Improves character reactions in the main quest line. Seriously, I could probably do a 2 hour montage on the number of times my character nods while the NPCs talk my ears off. Some dialogue added for us would be a welcome sight!
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Improves character reactions in the main quest line. Seriously, I could probably do a 2 hour montage on the number of times my character nods while the NPCs talk my ears off. Some dialogue added for us would be a welcome sight!
You want it to be like some Bioware game like Mass Effect where your character talks ?
Yeah, I wouldn't mind that either. Somewhere along the quests, an NPC or two did comment on our character being silent...don't remember it exactly since I was there quite a while ago, but it did make me chuckle. Quite a bitter chuckle at that, since the implementation was funny, but at the same time felt like SE criticising itself about it. Been hoping for a change ever since. :/
That would be amazing, but not possible, since voice acting cost already alot with the current cutscenes that we have. I wouldnt mind more visual options like giving me the option to pick the type of facial reaction my character will show during a cutscene. A example would be when Hildibrand does something silly like crossdressing to catch a thief, we the players can respond with a suprised look, a respond where the character goes /sigh or facepalm, a reaction where the character finds it funny and laughs at it.
I doubt this will happen, but right now our characters are so stiff and feel dead when they respond to the npc, its like they have no soul at all.
Sadly motion-capture is one of the many things this game lost when transitioning from 1.0 in terms of graphic and animation quality, along with other nifty things like camera work in cutscenes and extra animations from the character when moving.
I've been expressing a lot of interest in the return of mo-cap in this game, carefully checking each patch, and sadly not seeing any improvement. In 2.2 there was a good mo-cap scene, where Yugiri and Thancred fight the Sahagin, but nothing on the adventurer's part except raising our hand to our head (and I'm conflicted whether that's mo-cap or simply a cutscene-specific emote, he/she does it a lot). In 2.4, the only mo-cap you see is when Haurchefant walks around the table, and when Iceheart does her thing in the Amphitheatre. It seems they're keeping very tight on mo-cap...
It doesn't have to give us a voice or anything, just give us 2-3 dialogue options every once in a while to click in response to the NPCs. It feels really odd how your character literally never says a word. I would understand it (although not like it very much...) if I was told that my character had been in some horrible accident and lost his voice, so now all that he is capable of is hand motions and head movements. I'm surprised this hasn't been brought up more often to be honest. I guess I'm the only one who finds it really weird/awkward that your character is utterly mute in all quests.
At the very least a couple of the "non-choice" dialogue options like we get in some cases would be a bit better than just a nod. I can't recall how frequent these situations have been, or if they've been in the main storyline, but I get a better sense of involvement in choosing how to react even if both options give the same end result.
Hey, if Chrono can be as badass a dude as he is and not need to speak a single thing then I am okay with equally being that badass.
Totally understand and agree. Think I've brought it up myself a good while ago.
But yeah, we have all the voices to choose from when we create a character, and literally nothing of that is ever featured in any cutscene, even when the NPCs actually talk - not a hum, not a chuckle, not an audible sigh, nothing at all. At least they could put some such in there sometimes.
Definite yes to the clickable options too. Doesn't have to change whole paragraphs of texts either, a sentence or two difference in the response immediately following the PC could serve the purpose perfectly well.
Don't understand why so many people think we just want to give truckloads of extra work to the writers.
As is brought up in every single one of these threads, they have to give everyone a neutral personality otherwise we're going to get a million threads of, "My character wouldn't react like that!"
I personally enjoy that my character doesn't do much reacting on my behalf. I react the way I choose to and can easily imagine my character reacting that way as well.
The neutral reaction after an emotionally wrenching scene actually pulled me out of a few moments in this last batch of story updates. "Why the hell did I just smile and nod after that?"
I get that the Warrior of Light is supposed to be stoic, but it sometimes borders on total apathy.
I don't think I'd like our characters to be fully voiced or anything (beyond what they are for battles and such), not that that would be a consideration for SE anyway, financially. I'd like more reaction options though; it's a tragedy there aren't more because this game is capable of being ludicrously expressive. Obviously they're capable of doing something like this too, like how at the end of the Dragon Quest crossover event, you can have your character nod (hilariously) enthusiastically at the puff-puff scene or not.
It would be nice to let us inject a little more emotion into our characters as they appear in the game; not a lot necessarily, since being able to attribute whatever your own thoughts and intentions to your protagonist as she or he adventures is a positive, but more than we do now. Maybe even keep the stoic nod an option alongside any others when such a choice is added.
Maybe add more neutral dialogue options like when those Doman kids asked us questions and the GLD quests, etc.
As for more reactions, yes please. But that really depends on the situation. Most of the times we just get spoken to and just nod. Or when threatened we just scowl while holding our weapons. Not really sure how they can improve upon that
It's funny how the storyline itself jokes about you being merely a tool, going along with everyone else's choices rather than making your own. Perhaps it's a hint that somewhere down the line we'll actually get to MAKE some decisions rather than simply going with the flow for everything.
A FF story where you can truly choose your own destiny? Now that would be something worth celebrating. Guild Wars 2 had branching options leading to different story quests, so each playthrough could be different. Join the soldiers, join the scholars or join the assassins? Go in guns blazing, or sneak around back? Different ways to play opening up different consequences, making it feel more dynamic. Of course, it would greatly increase the development time but it would also add so much more to the story.
Players are to be seen, not HEARD! I am saying this to be a dork, so don't take it seriously!
I quit Guild Wars 2 because the game forced my character - an extension of myself - to behave and react in ways they/I never would.
An emphatic no to this request.
Minfilia: You are a hero to us all!
You:
1) Smile and Nod
2) Put it in
3)Surprised face
4) Straight face
5) Stare at the ceiling
IDK since im lalafell its kinda like playing a zelda game. Link never talks and the story still moves alone fine!!!!!
"...."
".....!"
"....?"
*nods his approval*
I'm fine with this the way I'm fine with Link, though I suppose they could go to the trouble of voicing an "mm-hmm" when you nod. It would be bizarre in any other story telling format to be sure, but I think it works out fine that even when your character obviously is talking it just sort of glosses over it and the NPCs know what you 'said' (since you're usually recounting things the player knows).
Perhaps I'm being pedantic, but I'm not sure you know what motion capture actually is. It's certainly not something you'd often use on a customizable character that could be male/ female, short/ tall, or a small variety of races. Notably that scene with Yugiri and Thancred was almost certainly not motion captured judging by the fantastic feats of gymnastics they were performing. Mo-cap is an animation tool to collect realistic and subtle movements that has to be painstakingly simplified and refined for use in a game (or anywhere really).
As I said though, I'm being pedantic and agree that cut scenes should consist of far fewer canned animations (emotes, walking, running, generic attack and jump animations, etc.) in favor of manually animating the specifics of at least important scenes. The ones where you're just standing around talking? Fine, but it would still be nice if people could walk around casually, lean on a desk, fiddle with a chair, etc. instead of standing still waving their arms and flapping their mouth open.
No.
Our characters shouldn't act like this was Mass Effect.
They should act like a Saint's Row boss.
Complete with like ten different voice options for male and female but all available to both genders.
*Nods head*
I just wish they would take some time to make the cutscenes really good. Scenes where our characters actually do something. For instance, how nice would it be if we actually fought in cut scenes. Based on the class/job you are it would apear different. Like if your blm you would use a fire spell to stave off an attack or if your pld you would have a back and forth swords clashing with another. I would love to see this in MSQ CS but at minimum you could allow us to do it in job specific quests. Like the end of the drg lvl 50 quest they could have done a better job of us defeating him. Like show us actually jump in the air to do the hellfire dive and sow our faces on our way down and make him go boom. Or at some point have a person attack us and we use out weapon to block it, maybe have smns have an egi block it or sch have a protect shield something akin to what y'shtola does. Basically im just saying, be imaginative! these cookie cutter cs with us not doing anything but getting in attack ready or making faces is boring. Are we not the warriors of light?? Then stop letting y'shtola and thancred outshine us in cutscenes! How awsome would it be if we as nin/rog jumped in the air threw some daggers at a jaa's chest be?? Let's up the quality CS here SE.. thats what FF is known for! /rant
I'd be happy with just more dialogue choices - like in 2.2 with the Doman kids.