Raw Blow : Stun ( nice kick animation )
Salt Earth : Circle AoE based on cursor : effect ?
2 step combo to regen MP
Darkness : Stance that consumes MP for increased damages
Blood Price : Trade HP for MP
Grit Stance : Tank stance : regen MP
Dark Arts : use a lot of MP to increase attack power
Managing your MP use with Dark Arts and Grit will make the difference between a good and a bad DRK.
Living dead : DRK's holmgang
Pluging Cut : Charge attack.
MCH:
Reload : reload 5 bullets
Quick Reload : Reload 1 bullet
Will have a lot of self buff and debuff.
Gauss Bullets : attachement; same as wandering minuet.
Nameless skills :
Next attack turns critical
Increase party damages
Reduces GCD
Inflict heavy
Inflict bind
Inflict stun
FF classic abilities :
Weapon break (Reduces STR ?)
Mind shot (Reduces INT ?)
Multiples abilities for circle AoE and Dot ( one is a bomb )
Turrets are automatics, they can't move so don't forget to use Turret Recovery to take them back so that they don't aggro mobs in the field.
Possible to strengthen turrets or put them in TP or MP regen mode.
You maintain DPS through attachments and turret managements.
AST :
Diurnal stance (Pure heal) and noctal stance (Shield)
Aspect : Bénéfique ( French in VO it seems ) Beneficial aspect : Same as Cure. Becomes a HoT with Diurnal and Shield with Noctal
Ring of fate : D: AoE heal. N: Reduces damages received.
Bénéfique : Same as Cure
BénéfiRa : Same as Cure 2
Helios : Same as Medica
Ascend : Same as Raise
Detorment (?) : Same as Esuna
Action that heals more if your target is low.
synastry : Buff on a target, when you heal someone else, it also heals the synastry marked target of 50% of the healing.
Draw: the effect can't be bad.
Royal Road : Next card's effect is improved.
When you draw a card, you can either keep it ( Keep ) or discard it and shuffle the deck ( Shuffle )
Seems not to be luck based somehow.
Light speed :Reduces damages ( Same as Virus ?)Edit: Light speed makes you cast speed instantly but for weaker effect.
Another skill will be a Virus like.
Celestial Stasis : Powerful skill, stop the target ( Not listed as LB ? Possibly same as sleep ? )
Might do the rest later.
Just a couple of comments here, the first DRK weaponskill should be Hard Slash. The stun kick move is most likely Low Blow instead of Raw, and the MCH attachment was Gauss Barrel. My guess for the AST esuna would be Detriment based on the katakana, but doesn't really make sense in context since it's removing a detrimental effect. For any skills where we haven't seen the official English it's anyone's guess as to what the localization team is going to go with. (For example we've seen that Destroyer in the JP version is being localized as Deliverance.)
"the buff and debuff It was good and sandwich"
MMORPG meets lunch break?
Tofu. Shoes.
https://encrypted-tbn0.gstatic.com/i...LNXpDaqHrSwkJAhttp://image.dhgate.com/albu_2143207...tofu-shoes.jpg
Of the translated notes I see currently, I'm liking these two in particular which I hadn't heard about before:DRG gets Battle Litany, a party critrate buff.
AST's PoM'ish buff, Lightspeed, lets them cast spells instantly during its duration, at reduced potency.
Here is for the existing jobs, not really a lot of new infos:
PLD:
Riot blade => DoT combo
Savage blade => Damage combo
Skill protecting the players around you.
Divine Veil : boost shields
Clemency : Heals yourself and a target.
(Weird, LL digest have Divine Viel and Clemency mixed up )
WAR :
Destroyer : Gives + Crit % and stacks to use defiance/wrath abilities, stacks are abaddon ( I to V )
Inner beast will be 100% crit from sides or back.Raw Intuition : 100% parry from the front, 100% critical from the sides and back.
MNK:
Nothing more than they said before, you use meditation at phase changes to remove your greased lightning and prepare for the next phase.
DRG:
They speak of the azure dragon blood ( buff you can extend or use to inflict more damages, they already talked about it in the LL)
Also
Battle litany : Increase Crit% of the party.
Gale skoguru ? Skogl ? : Heavy damages skill.
BRD:
They speak of wandering minuet of course and also :
Iron Jaw : Prolongs DoTs
Sidewinder : makes the DoTs trigger more damages
NIN:
Smoke bomb : Redirect enmity to another party member.
Kagewatari ( Cross the shadow ) : Switch enmity with another party member.
New combo routes.
Issou ( Pair ) : skill that will do great damages ( the triple attack skill they talked about ?)
BLM:
Blizzard IV will apparently reduces the time between each regeneration of MP.
You will have to alternate between Fire IV and Fire I to keep the astral fire buff active because Fire IV doesn't refresh it.
INV:
You can use Bahamut trance only if you got rid of your astral flow.
You will have access to Ruin 3 in this mode.
WHM:
Asylum : Ground AoE Healing spell
Tetragrame (?): Same as benediction.
Wind III will inflict a DoT
SCH:
Nothing more than what is in the LL digest.
Hold up, Clemency and Divine Veil? Looks like SE finally answered out pleas to actually be the Holy Shields of our group, instead of just a glorified metal wall :P DRG Crit Buff is going to be a nice addition, gives them some viable utility. Since DRG cross-classes the MNK crit buff as well, wonder if they can stack them.
So war only has 3 confirmed skills:
Deliverance (I'm assuming its gained at 52 similar to how Defiance was gained at 30)
Raw Intuition
Equilibrium (5000 hp insta heal [Source] https://www.youtube.com/watch?v=VhUV50V0omM around 3 min mark)
In the skill showcase here's the order of the attacks: Inner Beast > Raw Intuition? > Deliverance > Infuriate > Steel Cyclone variant or new unknown move > Equilibrium?
There is a move during the skill showcase where the war does an attack that starts out like Steel Cyclone but ends with him smashing his axe into the ground and creating an aoe (looks like a cone attack judging by the direction of the ground cracking effects). Idk if this is a variation on Steel Cyclone when under the effect of Deliverance since it was used after entering Deliverance and using Infuriate or if it is a separate skill entirely. I'm hoping its the former as that would still give the war two possible skills that we do not know about and opens more possibilities.
I think you are on the right track. Although, if the following google doc is 100% accurate, then Steel Cyclone is replaced by the new attack during Deliverance.
https://docs.google.com/document/d/1...ilebasic?pli=1
Yeah, it's probably safe to say that Steel Cyclone and Inner Beast will swap with Deliverance abilities when we enter that stance. While cool that will be a bit of a bummer because then it just means we've seen all the skills we're getting as Warrior. 1 stance, 2 buffs, and 2 variants of old abilities.
If they are variants then there would be no reason to add a separate skill just for the same action. For example, we have Steel Cyclone under Defiance but when we switch to Deliverance and use the same action by pressing the same button we get a variant of that move. Which leaves me to believe that we still have two more skills as War that was not showcased.
This may or may not be the case and we probably have seen all the War's moves but I highly doubt they made a separate action just for the same move in a different stance but I could be wrong. I would try to dissect the famitsu article but "Google translate is a good sandwich"
Yeah, me and a friend speculated that Steel Cyclone/Inner Beast would simply swap with new moves depending on stance. Alternatively we just get new skills for deliverance stance and then still have the option to use Steel Cyclone and Inner Beast while in deliverance (on top of the 2 new skills). Alternatively they're just two new skills and Steel Cyclone/Inner beast will require Defiance, while the new skills will require Deliverance.
lol "Low Blow"
Wow thanks, im really looking forward to the machinist :)