would make a nice contrast with bard and complement dragon kick
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would make a nice contrast with bard and complement dragon kick
I've (thankfully) never been shot before but I'd think bullets do piercing damage. Unless, of course, some schmuck is intending on bashing monsters with the gun.
I think they should be able to equip ammo in their offhand slot to let them choose the damage type they deal.
Pretty sure guns are given the piercing attribute.
maybe they could have a blunt damage attack? like pistol whipping nearby enemies so hard they fly back hehe
I have a feeling it might be magic damage and will be INT based. We'd have 3 casters, 3 healers, 3 tanks, 2 str users, and 2 dex users.
well the way i see them , it seems they hold more like shotguns instead of assault rifles/snipers
so thats why i thought they could do blunt damage since shotguns dont really pierce
You're thinking of :
http://www.sportsmanswarehouse.com/i.../1234444_1.jpg
When a machinist is much more likely to shoot :
http://upload.wikimedia.org/wikipedi..._cartouche.jpg
Or
http://images.cabelas.com/is/image/c..._217933_999_01
...what?
Your average shotshell config relies on piercing to create shock, internal damage and exsanguination :)
Standard rounds don't *penetrate* like rifle rounds but they still pierce.
Shotgun style weapons can utilize a lot of utility/exotic projectiles, granted. Shot, birdshot, beanbags; sabot slugs; traditional slugs; buckshot; flechette rounds; compressed Moogle rounds; miniature aetheryte disruptor rounds...
The bullet is not sharp enough to pierce allagan skin, so it'll be blunt damage..
Whether or not a weapon literally pierces flesh or not isn't relevant. A Monk's attacks rely on blunt physical trauma to deal damage, so they are blunt type attacks. An Bard's arrows or Dragoon's lance relies on their ability to create penetrative force with the intent of causing harm, making them piercing attacks, and gun's serve the same purpose regardless of what shape their bullet is.
It would also be total balance nonsense to give the job with the strongest personal DPS potential in the game to create even more party DPS via sharable debuffs.
Guns have almost always in SE games, barring special ammo or a specific damage type exclusive to them, dealt piercing damage.
Also, except for some really oddball RPGs, guns almost always rely on the DEX stat or equivalent for determining damage.
Therefore, Machinist will use DEX for their physical damage and said damage will default to piercing. The only exception is if the gun can be altered a la monk stances or ninja poison to deal other damage types, which I doubt since they'll have drones and such as their gimmick mechanic
The way I view piercing as in it's something that pierces the flesh like a bullet. Blunt I picture hitting something and maybe breaking bones or something but not necessarily rupturing the skin.
The difference I meant to convey is a rifle bullet does damage by penetrating a target, while musket balls and shotgun pellets(while absolutely are still capable of going through a target, though they do so by smashing through it rather than piercing through it) do the majority of their damage through blunt force. An average rifle bullet to the shoulder might break a bone, but a musket ball to the shoulder would tear an arm off.
are we talking like... civil war muskets? <_<
http://s22.postimg.org/50krd9ydt/lethalmusket.jpg