hi, community hope you guys can help me? i am a gamer that plays monk on hyperion. i play with 1 hand b/c i am handicap and i am lvl 50 monk. i want some monk macro but i don't know how to do that? i would appreciate if you guys can help me out.
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hi, community hope you guys can help me? i am a gamer that plays monk on hyperion. i play with 1 hand b/c i am handicap and i am lvl 50 monk. i want some monk macro but i don't know how to do that? i would appreciate if you guys can help me out.
Do you keyboard/mouse or controller?
Macros slow you down, and mnk is all about the speed. May be better to set up multiple hot bars with you buff abilities in the same spot, and subsequent combo moves in the same spot on different consecutive hot bars.
Like lollie said macros will slow you down. especially with monk because the only way i could see doing it is to have a macro for every form rotation we have which is daunting. I dont think multiple hotbars will be much help to you especially if you use keys like shift ctrl and alt, but depending on what you want to do a naga might help you out with its 12 button side keys and then you can use the two top keys for modifiers like sift and alt giving you 36 skills on your mouse. which way you want to do it is up to you.
an example macro would be
DISCLAIMER: I have never used nor created a skill macro before. This is simply an example based off things i have seen. It is by no means perfect and may not even function. It si simply to illustrate the complexity of creating a fully macro based monk.
/ac snap punch
/wait "insert you gcd"
/ac twin snakes
/wait "gcd"
/ac dragon kick
you would then need to do the same thing for
dragon -> twin -> Demolish
boot -> true -> snap
boot -> true -> demolish
you would then need an extra button for ToD and your buffs. if you wanted to macro your buffs it would look something like
/ac dragon kick
/ac blood for blood
/wait "timer not sure was thinking 1"
/ac twin snakes
/ac Internal release
/wait
/ac snap punch
you then get into things like steel peak and howling fist.
you would then have to either put them into an existing macro like you can with buffs and you could have separate buttons if your able to.
I hope you see how complicated things can get and even this is the tip of the iceberg. I really dont think macros are the way to go but that is up to you.
The Monk "rotation" is pretty fluid, so it would be hard to construct any sort of efficient macro. But for at least a basic idea of how to construct a macro:
/action "Ability Name" <t>
Is the most basic command. You can shorten /action to /ac, it works the same. "Ability Name" is the name of the ability you want to use, you only need to use the quotation "" symbols if it's 2 words (example: Bootshine does not require "", Snap Punch does). <t> is the target, can be another player or enemy, use <me> for a self-buff such as Featherfoot, Internal Release, Second Wind, etc.
There is a few other things:
/macroicon (or /micon for short)
will set the icon displayed on your hotbar
Example: /micon Bloodbath
They recently changed the /wait command, I haven't personally messed around with the new wait command, but you will need it if you want a macro with multiple moves such as Dragon Kick (wait) Twin Snakes (wait) Snap Punch.. Hopefully someone else can fill you in on that.
Good luck!
Do you use a mouse? If so, they make a mouse that had a num pad on the side and have almost complete control of the entire rotation done by your thumb alone. With a job like MNK, using macros can potentially hurt things more than help. Had cool down buttons on a tab to click.
http://www.pricenext.in/wp-content/u...ming-mouse.jpg
Don't know if you use one already, but they are very comfortable to use and you have twelve buttons you can use which is more than enough to set up for doing a good rotation on your MNK while still keeping in control.
A couple of things to be aware of with macros (to give more detail on just how they slow you down):
Macros can not queue early the way raw abilities can. If you hit an ability from the spellbook ~ half a second early, it will fire when the GCD is done. That doesn't happen with macros, so you can't even attempt to activate it until the GCD is already done. Spamming the button cuts it close, but you've still got latency time in there.
Any macro with /wait or <wait> rounds up to the nearest second. This means if you use waits, you're sticking yourself with a 3-second GCD (because 2 won't work), which is even more pronounced of a difference between the effective GCD and what your actual GCD could be on MNK than it is on any other class.
That being said, there are a few abilities you might consider condensing. Sticking your damage buffs in one, for example:
/ac "Blood for Blood"
/ac "Internal Release"
Hit it once and B4B will go (if it's ready), then again for IR. Also possibly Shoulder Tackle and Steal Peak:
/ac "Shoulder Tackle"
/ac "Steal Peak"
If you're in range for Peak, that'll fire. If not, it'll try Tackle. You're either in range for one or the other (or neither), so you don't have to worry about which one is going to happen.
Beyond that, the main thing I'd suggest is swapping hotbars/actions, and/or using modifiers. Personally, I keep all my flank actions on an unmodified button, all my rear actions on alt, and all my AOE actions on shift. If you have trouble using modified buttons, you can make buttons to swap in actions/bars:
/hotbar copy MNK 4 MNK 1
/hotbar copy MNK 5 MNK 1
/hotbar copy MNK 6 MNK 1
Edit bar 4 to have flank actions, and stick the first macro somewhere on bar 5. Edit bar 5 to have rear actions, and stick the second macro in the same slot on bar 6. Edit bar 6 to have AOE actions, and stick the third macro in the same slot on bar 4. That way, you push the button that has the macro(s) on each bar, and your main bar becomes flank on one press, rear on the next press, flank on the next press.
You can play around with multiple things to swap in and out. If you only want to swap certain actions, there's also this syntax:
/hotbar action "Dragon Kick" 1 1
/hotbar action "Twin Snakes" 1 2
/hotbar action "Snap Punch" 1 3
That will put DK, TwS, SP onto hotbar 1, slots 1, 2, and 3 respectively.
Edit: If you can give more detail on just what kind of control scheme you've got and/or what you'd like to achieve, it'll be easier to give you more specific options.
while most of the comments have been very helpful, imo they dont go far enough. take one hand away and try to keep a mnk rotation up for max dps. not really something most can do. best bet i would say is to see if you can find a controller from the guy who made one handed controllers. http://www.gamespot.com/articles/mod.../1100-6418235/ . not sure if they are up for sale tho.
i only use keyboard :(
i am left handed and yes i try razer naga left handed mouse twice but only 1 moth or 2 it work then it broke down.
hmm how about this:
map your hotbar 1 to: 1,2,3,4,5,q,e,r,f,v,c
hotbar 2 to alt + 1,2,3,4,5,q,e,r,f,v,c
hotbar 3 to ctrl+ 1,2,3,4,5,q,e,r,f,v,c
target lock to capslock
everything you do is on your left hand.
i manage to do just fine. i don't use a gaming mouse because mine broke down and im too much of a cheap guy to buy another so i use a generic mouse instead.
also i can do content with one hand, and pick my nose with the other. its pretty rad.
The only thing I do with my right hand (mouse) that's necessary for combat is turn the camera. I use a razer nostromo now, but this was true before I got it and was using a keyboard, too. Movement is WASD, Tab for targeting, skills on keybinds (1-6, QERTY, FGH, ZXCVBN, plus alt and shift mods of all those). If I were to move some things around (combine cooldowns, use hotbar swap macros, etc.), I'd be able to find room for camera control keys.
What it comes down to is how many keys other than movement and camera you can comfortably hit during combat, and which modifiers you can comfortably use for those keybinds.
What I'd suggest is getting your main rotational abilities (DK, TwS, Snap, Boot, TS, Demo, ToD) onto keys that are the are easiest for you to hit. Then prioritize the off-GCD stuff (Tackle, Howling Fist, Steal Peak, IR, B4B, Featherfoot, Mantra, Second Wind). If you're comfortable with modifiers, stick things together with some kind of theme. For example, all your flank moves unmodified, all your rear moves alt, all your AOE on shift; all your offensive buffs unmodified, defensive on alt, off-GCD attacks (tackle, howl, peak) on shift. Or openers unmodified, middle moves on alt, end moves on shift. Just something you can remember and use.
If you're not comfortable with modifiers, my next suggestion would be rotating hotbars/skills via macro, again with some kind of theme per bar. Similar moves in the same spots on each bar, with one button to cycle from one bar to the next.
i am trying to get more dps with macro b/c using 1 hand sometimes i hit wrong button
The only macros that aren't going to lower your DPS are ones that don't directly use your on-GCD abilities (see explanation above). Macros can't keep you from hitting the wrong button, and they can't keep you from using the wrong ability. You'll get more DPS out of accidentally hitting Twin Snakes instead of True Strike or vice versa than you will out of macroing GCD moves.
u said (DK, TwS, Snap, Boot, TS, Demo, ToD) but i can i write that on macro user??
I'm not sure what you're asking for. What exactly, specifically are you hoping to achieve by macroing those abilities?
"More DPS" doesn't answer the question well enough, because macros for rotation abilities lower your DPS.
The macro system in this game does not have a lot of features, and it's intentionally designed to make for inefficient DPS (see here). It's also got some weird processing behavior that makes some syntaxes unreliable. It's a smidge better for casters/healers, but overall, it's just really not very good for combat stuff.
Edit: If you can get specific about just what you want, I can try to answer, but it's really hard to make any kind of general recommendation that involves macros. Because any that could come close to meeting the goal of ensuring you're using the right ability are either a straight-up, guaranteed DPS drop, and/or unreliable to the point that it's effectively the same as hitting the wrong button. On the flip side, the ones I can think of that don't come with an automatic DPS loss (hotbar swapping) may cut down on your buttons, but they don't do anything to make sure you're hitting the right button; it's still entirely on you to swap to the right bar and hit the right button.
Hi OP,
Unfortunately, macros and monks for excellent DPS don't mix.
I would recommend an X-Keys foot pedal. If you customize it, you should be able to access other hotbars easier. While it is a manual style of gameplay, it can keep you more competitive in a game like this.
E.g. customize the clicks to become CTRL, ALT, or some other option, e.g. Tab/Target Nearest.
Then reassign hotbar 2 to: CTRL + 1, CTRL + 2, CTRL + 3, etc.
Then using TILDE, 1, 2, 3, 4, and 5 as your action buttons. You should be able to get 18 to 24 actions out of your number row.
May not be exactly what you came to the board for, but the foot pedal may open up a few games that were tougher to play with one left hand.
To be honest, i think monk is the worst class you could have picked... Apart from using a lot of different skills in the standard rotation, which only repeats after 18 skill uses (and that's only counting the skills which are part of the standard 3-part-combo), you also have to reposition yourself constantly between back and flank.
To show what i mean with the long rotation, assume: DK = 1, TwS = 2, Snap = 3, Boot = 4, TS = 5, Demo = 6, then your rotation looks like this, and only if you can stay on the mob the whole time:
4 5 6 1 2 3 4 5 3 1 2 6 4 5 3 1 2 3 and only then you start over, and of course you need to weave in Touch of Death, Howling Fist, Steel Peak and Internal Release. And if there are more than 2 monsters you'll need Rock Breaker too, and if it's really a lot of enemies or when you want to silence Destroyer's Arm as well. Not to mention all the defensive stuff.
All this leads to the fact that you can use hardly any macros if you want to be a good monk. Maybe you could make it a bit easier by putting DK and TwS in a Macro, as well as Bootshine and True Strike, because they usually come together, but even so it would kill a window for the skills which are not on global cooldown.
You'd probably be better off leveling another class. If i had to name one i'd say bard, but since i never played one this is not based on real knowledge, but only a feeling.
As everybody has said, using maccros will lower your dps (with respect to a perfect one). However I think you can still put some of them together and limit the dps loss you will have. The maccros I was thinking to are
- Mercy Stoke with Twin or Snap or BS or True. Only one of them (to limit the dps loss) but spam it!
- Blood for blood with Inner Release
- All your defensive cooldowns together
I don't use maccro so I am not sure it works as I think though.
Unlike some of the people on here, I commend you OP for being so persistent despite your disadvantage. Why play another class/job if you enjoy playing Monk?
As for how to maximise your DPS, I think the foot pedal mentioned by Fiosha might be a good idea. It will let you customise the pedals to whatever you need to make multiple hotbars accessible and also allow you to move more effectively. Bixby's suggestions have also been very good.
In terms of macroing skills, yes, it may hurt your potential maximum DPS, but macroing off-global-cooldown abilities to certain skills won't be too much of a reduction, as you would normally be weaving these in between your combos once they are off cooldown anyway. It may lower your potential BURST DPS, like for certain burst phases you might usually sit on and save Steel Peak, Howling Fist and Mercy Stroke, but if these are macro'd to combo skills, you will use them straight after performing the ability they are macro'd to, and since they aren't positional, you will probably use them when positioning for your next move in your combo.
While I was getting to grips with playing Monk, I had Mercy Stroke macro'd to Bootshine and Dragon Kick, so that I would automatically use it once a mob got to less than 20% HP following one of those two attacks.
A simple macro like the one below will work for this:
/macroicon "Dragon Kick"
/action "Dragon Kick" <t>
/wait 1
/action "Mercy Stroke" <t>
You can macro Steel Peak and Howling Fist to other skills in the same way.
Lewena's suggestion with macroing Blood For Blood and Internal Release might also work, as you would reduce the number of button inputs. Yes you will reduce your DPS by holding off on using Internal Release until Blood For Blood is ready, but it may help reduce the number of button inputs you need to worry about.
/macroicon "Blood For Blood"
/action "Blood For Blood" <me>
/wait 1
/action "Internal Release" <me>
I hope you manage to keep it up and that you stick with playing the class that you enjoy. Good luck!
Really, the whole thing turns around just how often "sometimes" is when it comes to hitting the wrong button "sometimes." And which wrong button we're talking about. Accidentally blowing the LB early in every other fight? Yeah, okay, macro some stuff to condense your bars and cut that out. Using flank moves a couple times a fight when you should be using rear? Clipping ToD a few GCDs early? Screw it, macros aren't going to be an improvement.
That depends on just how you do it. Macros only interrupt/interfere with each other, so if the off-GCD moves aren't macro'ed, having the on-GCD moves macro'ed wouldn't have any effect on them at all. And if you use fall-through macros instead of macros with waits for the GCD moves, you wouldn't have any macro "running" to worry about interrupting anyway.
Between the two, if I had to go with one, I'd personally go with fall-throughs. They'll glitch sometimes and use DK or Boothsine even when TwS or TS are available, so it's really not much better than hitting the wrong button sometimes, but either of those is most likely better than a built-in wait (plus not having to worry about interrupting the /wait).
Just spam that. The extra TwS lines will cut down on, but not eliminate, the times it glitches and uses DK when it should be TwS.Code:/micon "Twin Snakes"
/ac "Twin Snakes" <t>
/ac "Twin Snakes" <t>
/ac "Twin Snakes" <t>
/ac "Twin Snakes" <t>
/ac "Twin Snakes" <t>
/ac "Twin Snakes" <t>
/ac "Twin Snakes" <t>
/ac "Dragon Kick" <t>
Steel Peak I'd be careful about. If you're going to macro it to part of the rotation, make sure you swap that macro out for any fight where stuns are actually a thing. Personally, I'd still just stack Steel Peak with Shoulder Tackle (without any wait) instead. You're either worried about stuns or you're not, so any target where you should or shouldn't be using one of those, you should or shouldn't be using the other one, too.
Actually for Blood for blood and inner release I would not put any wait in between. The same for the others
Si basically, first macro, spam it
/ac Boot
/ac Mercy
Second macro
/ac bfb
/ac IR
Oh and macccroing Shoulder with Steel is a good idea also.