New to Marauder, Fiosha perspective
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Fixy
sooooo any tips? im kind of confused at why half my abilities are like tanking abilities and everything i have is an aoe. is the class supposed to be like, a tank? im not sure i get that part, or are they sort of "the guy that aoes and picks up loose mobs" kind of offtank?
i mean, i like the aoe for leves and behests, its a lot of fun. just wondering how others utilize the class and all.
like for instance, do i want to keep defender up for soloing? is the defensive boosts worth the loss of damage? is foresight worth it just for that one parry? and how about enduring march and murderous intent, they seem pretty useless to me.
Short story: Yes to Foresight. No to Defender if solo. No to Murderous Intent. Presently am not using Enduring March, used to use it, but could see where it would factor back into my life.
Long: There are more experienced Marauders out there. I'm speaking from my view when partying in leves and soloing, but not from a dungeon run or grind party standpoint.
Defender has been a no go for me (for now). My thought process is, take the enemy out before they get off that high damaging weapon skill or spell. Whether this is an imp and their incantation, a humanoid with a lancer ability, or deny those gnats from teleporting and lightning blast, even though that can be avoided if I'm not doing a weapon skill on an after image.
Murderous Intent did not critical hit enough for me to keep it on my bar. I may give it a second shot.
Back when stamina was an issue and with less action bars, I didn't think Foresight and Fracture was worth it. But when the combat log is filtered properly, you'll find yourself parrying or partial parrying to let you use Fracture, for 250 SP, hitting pretty hard with a quick cooldown. Depending on the enemy, Foresight absorbs an amount of damage equal to Second Wind for me. And it's something I can throw up every thirty seconds and can use before engaging the enemy.
Used to use Enduring March. Haven't had the need lately. Used to use it after Steadfast starts to reposition my Skull Sunder and Brutal Swing AoE. Now I've found a small circular attack radius on those weapon skills, so I've been hitting my targets without the need to adjust and just left it off entirely (for now, will bring it back now that I have the slots).
Leve mobs seem to be the best use of Marauder abilities right now.
Tanking wise, my damage seems to hold enmity for the most (using Intimidation). A recently spawned mob or an imp concealing themselves tends to be the stray mob and a Provoke usually resolves that after wailing on the mage one round. But I imagine being a couple ranks higher than my party members has helped maintain this enmity and I'm not certain what abilities they used, so they could have been reducing their own enmity as well.