I find before 2 stars is alright, after hitting that meld and rng wall I feel crafting is sucking my enthusiasm out fast, and sucking my cash out faster.
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I find before 2 stars is alright, after hitting that meld and rng wall I feel crafting is sucking my enthusiasm out fast, and sucking my cash out faster.
I love all the DoH and DoL classes. Im 4 star on all except culinary and armorsmith. Havent needed the recipes yet so just havent taken the time to get their books.
Im in a very small fc with real life family members. Crafting helped us get a mansion we never would have been able to afford otherwise. My daughter enjoys decorating it and its pretty cool to know that everything in it was made my me :)
I dont sell a lot of stuff normally, but when there is something any of us want, its usually funded from my crafting.
Oh and im over the moon with my pink tools! Thank you devs!
4 star crafter on all classes with 6 lucis. I love crafting in this game. It does depend on luck but it is more like 80% skill and 20% rng. People complain that there are too much rng but actually they just don't have the skill to adapt to a changing situation. Crafting with macros gets boring very fast, so i am quite happy with 3 star and 4 star recipes. I can even reliably hq 3 star recipes without food. The rng is really not that bad especially with lucis mainhand where 9 stacks of inner quiet is already enough for 100% hq platinum nugget with all mats nq, no food needed.
I love crafting but I hate melding.. Rng plays way to big of a part in it.. Yesterday I spent the day spirtbinding so I can meld my artisan offhands. Not one stuck and wasted a whole day.. They need to find a better way to meld..
Crafting up to 3-stars isn't too bad and can be fun if you're not trying to buy certain supplies at absurd prices. 3- and (especially) 4-star crafting is where I believe the devs created a monster. Crafting should be an investment, not a gamble, and the requirements to even acquire 4-star recipes runs well into the realm of gambling.
I love it, and I haven't found the melding to be so bad (but on the other hand I never had to meld my ilvl55 gear because hit endgame crafting after artisan gear was introduced).
The RNG in crafting is probably the only RNG I do not mind at all. I will hit 3 star crafts very soon (just need to meld a couple more materias) and maybe my opinion will change, but so far I never got frustrated. I don't use macros and figuring out a rotation and how to adapt it based on RNG is part of the fun - it's a puzzle! I managed to craft some HQ artisan turn ins from all NQ materials and it's my proudest accomplishment so far - more than any turn of coil could give me.
The only thing I hate about crafting is how rare some of the mats are. Rare drops from maps/coil/ex primals... I hate them all.
Yeah pretty much. I feel this game's crafting is its own entity. The time investment it needs exceeds almost the main game, that's probably why I'm having a hard time enjoying it.
Crafting is a game within the game , something you can do full time which I do now and love every bit of it ... though just now touching 2 star crafting
But they do need to work out a better method of obtaining materia to meld imo it's far to random , just watching market prices on these items is crazy.It's almost life a real life Stock Market how they keep going up and I see no crash in site ~
Ever since they introduced the RNG hell that is demimateria I have lost interest. I kind of liked 1.23' crafting system way back when.
http://puu.sh/fHJet/857e774de2.png
Adapt to that.
http://puu.sh/fHJuH/5df9feff6e.png
Oh wait, no need.
Granted these incidents are once in a blue moon, but it can get pretty damn frustrating when it happens to a high profile craft/commmission.
But yeah, outside of those incidents, I like how crafting is in this game; it is a beast of it's own which can provide alternatives or supply toward PvE.
Last night i was meaning to craft an NQ intricate silver brocade for my supra turn in. Was 4/5 for y turn ins and bam i got an HQ on my 5th brocade at 1%.
My face sucked in cuz i had to spend even MORE gil just to NQ something lol..
I just wanted NQ and the game decided to troll me multiple ways but hey thats rng, works both ways. At least i'm now 1/3 or 1/5 HQ intricate silver brocades :3 lol...
Crafting and Gathering is my reason to play this game. I can make my own vanity dress, make many furniture I like, and I can make bunch of money with it. But yeah I really hate the meld stuff and those RNG to get demimateria that makes me really slow my progress to make all class into 4 star craft
Oh wow, I hadn't even considered that that could happen. I made my intricate silver brocades last week or so (both the HQ for books and NQ for supra together) and just went ahead and NQ'd the last one because I'd already made all the HQ ones I needed. I was working with HQ silver brocades though. It never occurred to me that HQ ones wouldn't work for Supra turn ins. "Luckily" it didn't come up.
To the OP, yeah I find crafting (and gathering) fun. I try not to think about it too much though because it can easily start to feel futile. I realized at some point that I spend virtually no gil on any of the combat aspects of the game. I buy dark matter for repairs and I teleport. That's the extent of my gil expenditures for MNK and BLM. I apparently gather to get materials to craft... to make gear to gather and craft... and to make money to get more materials to make better crafting and gathering gear so I can be better at crafting and gathering!
I suppose having a house is in there somewhere as well, but I'm fairly certain that when I started crafting and gathering I had some notion of it being helpful for the combat classes I play (outside of repairs) instead of me just crafting and gathering instead of playing any of those combat roles.
I started leveling my first DOH after 2.4, I am currently working on Lucis for rest of 7 jobs but CRP, I completely stopped raiding after I picked up crafting.
Fun? Yes, Gil sinker? Hell yes. But beats waiting for hours or days even weeks for all 8 of you static to show up and raid for 2 -3 hours.
I felt the exact same way. Do I find crafting fun? No, not at all. I have 6/8 crafters at 50 and can 2 star those with no food. I stopped. I used crafting to progress my wife and I's character more easily and make some gils.
I however do feel that crafting is rather well done in the game. I'm not a big fan of RNG, but we all know we only notice we hate it when it's not going our way. I try to remind myself of that all the time and it's paid well. Imo, crafting is done well enough that a player can easily-moderately achieve their goals. I'd like to see some changes like a frekin tackle box for example xD, but it's adequate.
+1 good question
Generally I like it, I can help friends by crafting as I don't really raid anymore. But when I get semi-strangers or FC people asking me to craft stuff, that's when I start stressing. Everytime someone shouts "Happy!" in the FC chat, I'm tempted to take cover and queue for something quick to get off the hook. :D But thankfully most of the time they just want furniture or when they want that crazy 3/4* craft, they don't have the materials quite yet and I can breath easy for another day. There's nothing more stressing than fighting RNG when you know the person asking won't accept anything less than HQ.
And then there's the matter of those mastercraft recipe book II's. Those always make my blood boil. I'm in need of anger management everytime I get it in my head to try get another craft class' book.
Really dumb tho how npcs won't except HQ versions for NQ.
Like HQ i better than NQ thus should be allowed to be counted too but i guess they r seperate turn ins due to the simple factor of them both being of different status.
Honestly at this point crafting is a killer if u wanna try and catch up from fresh 50 crafter as the expac is months away so all the fun of taking it slow is gone lol.
Cuz in 3.0 lucis is gonna be obsolete as new shiny stuff will be easier to get.
I like crafting because you obtain items from the materials, you feel you have done something. You earn gil that you may need for other things (though except melds for relic and houses, big quantities of gil are not needed, most gil goes to crafting.) You also help people that need or want the items (while earning at the same time.) And eventually you make the gear for the new classes you level, for housing etc.
I don't find leveling the crafters fun, it's a grind I did because I wanted the cross-class skills and maybe use that crafters later to make items for my own use or for sale. Edit: leveling desynth is also not fun at all, but you need the demimateria and can make gil selling it too.
The effort for gear and melds is not fun for me, but grind for relic or primal mounts or Coil drops are not fun either. If you want the best gear and be able to make the best items there is usually a very big grind to get there. Supras were a huge grind some time ago, now they are much easier. You don't need the best gear and making the best items to earn enough gil for most goals. There are people who like the grinds or who value a lot the sensation of having overcome a big grind. Usually people value if the goal compensates the effort and decide.
This right here. It really isn't that difficult for 3 & 4*. RNG really plays a role on reclaim. When that fails, yes, you can curse the RNG gods. Just because it doesn't 95 or 100% quality the first try doesn't mean RNG sucks. I will admit though that the Master II books were not fun. However, there were a couple classes I finished the items in 7-8 tries. WVR was the only one that took me 30+ tries and it was my first MII book.
Crafting 3+ stars will play with your emotions.... Especially the 3 star master books, and you'll spend hours on crafting, but it'll be satisfying after you're done because you know you won against RNGesus/RNG Gods. In the end its a lottery, with a very mathematical approach. If you're a number cruncher and/or a statistician you'll love it.
..... I'm neither of those and I still like it. :P
This is the best master book II token rotation I have found just in case someone still need it, https://www.youtube.com/watch?v=qzO43-1-EPg
I get 3 out 4 HQ once i get the rotation down, my stat was 394/ 387/ 392 with food
Yes... but not having to make something HQ, especially the 40 durability stuff. That makes me angsty.
[QUOTE=RiceisNice;2769085]
http://puu.sh/fHJuH/5df9feff6e.png
IMO if you are pushing this craft to finish at 17% and getting mad at the game/RNG you need to work on crafting in general. For a crafter that is fully geared and using HQ Bouballise (however it's spelled) you should easily be able to push this to 85% +. Granted you may be showing an example here but for those doing this regularly I'm telling you that you should reclaim this and shoot for 85% or more. It really is not hard to achieve with a proper rotation. RNG screwing you here would be on the reclaim. But reclaim doesn't fail often enough to not use it. Sure it takes more time to reclaim and do it again but you're not wasting mats/seals etc.
I'm sure the original poster already knows this, but using reclaim on those synths is not smart. Why would you use reclaim at 90% when you can get the "important" mats back from the npc at 100%? That's not a good example of calling something a bad rotation. Most everyone just finishes these synths even when they run into horrid rng no matter what the percent is because there is no downside to it. I'm sure this same guy had many 80-100% of these synths as well.
What bothers me most is that outside the Ixali Beast Tribe quests, crafting doesn't really have any other content available (besides upgrading themselves and gatherers).
Huh? I think you missed the context. I said this doesn't occur often (once out of 24 crafts it was this bad), but it is an example of how RNG can ruin your day (or make it). Having 5 fails with a 80% hasty touch already turns your chances of getting a fairly good HQ rate to abyssal for any 3★+ craft, unless you land a BB on excellent. Finishing at 26 steps is really pitiful for this sort of craft considering the amount of quality is needed. Getting 85% "easily" is an understatement when it requires a minimum of 10 stacks of IQ for a 40 durability craft.
With my stats at the time (453 craft, 407 control, 494 cp), I still don't have enough stats to do basic touch in place of hasty unless I had a crapload of ToT procs. Otherwise, I need to use hasty to save CP so I have more to restore durability in order to fit more touches to get enough of a quality for a good rate.
Also, I finished the craft at 17% because in this case, you could trade the NQ items to refund the important materials (the soldiery material and the crafting cataylst), reclaiming this is a bad idea when you have so much more to lose if that 90% fails you. I couldn't prolong it beyond 26 steps because my CP was completely drained.
I mean in the end, this is only a little different from using a macro rotation or whatever to 100% HQ items that you severely overgear for anyway, but this is in the same vein that you're practically following a flowchart of what's being thrown at you to succeed the craft
For me, I don't really find it fun anymore because it's way too difficult to catch up properly. I feel really overwhelmed with all the 3-4 Star crafts and that discourages me even further.
Maybe it's because I just burnt out crafting at the very beginning (got all of them to 50 after my main hit 50) as I had a crafting addiction xD.
I have hopes that I'll get back to crafting around 3.0 but right now, it feels too much of a chore than fun to me.
sometimes I enjoy crafting other times not,
getting the lucis trade in items is kinda fun but when you have to do 8 tools its gets a little tedious that being said they weren't very difficult even though at first they looked like they would be.
the big fun factor for me is knowing I can make anything I want.
Rotation I found for 3 star 40 durability
https://www.youtube.com/watch?v=z3CXY_Gv7YM
What this game needs is a swiss army knife kinda tool, where 1 does all classes lol.
Yes it's fun. Like the time when I NQ'd an offhand synth at 96% quality 2 days ago.
6 sealants gone with the wind. :/
I'm ok with the crafting, i leveled all crafters in late 2.4 and now i've 2 4* and all 3* jobs with full artisan crafted and one lucis. What I hate is that some crafting is not useful nor profitable. I mean, in early 2.5 i did some good gil with goldsmith (my only lucis job as now) with 110 jewels. But the other 4* job (blacksmith, wich I had geared since 2.3 because I started it ages ago for PLD relic) is pretty useless. Also, the next job I plan to do (Armorer) will be pretty useless too. But I see craft now as an investment, since i crafted 110 accessories for my static in 2.5 and pushed toward t13 p4 now with a very strong dps and reliable HP (despite we lack a monk and some ppl rally get bad with SX loots).
So, I hope SE will make usefulness for all job (please, do BSM craft some decent weapon in expansion, or we are left as offhand crafters for life).
Like maybe make the crafted weapons be feasible as raid equips. The way it is right now, ilvl110 weapons have no place even with melds, because WD is by far the strongest stat when you can get your hands on diamond or HA weapons relatively easily, esp when the ilvl110 weapons uses BCIII (which is like 300k on farmfruit).
Maybe something like being able to craft augmentation catalysts (like sand or twines) through the use of time-limited items or Alexander drops, which are specifically used to upgrade crafted equipments or at the very least, the weapons.
I really feel like the crafted weapons can do so much more outside of being foddlers for the initial relic or glamour (and they're comparatively low res at that...just look at the ebony bow)
Rice,
this guys response to you tells me he doesn't know what he's talking about. Suggesting you reclaim on Luci trade-ins is silly, and all of us with or working on Lucis know this. For the most part, very little has changed in the world of crafting since 3* crafting was released, which is why I'm not posting as much in these subforums. I find every thread eventually degenerates into an argument about skill vs RNG.
At our stage in the game, we should never NQ any item that is below 3* difficulty, unless we are using quick synthesis for some reason.
Best way to beat RNG? Mass Production. As StouterTaru has mentioned in various posts of his. Unfortunately, I do more than just DoH, and I rather enjoy tanking in this game . . . but don't currently have consistent availability to dedicate time to raiding FCoB. So really, I'm just a sad panda in the game atm :/
Even if you were to mass produce and use HQ items whenever possible for big time crafts like the ilvl110 weapons or the artisan/foragers stuff, there's still an off chance that it can go incredibly wrong, whether its the 20% fail rates, getting no goods for the first 20-25 steps or reclaim not working.
I'm not saying or trying to imply that its all about RNG, or that there's no skill involved, but RNG still happens and the whole skill thing is a grey area to me. Using your example with the bhuz, you could get a craft that gives you absolutely no good conditions; where even with as high of CP as 395 you'd have to count on all 12 rapid/hasty touches to succeed at a 80% rate to get yourself a 100% HQ rate. Is that situation (or even my screenshot of the fluorite lens) a result of being dealt the wrong cards throughout the entire craft, or our failure to adapt and adjust our crafts to what we're given?
And in regards to skill, we're literally just following a flowchart of what to do in a craft (TotT when its good, refresh CZ, do XYZ if you have X amount of CP), or recognizing and adapting to the situation you're given, whatever you want to call it.
I don't see how mass production doesn't help you "beat RNG" unless I'm missing something here, it only helps recover losses to an extent. An NQ item more often than not is worth less than the materials used to make it, and more so if you're going to SB only to get an elemental material out of it
Just got my last Lucis last night, now I can go back on making gils instead of flush them down in the toilet.