was getting excited to get more than 3 of the same damn dungeon in ex roulette but nope
theyre hm now
was getting excited to get more than 3 of the same damn dungeon in ex roulette but nope
theyre hm now
I don't know why you got excited for that, that's the way it has worked since Expert Roulette got implemented.
Not that I can necessarily blame you for wanting a more diverse pool.
Since Pharos Sirius there were always only 3 dungeons at the same time in the expert roulette.
It is a bit odd. That Duty Roulette: Hard pool is getting seriously diluted now as well. I'm not sure why they have it structured this way. I understand the expert category composed of all the newest dungeons, but the next rung down being literally every other post 50 dungeon is lazy and it means new players don't get access to that roulette until they've completed 14 different dungeons.
It's especially odd since SE recognized that it's getting harder and harder for new players to unlock expert roulette with everything all lumped together. At the same time they seemingly have no interest in changing (at least until 3.0, I hope) which is unfortunate.
I know it's what they've always done, but like you, I was kind of disappointed that they were taken out of ex roulette.
I guess high level roulette don't get changed before 3.0
Then all dungeons get moved to low level roulette or get renamed into lv50 roulette.
Honestly, I don't mind seeing Snowcloak (especially Snowcloak. Lordy loo do I loathe that dungeon for so many reasons) and Sastasha HM going into High Level roulette. Qarn, with a few adjustments here and there, could probably deserve to stay in Expert roulette :>
To be honest I believe that they should keep 2.4's slay of dungeons in Expert Roulette. Reason being is that it became much harder to complete 2.3's dungeons in High Level roulette because the item level cap went down to the point a fresh 50 with mainly normals, one or two greens etc. barely making it past ilvl 50 could then enter those dungeons and expect themselves to be carried. And trust me, there have been many of those dungeons I've had to bear with fights lasting over 10 minutes because of a lack of dps, or multiple fights of the same caliber taking just as long, if not more, with players who refuse to ask what to do and lack the dps to pull it off anyway. [CONT]
Especially with Qarn, this will go downhill very fast as even players with ilvls over 110 who are new to it and those who are not still struggle to take down Guardia and then Emperatriz before 100,000 Needles is cast. I agree this should be nerfed, but I do not believe it should be made a High Level duty roulette dungeon. There needs to be a goal, some form of finishing line for which new adventurers then begin doing Expert Roulette 2.4 onwards. I don't believe handing gear out freely to someone who has scarcely struggled to overcome Aurum Vale 2 minutes previous is the best way to go. This sends the message that we should all just quit FFXIV until 3.4/3.5 and just breeze through the dungeons as if they were nothing to begin with.
players starting now are a bit screwed considering how they have to be ilv80 and unlock/complete all those dungeons before they can even do the high level roulette
They need to change high level and trial roulette to work like low level roulette. Low level lets you just select from any dungeons you have unlocked even if you have not unlocked them all. The others could be changed to match, as long as you have say 3 different dungeons unlocked you can use them for roulette.
No hell no lol.
Snowcloak is terribad and Sastasha is just like its predecessor - slow and painful. Quarn is /kinda/ fun
Because the expert dungeons, are the highest ilv?
Qarn, Sash, Snow, drop lv 80 stuff, i'm sure the new sets are 90.
well, that's true...but if you could roulette without completing them all, then you could pick your favorite/s, and always get your preferred instance/s.
I don't mind expert only having 3 dungeons in it per patch, but I do think they need to chop high level in half and make 2 different roulettes instead of one big one. There is a HUGE difference between something like normal WP and Snowcloak, but they're going to all be lumped together making it more Russian roulette than anything.
^with this, I feel that they will more than likely nerf all 3 dungeons a bit when they are removed and added to the Hard Roulette. I expect it.
I actually welcome new dungeons for the Extreme Roulette. However I do agree with some of the others in this thread, there needs to be more than 3. The hard mode dungeon list is getting pretty big...
Qarn Hard, Sastasha Hard, and Snowcloak drop items you can exchange for the old ilvl90 mythology gear. The duties that drop ilvl80 are Hullbreaker Isle, Tam-Tara Hard, and Stone Vigil Hard. If past duty additions are anything to go by, the new set of duties will reward ilvl100 gear.
which is why you need to clear them, before you can do the roulette.
roulette provides bonus to job-in-need, as well as bonus sol/poe, and gil. so....you need to clear them, to get it.
ppl are already complaining about snowcloak being so easy, so i dont see any reason to nerf it. they may nerf that first boss in Sastasha, though...maybe 2nd one as well; reduce the damage of stacking buff.
oh right, well same idea; expert dungeons are always the top ilv stuff.
It was this way in the past. But after SE instructed Expert Roulette with Pharos Sirius and the first 2 HM dungeons, people just didn't unlocked Pharos Sirius (because of the horror stories about it in the forum) and increased with this the queue time for the people who wanted to do this dungeon.
Qarn, Sash and Snow drop ilevel 90 equip (the old myth gears). Next 3 would be ilevel 100.
Or higher quanities of Canard Breasts. I'd say dalamud popotoes, but at least those can be used for tanking food; canard just leads to skill speed.
Really though, I wouldn't mind expert having a more diverse pool of dungeons to select from, but I'm more concerned with the amount of dungeons that are saturating high level roulette, especially since it adds on to the dungeons required to unlock it and the required ilvl to access it (is this even for freshly capped 50s right now, or reserved for people who've already geared from high level dungeons?)
The way it seems is that the High Level roulette is the 'main' source of dungeons, while expert is always going to be your recently established ones. It's not a terrible system to use because it allows you to selectively get used to the new dungeons by limited that roulette only to them.
I do kind of agree with the OP sentiments. It would be nice to have some more diversity with EX roulettes.
I think it's time we start having up to 6 dungons in the EX roulette que, and then move the 3 older ones to HM roulette once 3 new dungeons are released. Would give longevity to EX roulette dungeons, as well as more variety when doing EX roulette.
I'm starting to get tired of doing the same 3 dungeons over and over again. Having 6 would be better imo.
It's getting silly to see how many dungeons are now a part of the 'hard mode' roulette. This wouldn't be as much of an issue if you weren't required to have ALL of them completed in order to unlock the roulette to begin with, so effectively every update they add new expert dungeons they're raising the requirements for anyone who wants to do the HM roulettes.
At the VERY least they should make the roulette require a minimum of 3 dungeons so you can unlock it early and still get daily bonuses but only give you access to the dungeons you've played.
I agree. They really need to weed out the high level as well. It is getting entirely to many in it. Also need to take the store mode primals out of low level roulettes and make a low level roulette trial section.
I agree that Hard Roulette is now getting too big but I do see an upside.
I find dropping the last 3 dungeons out of expert into hard refreshes the game a little for me, I've been playing since release and in every phase between patches you generally grind the new dungeons, by the time the next patch is released you are sick and tired of them, removing them from expert roulette and dropping them down to hard makes Expert roulette less tiresome (until those new dungeons get boring) whilst making Hard mode roulette less tiresome by adding more variety. I remember back in 2.0 that I ran Wanderer's Palace so many times (before dungeon roulette or even CT existed) I would rather never do it again, now its been so long I would happily run it instead of Snowcloak.
Then there was the animus / Brayflox speedruns, never wanted to see that place again too. So now that I'm tired of Sastasha, Qarn and Snowcloak. I look forward to doing Wanderer's palace hard, Amdapor keep hard and keeper of the lake. For about a month, then it will be a tiresome daily repeat grind until the next patch.
With the list looking something like this now:
Wanderer's palace
Amdapor Keep
Pharos Sirius
Copperbell
Haukke
Lost city of Amdapor
Haltali
Brayflox
Hullbreaker isle
Tam tara
Stone vigil
Snowcloak
Sastasha
Qarn
Out of those 14 dungeons I reckon there might be 4 that I don't really enjoy and 3 of those are the newest 3 because I'm tired of doing them so I would rather they didn't pop up in Expert roulette, the other one being the Lost city of Amdapor because whenever asked who's doing the doors on Diabolos everyone goes quiet and I end up doing it as a MNK which is stupid.
Low level roulette has 12 dungeons and 3 primals. (i'm not sure if cape westwind is included in low level roulette) So now they are about the same size. I wouldn't be surprised since the next patch is the expansion that they then make a "level 15-49 roulette" level 50-60 roulette" and then use hard for the previous level 60 dungeons and expert for the newest 3 again. Perhaps if they do implement that they may remove the restriction to complete everything before entering the 50-60 roulettes allowing people to exp up quicker just like the low level ones.
I think with the level sync being put back in they should raise the rewards of high level roulette as currently I don't bother doing it as it tends to take longer than Expert for less reward. Perhaps an additional Poetic reward instead of Soldiery for first timers In those dungeons and I would happily rerun them everyday.
Thats... not really an upside. HM roulette rewards are HORRIBLE. You get a very weak poetry/soldiery bonus for the daily, and because of the random nature you can earn anywhere from a measly 10 soldiery for Wanderer's Palace to 50 for something like Sastasha Hard. It's really hard to justify running it even once.
I'd be less annoyed if Expert roulette wasn't directly involved with Brangwine's stupid mysterious map daily. I'm having to run dungeons with a rubbish lvl 100 sword which are becoming increasingly difficult with each patch just to actually get Alexandrite for my lvl 110 Novus weapon. I've even given up on that much, and now just run dungeons with my WHM which has the superior gear.
All these updates prove is that they're losing their creative focus. Instead of working on solutions, they're giving us the same stuff every update. It's become formulaic. There's some great QoL improvements which have been a long time coming, but it's sad that they pay so little heed to how new content is presented these days.
My problem with them putting these 3 dungeons in high level rulett is that the reward for completing them will most likely be reduced to 20 poetics like the others while the 3 new harder dungeons will Get 40 poetics reward making it "harder" more anoying to cap. Stupid system if you ask me.
Just so you know -
The "Mysterious Map" quest only requires that you beat the expert roulette with the quest active. Unlike many other quests in this line, it doesn't require you actually have the weapon equipped. So you can buy an i110 sword and do the quests as many times as you want to with your best possible weapon. :) It doesn't ease the pain of it too much but you don't even need to use the job that you unlocked the Alexandrite quest on. All it requires is that you beat the expert roulette. :D