i know at some point the pc is getting a graphics update but did they ever say ps4 is as well? ty:o
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i know at some point the pc is getting a graphics update but did they ever say ps4 is as well? ty:o
I don't think the PS4 is getting it :(
PS4 won't be getting any visual updates, for one DirectX 11 is exclusive to Windows software which is why I'd have preferred they either go with Open GL or wait for Vulkan. Second, as far as I'm aware, PS4 struggles to maintain 30FPS in some situations.
"Just like" doesn't mean "is," which when it comes to software development is a HUGE thing.
The PS4 can't really get any updates to graphics the way a PC can, as PCs are able to be upgraded above and beyond the PS4's capabilities, while a PS4 today will always be the way it is even 10 years from now.
Something FFXI's devs didn't really take into consideration...
I think the PS4 can handle a graphics upgrade, as for PC's, not all PC's can handle DX11, I have a PC that can handle the benchmark on med/high, I have a PC that as of now can't even handle a small fate without going to it's knees like it was hit in the CPU, look at the PS3, there are apparently enough people playing that they are bringing 3.0 to it.
They probably don't want to deal with 3 vastly different clients. PS3 limitations and all. Remember the reason consoles got delayed was they had to pare down things for the PS3. You could quickly wind up with 2 elitist camps as well and not just the PC Master Race crowd.
SE say PS4 will get something similar, so the PS4 will get graphic update as well, but you should not go around and expect it to be like Dx11.
Actually, PS4 already looks 'close to PC'. As for this graphics update, do you mean DirectX11? That's not really a graphics update as a performance update, and only for those running a version of Windows that's able. Not saying the graphics won't be better, but it won't be because of any changes to the graphics themselves.
I wouldn't worry too much -- if you look at the before/after pictures in this link (you can slide it to show difference between DX9 and DX11), it doesn't look THAT different. Mostly, as Gilraen said, it seems just extra graphical stuff and not really texture upgrades or anything? Not sure myself, just going off the article and the pictures. I have a PC that can play the game in DX11 at Extremely High but I would still be satisfied with just the DX9 even if I couldn't, the difference seems so small when you actually compare them side by side (or slider).
http://www.geforce.com/whats-new/art...ward-benchmark
I pretty happy the way the game looks on Ps4! If they add some sort of graphic option will be great but I not really bothered tbh. I could not play this or any game on a pc at all, I feel like I'm at work while looking at the computer screen and a keyboard along side. Games should be kept in a gaming console regardless of the graphics standard.that's just my opinion.
Adding extra graphic updates on a ps4 will alrdy increase a much longer loading times than there already is, I play from both and PS4 loading times can sometimes take the mickey. :(
Is that running at max settings on your laptop?
I think you're missing the part where the PS4 hardware will not change, ever, and the graphical settings within the game are fixed so as to have the game run optimally in all situations. If you go to Mor Dhona on a busy server on PS4 I guarantee you'll start to see a significant framerate drop. If SE did anything to improve the graphical quality of the game on consoles you would see an even bigger performance hit in busy areas. It's simply not possible to upgrade the graphics for consoles in a way that will still allow good performance across the board. The console versions just struggle too much already.
The only reason the PC version is getting some minor improvements is because of how much better optimised DX11 is versus DX9. That small performance increase can then be traded back for the new tesselation, lighting and shader features. Not all PCs will be capable of making the upgrade, so those that can't will remain on the DX9 client at the same quality as the PS4 version.
Since the PS4 isn't compatible with DX11 it's simply not possible to make that upgrade.
Regardless of what most say, it is possible to make some sort of upgrade, obviously not an exact copy of what DX11 is bringing to PC, but it is possible though it's highly unlikely SE would go through the trouble.
They said that PS4 would get some of the graphic updates, but not all, since PS4 does not use DX11. (they have to work with what they've got.)
As I recall the 1.0 build was as unoptimized mess. So much so that rigs which should have been able to tear it apart were still experiencing performance issues. I think the lack of a 1.0 PS3 attempt was less about the limitations of the console and had far more to do with the way they had built the game in the first place.
I'm glad that it's at least been confirmed that PS4 is getting some kind of update. ^^
pc already has better visuals then ps4 if you use certain files or play on a higher res monitor
That was the reasoning after their initial delays. It was initially delayed because of hardware limitations--it didn't have enough resources available to port it more directly to the console. A quick google hit this article, amongst others:
PS3 Memory Issues To Blame For Late Final Fantasy XIV Release
Consistency across the platforms has always been a thing with SE. In the past, they virtually flat out refused to add even simple UI/QoL changes that would be exclusive to just one platform. To see them even consider some of the HD improvements to the PC's UI in XI was a shocker--but it also coincided with them deciding to no longer extend support of new content to the PS2 either. I would imagine some of that same reluctance may be in play again with XIV as well.Quote:
PS3 Memory Issues To Blame For Late Final Fantasy XIV Release
by Brad Nicholson on August 25, 2010
At least it isn't being chocked up to the "closed" nature of PSN, right?
It's been known for a bit that the PC and PS3 versions of Final Fantasy XIV would not be launched alongside each other this September. But the reason why the PS3 version will appear in March 2011--a total of six months after the PC version hits shelves--wasn't widely reported until earlier this week, when Square Enix revealed that reason is related to some sort of memory pinch.
"The main reason was the memory," FFXIV producer Hiromichi Tanaka told VG247 during Gamescom in Cologne, speaking through a translator. "On the PC, they have enormous memory. For [the] PS3, there's a restriction."
Tanaka didn't talk specifics on the memory hold-up. He reiterated "memory" when pressed, leaving us to wonder if it's RAM, hard drive, or even Blu-ray related. But he did add that Square Enix is working hard and steps are being taken to adjust the size of the game's memory. Thanks!
"[We] are adjusting the memory size and customizing it. It took longer then we were expecting. But we’re really working hard to bring it out as soon as possible.”
In other related news, there have been recent rumblings about the Xbox 360 version of the MMO, as Square Enix has carefully relaxed its position on Microsoft's "closed" Xbox Live service. But as of now, it still appears as if that version of the game probably not happening--not that you were holding your breath or anything.
PS4 is capable of handling much more graphically. It more so about the developers desire to optimize it than what the Ps4 "can handle". Witcher 3 is an excellent example and pound for pound annihilates the graphics in this game. You will get an upgrade just give it time.
There seems to be some confusion on this, but The PS4 can run Directx11.
Whether or not FFXIV on PS4 will use it though, I can't say.
Such conclusions are rather fallacious. When you see both in person, on your own screen, it definitely is different. The same goes for PS4 vs PC graphics. It is clearly there. People won't know since they usually have one or the other. Same goes for FPS, people don't really know the difference since they only possess one platform.
PS4 already has trouble maintaining 30+ at all times. I just hope SE will keep working on PS4's performance and graphics too. A console can only do and take so much unfortunately.
I guess this could be true - I was going off that site, and since I don't have a PS4 had imagined the images would look just as good as on my PC monitor. I play @ only 1080P with all settings maxed and usually avg. around 75-90 fps. I thought most PS4 players play @ 1080p by default, but I'm not sure what graphics settings they would have compared to PC users. I guess the only way would be to see actual screenshots of DX9 on PS4 vs same shot on PC with DX9 to check -- which would be interesting if both were 1080p but the PC one looked better due to graphics settings. Again, I agree - I'm used to PC so maybe that's why it seemed a little change.
from when i started a thread on a similar topic a few months back i looked up and reasserted and found that the ps4 uses a DX customised for the ps4 side by side with openGL, Nicknamed DX11.2+ (or open GL DX11+)
so the ps4 DOSE have the ability to to run DX11 but would it be for the best?
some have said about the ps4 struggling to keep 30 FPS (my recording software tells me it is 60FPS input but hey-ho) while this is true the PS4 dose struggle at times, that is also at the same times most PC struggles, the only time i have seen my ps4 struggle was against a S rank back when he whole server would show up, but that isn't the PS4's fault entirely that is how the game was optimised, ODIN was much of the same, until they did a optimising patch which allows people to se odin but de-render other players.
Ps4 wasn't the only one to suffer with this, as PC suffered the same deal.
If the Ps4 version of this game was to gain a DX11 like client for itself it would mean SE would have to go and optimise a version DX11-like for the PS4, or they can create a hybrid client and give that to the ps4 users by issuing optimisation, and processing patch where most features would come across.
as for the DX11 client from what i saw i would love the reflective serfaces and shadows, but the grass and water i don't notice to much, so theres your space for optimising go with the flashier things before the little things. :3
If that is the case then we as in PS4 and PC players won't see any difference in the game until 4.0 when the ps3 sapport is dropped.
When 1.0 was being developed the PS3 was already running onto it's 6th year. while the ps4 with specs similar to a decent computer, is now in it's first coming up to it's second, if SE was reluctant to not do any graphical updates to that exctent the PC DX11 wouldn't of excited :3 i have the feeling there just going one at a time, first PC DX 11 then PS4's DX11-like update, then PS3's Compatability and performance to keep it up to the end of the 3.X lifetime.
I could not agree more Asuka. Granted framerate does drop in some instances and areas and such, PS4 does not have trouble maintaining 30+framerate at all times like some seem to think.
Unless there is hard evidence of this fact and even then not all PS4's run exactly the same, just like cars both can have the same exact engine and yet one will run a little faster. My car for instance being an example of that, hehe
Graphically it does not really matter all too much to me, the game looks beautiful and am happy with how it is at this moment.
Before I sold my PS4 to a friend, I didn't really notice any drastic difference between PC and PS4. After looking at some of those comparisons, the differences, while notable, aren't huge. It's not like it's going to make the PS4 version of FFXIV look like FFXI in comparison.
Nah doubt its getting a graphics update. I only played PS4 beta but even that seemed to be pushing it. It looked great, but the FPS dropped now and then. Im not a "pcmaster race" or anything but you really cant expect a console to keep up for long. PS4 is pushing 2 now... thats like 40 in computer years.