why do most people automatically assume the worst when new class/skill info is released??
why not atleast wait n try the new changes first b4 u complain about how bad "insert class here" is
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why do most people automatically assume the worst when new class/skill info is released??
why not atleast wait n try the new changes first b4 u complain about how bad "insert class here" is
Because internet.
Because most of us have prior experience with SE that qualifies us to make better guesses at how things will actually be implemented.
"new info released, time to complain on the forums"
I'm excited for everything but Healers (which sound like they're being homogenized...) and Summoner. Think I'm just going to give up on Summoner.
If part of the "exciting" new changes to your main are drawbacks and questionable utility, while everyone else gets no drawbacks and cool new things that match their role. how the hell do you think I should respond?
I'll admit I have some doom and gloom myself. I wanted Chi Blast on Monk (along with several other changes) and there was no mention of a ranged attack at all.
Every player has their own expectations about which way the game direction should be going, and it's quite easy to feel let down when things don't go your way.
It should be a blessing that we get sneak previews like this. It's not a good thing for some people though. I think some people would be better off not hearing about any of the changes in advance at all.
"Try it before you knock it" is a fair argument. We do have to wait and see. It's less than a month away, but that is going to be a month of hell for some people eagerly awaiting this!
Everyone seems to be hating on the SMN changes because they didn't get new egis. Nevermind the fact that the job itself needed some heavy reworking so it actually played like it was fun. But no, we have to get mad about pets, pets we would have been probably forced to choose one of or ignore alltogether (all hail garuda egi).
I'm pleased that they improved the actual playstyle of the job, and i will enjoy taking on Bahamut's power and casting Ahk Morn on all ya faces.
Honestly, because if some people couldn't anonymously complain on the internet, they wouldn't know what else to do with themselves.
"Because internet" is pretty much the reason.
Am I excited for the new bard stuff? ...sure. It's different. If it truly ends up so game breaking that the whole userbase stops playing bard then Squeenix will know. I wanna give it a try before I truly hate it.
from what a mod has said they originally made a mistake in the description... the song will remain active if you move just the skills will cancel if move during casting. so its not a major thing bards have to worry about.. im excited to try it more dps for bard can only be a good thing :P
^ This. Also, "because internet" is true as well.
I said it in a SMN thread... that suddenly moved... but... People WILL complain about everything. "Talking about positive things in a game? What's that? I only see things to complain about!" is the mindset of most players, I swear.
No idea. The changes to my two main jobs (NIN and MNK) look good, so I'm happy.
Yep. Some people can't get over that its not how they would have designed Summoner, and somehow think SE is going to completely redesign (as opposed to reworking/tweaking) the job to their liking.
Its like the people in FFXI who, years into the game, still complained that RDM was not a melee mage. Like --- I get that you would prefer something else, but at this point obviously the basic concept is set. And some of us REALLY like it!
(Of course I was a main RDM in FFXI and someone who plays SMN in FFXIV a lot... I chose those jobs because I liked their playstyle and basic ideas, not because I thought if I played it enough Square would suddenly redefine the job...)
"Because internet" is why people voice complaints about changes they don't like so loudly.
"Because hype" is why people don't notice when changes might be a bad thing and don't feel the need to voice against anything.
Both sides are in the wrong to some degree. In either case, player feedback is important, even before the actual changes are made.
Personally I play everything and didn't hear anything I didn't like the sound of.
Even if I heard a few things that gave me some pause, I'm not willing to piss in all the cheerios without actually TRYING IT MYSELF first.
Pets can be molded to fit encounter situations (like whether you'll be dealing with lots of adds or if the fight only has one target to kill). I think what's gotten to some people is their mentioning of pet glamours, which I take as them saying "yeah, we're not gonna make Leviathan/Ramuh/Shiva-egi, we'll just let you change Ifrit/Titan/Garuda-egi to look like them". To me at least, that's not a good thing.
Some of the things asked for were absolute no-brainers. Like changing Contagion into a SMN ability instead of a Garuda-egi ability.
I can't resent your embracing that thing that is the lovechild of an Oracle and a Time Mage, but let's not downplay the melee camp.Quote:
Its like the people in FFXI who, years into the game, still complained that RDM was not a melee mage. Like --- I get that you would prefer something else, but at this point obviously the basic concept is set. And some of us REALLY like it!
Suffice to say, I didn't begin to feel like a Red Mage until Trusts came out. Been doing the free login thing, and having someone tank, someone heal, and someone DPS as I melee/WS/nuke a mob, throw off-heals at my leisure while wielding my firelit sword with NO complains and no requests for Refresh/Haste has been a dream come true. Too bad it took a decade and NPC AIs for it to happen.
Because internet and its daily complaint quotas.
RIP EVERYTHING.
Being dramatic makes bored people feel a little less bored.
Quite frankly, we don't know that they didn't do that.
Does anybody honestly think they talked about literally every class/job adjustment in this stream? Because I don't. They talked about what the existing jobs are getting after level 50, and gave a few points regarding changes to their pre-50 kits. We don't know any specifics about anything pre-50 except that Tri-Disaster is now Tri-Bind (though I can't help but think of that as Tri-JustCrossClassBlizz2 still).
We know that existing pets are getting more abilities. Has anyone stopped to consider that the existing pet bars have no room for more buttons? Perhaps some of the existing buttons are being moved to the player. Maybe SMN and SCH will have to slot abilities in to a limited number of slots? We don't know.
It isn't worth complaining about something we know very VERY little about.
Summoner needed some change cuz it's currently immensely boring to me. I literally use summoner for restless nights where I'm having difficulty sleeping I'll change to summoner and run whatever is in party finder. After 15-20 minutes I'm so sleepy my eyes can't even stay open.
Yeah I'd say some changes are in order... Or SE can rename it "Melatonin".
because people are incapable of understanding that they didn't give us every single detail of the class changes and jump to assumptions.
They could make all of the classes godly, make it fit the lore, make every adventurer be able to do exactly what we want in the storyline, add in all the features people ask for, all perfectly.. someone somewhere would /still/ find something to complain about
"Its too perfect! They spend so much time bowing to what people want that now i can't find stuff to complain about! DX -complains about not being able to complain-" <---The Internet
That's the issue I have with Summoner on a fundamental level. Rather than making it about rotating the pets (give each a rotation, split their recasts (currently they're shared for no reason), give Summoner the means to actually switch Egi mid-battle (swiftcast II/make the summoning action do something worthwhile for the cast time), they've opted to make it about a single pet which you summon at the start of battle and should last you the whole fight. Not a whole lot of summoning going on for a Job called Summoner...
I mean, Scholar will be sacrificing its fairy, meaning it'll have to resummon it. Machinist they suggested will benefit from alternating pet. Both Jobs do 100% or more summoning than Summoner. The issue I have with Summoner is the same issue I'd have with Dragoon if it had no Jumps, the same issue I'd have with Ninja if it had Ninjutsu. From day one my issue with Summoner has been the lack of actual summoning, what they had I figured was OK assuming they build upon it later with more pets, but rather than doing that they're going backwards; Fully embracing the one Egi to rule them all mentality and seemingly opting for a pet Glamour system instead (unless those comments were jokes).
Honestly, I might be coming around to the changes. It sounded like they were making the Jobs too similar, but looking over what they actually said I'm at least somewhat interested in Scholar again. Scholar I think lacks any sense of tactical play currently (do I use Aetherflow on Sacred Soil or Lustrate, that's it...) and instead was just a hastily thrown together pet Job, branching it off Arcanist really made the Job suffer IMO, since they needed to turn it from DPS to healer in 20 levels... When I compare it to XIs Scholar (no I don't want a repeat of that) which had a plethora of Stratagems to choose from to enhance spells, XIVs just seems lacking. Luckily they seem to be expanding upon that tactician role more with the new skills, so maybe I spoke too soon.
Because SE has a history doing the exact opposite of what people want with new classes/skills.