Are the current classes getting re-balance in 3.0 or just getting new skills? I never saw it mention or is it just self implied?
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Are the current classes getting re-balance in 3.0 or just getting new skills? I never saw it mention or is it just self implied?
sort o when it some to some skill speed and spell speed. my be other stuff
They're adding new skills to all jobs so there is inevitably going to have to be some re-balancing to incorporate said new skills.
They've already confirmed that skill speed and spell speed are going to affect DOT ticks in 3.0 and that alone is going to cause a huge disruption in current balance, especially for summoners since it's potentially a huge buff for them.
Skill speed and spell speed are changing in addition to ten levels worth of stats and skills. That's naturally a rebalance.
I can't say how it will work exactly, but people should take note that we are jumping 10 levels and how the new stats and potency work with skill/spell speed still may balance itself around that, so how exactly fast it will tick or how potent it will be is something we will just have to wait and see. I'm sure the two stats are going to be much more relevant however.
They never said spell speed will affect dot tics. They just said they are revamping skill/spell speed system. They never said how. There are a number of ways to tweak SS.
New skills for every class, not to mention new classes all together means new synergy within and between classes. Balance will shift but we have no idea how yet.
http://www.reddit.com/r/ffxiv/commen...ast_interview/
Quote:
When working with buffs, they wanted to avoid the situation like if FFXI where haste was overpowered, so skill/spellspeed has been mostly insignificant in the 2.x series. They will be going through a huge change in 3.0. DoTs will be directly influenced by SS.
I have never played a MMO where there wasn't sweeping adjustments made when expansions launched. They are naturally the best times to adjust all classes and jobs since they usually bring about adjusted gear, levels, stats, and enemy difficulty. This is even more true when expansions come with new classes. Sometimes massive changes are needed to existing classes so they don't become obsolete by the new ones.
I'd say it's safe to assume job balancing will occur.
With an increased level cap (thus, brand new skills), I'd say it's pretty much a given.
SMNs in particular will get all their Egis re-balanced/adjusted (so they're all viable), so that's something to look up to...
See: http://www.bluegartr.com/threads/125...29-Translation
So they won't be ticking any faster than before, but they'll be stronger ticks, at least with the current information.Quote:
Is there a possibility that you'll be making adjustments for skill speed and spell speed, for example?
Y: This is just an example, but it will have an effect on DoT, and so on. For example, a higher spell speed will raise the strength of the DoT's damage per tick, so the overall amount of damage will be raised. I'd like to avoid going into too much detail because it's still under adjustment and we understand that we need to considerably increase the importance of spell speed, but there will be changes to important parameters for each job.
Ya i don't see spell speed increasing time between dot ticks. The servers would probably blow up if they tried. From the way i understand it currently works is all dot ticks are on a global 3 second timer. That means everybodies dots are all ticking at the exact same time every 3 seconds no matter when you applied it. This is to make it easier for the servers to calculate dot ticks.
Now if spell speed all of a sudden affected the time between ticks the servers would have to calculate every single dot applied on the entire server individually. Pretty sure with the limited servers we are dealing with here there would be a meltdown.
There is also a theory/rumor going around that Skill Speed/Spell Speed might also influence TP/MP Regen.
What?
"This is just an example"
"For example"
"I'd like to avoid going into too much detail because it's under adjustment"
None of this is confirmation, other than that DoTs are being affected. They're all examples, not truths.
Yes, TP/MP will need to be reworked in the expansion. If current gear trends hold up, we'll be nearing 500SS towards the end of 3.X
I hope there is going to be some tweaks to MNKs GL, It really needs to have the time extended another 5 secs. The last patch has so many fights where you lose GL. It wasn't so bad before, but It sucks now. I hate trying to have to time everything for when a boss isn't hittable. Like Cloud of Darkness leaving, last boss in KotL, lots of other stuff too.
This is my major concern as main Bard. The skill speed adjustment being made is going to be huge for our DPS in general, but there is still the glaring problem with our TP management.
My hope is that we get a trait somewhere from level 51-60 that gives Venomous Bite/Windbite enhanced duration. Maybe not a flat doubling to 36 seconds because it would kind of trivialize an already easy rotation, but I think somewhere in the 22-28 second range like MANY other DoT durations in this game would be appropriate.
If skill speed will directly affect the strength of DoT's, the entire BRD meta could shift from Crit/Det to Crit/SkS, and I don't know how many Bard's out there have experienced doing raid fights with 500+ skill speed (SCoB drops were not kind to me for the first 2 months and most Soldiery gear = crap..), but it is a pure DETRIMENT to the group because you are OOT in 4 minutes or less if you are applying your DoT's correctly. Invigorate simply can't keep a Bard sustained in long fights. Having to result to using Paeon for one single Job is equally as ridiculous.
In order to not clip your DoT length you are reapplying your most expensive move every 17-18 seconds depending on your personal GCD, TWICE.
If something doesn't change, the skill speed adjustment will be a double-edged sword for Bards. We would literally be trying to get as much DPS out of our DoT's by stacking it, but it will be killing us in the long term to where it won't be worth it without adjustments.
I'm sure something will be done, I'm just voicing my concerns at this point :D Skill Speed affecting your TP regen is also acceptable, but in regards to another comment made about individual DoT's ticking at different times being a burden on the server, I would think that individual TP point regen for every single character would be equally as burdensome.