Improves character reactions in the main quest line. Seriously, I could probably do a 2 hour montage on the number of times my character nods while the NPCs talk my ears off. Some dialogue added for us would be a welcome sight!
Improves character reactions in the main quest line. Seriously, I could probably do a 2 hour montage on the number of times my character nods while the NPCs talk my ears off. Some dialogue added for us would be a welcome sight!
You want it to be like some Bioware game like Mass Effect where your character talks ?
That would be amazing, but not possible, since voice acting cost already alot with the current cutscenes that we have. I wouldnt mind more visual options like giving me the option to pick the type of facial reaction my character will show during a cutscene. A example would be when Hildibrand does something silly like crossdressing to catch a thief, we the players can respond with a suprised look, a respond where the character goes /sigh or facepalm, a reaction where the character finds it funny and laughs at it.
I doubt this will happen, but right now our characters are so stiff and feel dead when they respond to the npc, its like they have no soul at all.
At the very least a couple of the "non-choice" dialogue options like we get in some cases would be a bit better than just a nod. I can't recall how frequent these situations have been, or if they've been in the main storyline, but I get a better sense of involvement in choosing how to react even if both options give the same end result.That would be amazing, but not possible, since voice acting cost already alot with the current cutscenes that we have. I wouldnt mind more visual options like giving me the option to pick the type of facial reaction my character will show during a cutscene. A example would be when Hildibrand does something silly like crossdressing to catch a thief, we the players can respond with a suprised look, a respond where the character goes /sigh or facepalm, a reaction where the character finds it funny and laughs at it.
I doubt this will happen, but right now our characters are so stiff and feel dead when they respond to the npc, its like they have no soul at all.
It doesn't have to give us a voice or anything, just give us 2-3 dialogue options every once in a while to click in response to the NPCs. It feels really odd how your character literally never says a word. I would understand it (although not like it very much...) if I was told that my character had been in some horrible accident and lost his voice, so now all that he is capable of is hand motions and head movements. I'm surprised this hasn't been brought up more often to be honest. I guess I'm the only one who finds it really weird/awkward that your character is utterly mute in all quests.
Totally understand and agree. Think I've brought it up myself a good while ago.It doesn't have to give us a voice or anything, just give us 2-3 dialogue options every once a while to click in response to the NPCs. It feels really odd how your character literally never says a word. I would understand it (although not like it very much...) if I was told that my character had been in some horrible accident and lost his voice, so now all that he is capable of is hand motions and head movements. I'm surprised this hasn't been brought up more often to be honest. I guess I'm the only one who finds it really weird/awkward that your character is utterly mute in all quests.
But yeah, we have all the voices to choose from when we create a character, and literally nothing of that is ever featured in any cutscene, even when the NPCs actually talk - not a hum, not a chuckle, not an audible sigh, nothing at all. At least they could put some such in there sometimes.
Definite yes to the clickable options too. Doesn't have to change whole paragraphs of texts either, a sentence or two difference in the response immediately following the PC could serve the purpose perfectly well.
Don't understand why so many people think we just want to give truckloads of extra work to the writers.
Yeah, I wouldn't mind that either. Somewhere along the quests, an NPC or two did comment on our character being silent...don't remember it exactly since I was there quite a while ago, but it did make me chuckle. Quite a bitter chuckle at that, since the implementation was funny, but at the same time felt like SE criticising itself about it. Been hoping for a change ever since. :/
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