The article is located here.
I wonder if they could apply Luminous to FFXIV? Also is this new engine better than Crystal Tools?
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The article is located here.
I wonder if they could apply Luminous to FFXIV? Also is this new engine better than Crystal Tools?
hmmm looks interesting but I don't see them redoing FFXIV after it has only been out for a year. They already did the best they could to keep the graphics future proof for a time. So anyway don't hold your breath
Yeah, I'm sure they won't move over to the new engine, but if the new system was better optimized and could be applied to XIV in a reasonable timeframe I would want them to do it. Also (and I'm not sure about this) I think Crystal Tools can't support DirectX 11.
well remember guys, SE also announced they started working on another large scale MMO. im wondering if they are gonna use this new engine with the new MMO as well as making the new MMO more of a dynamic hack and slash to keep up with the trends.
Perhaps they will use less giant blocks of cut and paste with this engine.
im sure there gonna do things alot differently. i have a feeling the new MMO will be PC based if not exclussive and will cater to a faster paced action environment. a few new MMOs coming feature some amazing aerial moves, i wonder if the new worlds will be more on the side of grand theft auto as far as interractivity goes.
I'm sorry but calling it next-gen is pretty hilarious since it's only made for 360 and ps3 in mind.
Next gen will be the consoles happening after these. Regardless of their tech-specs. Seems a bit of waste of resources though since they only used the crystal tools for a handful of games so far and like all engines CT has probably also been updated several times by now. Luminous is most likely just the 2.0 version of Crystal Tools anyway.
I know I'm not the greatest fan of XII's non-gameplay but one thing I'm absolutely sure of is that XIII is still the most Jaw droppingly gorgeous game when it comes to the technical side of the graphics.
The new mmo could be like WoW base only on PC giving you two sides to pick from but great storyline and Base of both PVP/PVE which would be a good idea seeing how Aion,wow,rift don't really have a storyline within the game like FFXI/FFXIV if you call the few CS and small storyline plots a storyline then i don't know what a storyline anymore lol.
Porting over an entire game to a new engine is extremely complex and time consuming work. Hell, look at the trouble they're having even optimizing Crystal Tools for this PC, imagine porting all those assets to a new engine. If it had occurred to them that crystal tools might not be the best PC engine a few years ago, they might have programmed this new one with portability in mind, but somehow I doubt that. I think the best we can hope for is some kind of (well programmed!) DirectX 11 inplementation for CT sometime in the future. They did say a while ago that the head of the new engine's dev team was helping them optimize CT, so maybe we'll see some fruits of that labor.
they posted this image on JP site showing the Luminous Engine,
Real Photo:
http://game.watch.impress.co.jp/img/...lum18.jpg.html
3D image rendered with Luminous:
http://game.watch.impress.co.jp/img/...lum19.jpg.html
Video run through the 3d field: http://game.watch.impress.co.jp/vide...ender.wmv.html
LUM18 = Real Photo
LUM19 = 3d rendered image
What is this trickery they look exactly the same.
Reinheart, I think you got the urls mixed up =) is this the 3D image w/ Luminous? http://game.watch.impress.co.jp/img/...lum18.jpg.html
Or wait... is the lum18 the real photo? Because wow, the lum19 one looks better.
It DOESN'T support it... but it could....
DX11 wont magically make the game better though... DX11 allows the programers to use certain features that make the 3D API more efficient.... Whether they'd actually take advantage of DX11 features is another story entirely.
I could copy/paste huge polygonal models in Unreal, CryEngine, Id Tech, Anvil.... Its more a matter of design choice than engine flaw.... People should stop blaming this one on the engine.... They decided to make huge, seamless, high texture, high polygon zones... and when they realized it would reduce performance significantly (as it would with ANY current engine) they came up with the (not so original) solution to copy/paste objects to save resources (As well as development costs of time needed to actually create diverse landscapes that size)
There we go!
ya 18 is real photo, 19 is 3d image got myself confused
They said they wanted maybe 3-5 MMOs running simultaneously. I can't be absolutley sure but i seem to remember an article somewhere where they expressed interest in developing MMO's along the lines of army/fighter jets/shooting, stuff like that. I highly doubt they'd be so bold as to make another MMORPG tailored to the same niche as XI/XIV this soon, it'd be madness given what has unfolded over the past year.
This Luminous Engine was a combined effort of Eidos and Square. Parts of it are pulled from the Deus Ex:HR engine, and the other parts are from Crystal Tools. It will be more robust an engine from Crystal tools.
It really does baffle me as to what type of MMO they could be bringing out next... if it turns out to be Dragon Quest Online, I'd go crazy! But yeah, I'm hoping it's nothing along the same vein as FFXIV. Front Mission Online would be pretty interesting and different.
If DQ Online comes out I'll definitely give it a try lol, wonder if they did... if Toriyama Akira gonna do all the art lol
Big time Front Mission fan also but Front Mission Evolved hit me hard... if that's what they think of multiplayer, or even as MMO they have a lot to work on... that game was really really bad... nothing like all the other Front Mission series... gave me a shock.
Romancing Saga Online FTW!! lol j/k
And I understand that. But I can't help but notice that every game developed with the crystal tools engine uses heavy cut and paste of large areas and terain, as if the tool was spesificly made to create tilesets with high detail. After all, the engine was advertised as allowing SE to better create worlds for modern game systems, and I can only guess being able to simultaniously load similar geometry and textures at the same time would have something to do with that.
I'm just hoping this next engine allows them to be a little more dynamic in their world design. Maybe having the engine geared more towards geography painting rather than large blocky tilesets. And maybe they can learn that areas don't need to be so large, expecially when it serves little other purpouse than to resort to large tiles, make the player take more time walking anywhere, and to bog down the prosessing speed.
I vote for FMA online. I'd also like DQ online, because, well, slimes are too cute.
FMA would be a fun world to play in.
Tactics Online? Hells yeah!
I expect a Front Mission MMO to come out.. That would be my best guess if they're going to take from one of their past titles.
It wouldn't be called Front Mission Online though.. Since they already did that.. I twas playable through the JP Version of Play Online.
If its being developped by current staff it will prolly fail, if they hire outside help might be ok, Dues Ex has been so trash in terms of engine design right now, using the modified crystal tools. Its had such negative support on PC and can barely handle AA (with it off in consoles). Its terrible, hopefully they have it fixed by tomb Raider and defiantly by any new engine because if that continues, they should just stop making engines and go to CGI movies, it is all SE are good at.
lol at the dx11 boasting, better late than never.
Deus Ex uses the (modified) Crystal Engine from Crystal Dynamics, not the one from Square-Enix.Quote:
Deus Ex has been so trash in terms of engine design right now, using the modified crystal tools.