Climb, drop, climb, drop, climb, drop, pass through fence...
I love this :D
Climb, drop, climb, drop, climb, drop, pass through fence...
I love this :D
The random wooden bars sticking out the sides of the walls all over Toto-Rak still have collision issues and seem to always stop me while moving through the tunnels sadly.:(
I really don't like i can pass through the fences.. :/ It gives me a fake-world sensation.
I hate not having collision it feels so unrealistic, you can walk right through the carts in the new amaljaa camps. Lame.
yep, must be so terrible not to waste your time walking around things. LOL.
Ability to ease travel - good thing.
Ability to be ethereal -bad thing.
Hopefully the ability to walk through fences will be replaced with a nice vault over fence animation in the future.
This is a guess, but do you think this was done as a precursor to jumping? We all know it's coming. Perhaps the first step is to lower collision detection to see what if anything needs to be changed geologically before we're allowed to jump around like ninnies.
If you miss it too much just head over to Coerthas, the fences there still have collision detection.
I noticed that. Coerthas doesnt seem to have been touched in terms of collision.
You cant drop down from any ledges in Coerthas.
Speaking of which, I personally dont have an issue with dropping down from ledges. Like it just isn't a problem for me, but walking straight through objects on the other hand, now that is a bit ridiculous. I don't know what SE were thinking when they thought that would look good.
Everything seems so broken now. You can run up walls, run through objects, float across the ground while you go into active mode.
Is this alpha or is this a game that's been out for a year?
How about putting in a realistic animation? Is that too much to ask? Really now.
Im pretty sure Abigail is being sarcastic with this thread.
I view the removal of collision detection as a metaphor...
For your information I play this game but I certainly wont play a game where everyone is an ethereal entity that can levitate up walls and through barriers with no attempts at lore to back it up, meanwhile moonwalking over the ground everytime they unequip their weapon.
Beautiful is the last word i would use to describe that ^.
That's because you play Final Forum XIV a lot. If you do play the game, please let us see your characters that you keep so carefully hidden, come on :D
With all the time you've been around you should have at the very least two level 50's by now. Do you have something to hide? :D
Hmm, usually you are more logical than this, Abigail.
You've gone soft. I guess we've worn you down to the point where you've resorted to making personal attacks that are completely beside the point. But hey, if you like levitating up slops and hovering over the ground unrealistically, and can still at the end of they day say "my - this is so beautiful!" then I guess that's just something we will have to learn to live with.
Some people just like levitating up slopes and hovering unrealistically, I guess.
Suit yourself!
I like falling off edges but walking through things be it fences or enemies feels buggy and makes the whole game look really cheap.
I'd just like to know why SE why was the collisions from these things removed?
I'd like an honest answer because I can't remember even once thinking that it would be good to just pass through everything like a ghost.
Ok my opinions on a balance between over realism and we all play ghosts (almost where we are currently).
Objects need collision, fences and other things like that.
Small pebbles and singular fence posts on the ground and grass don't.
Some objects/mobs needed the area of collision reducing a lot, probably making most objects area smaller then they actually are.
Larger mobs and npcs need collision, small ones don't, (but again smaller then their actual area to balance things).
All mobs need collision in combat, (and then involve said collision in how we fight the mob an so on, like allowing tanks/melee to block mobs from squishy's).
Collision used right adds depth to a game, over use makes it a pain in the a***, under use makes the game look and feel out dated, and well cheap.
Atm they have gone way to far in removing it for me (I do agree it needed some reduction from the original level for playability)
The game has lost far more then it has gained. :mad:
Yikes. I'm all for user friendliness and usability changes, but this is a half-assed, terrible solution. The correct solution would have been jump while leaving the collision in. Hopefully once they add jump we'll see a return of collision.
this is sad indeed.... if this is a pre-update for jump, then they should have waited until they added jump..... it is rather stupid to be able to run through everything. They should honestly just forget about jump and put the collision detection back.
But why SE? Why make the game look less polished than it already was?
Honestly if they wanted those fences to be a non-issue they should have moved or removed them entirely. It doesn't kill immersion or anything for me, it just seems like the wrong way to deal with the fences.
I'm starting to think it is.
After all, he's a video games journalist. Most people in that line of work would probably see this change and think it was extremely tacky and makes it so that the fences might as well not even be there.
So yeah, there's no way he could be serious about this.
While this will not make me quit the game or give any single fuck at all, i still find it pretty retarded unless of course there is hidden agenda like the jumping over animation being planned.
Most people in that line of work put functionality and playability way ahead of a few animation and clipping glitches. The good ones at least.
Logic dictates that having freedom of movement with a few animation and clipping glitches until those can be solved is way better than suffering from restricted movement until those can be solved.
There's nothing personal in wanting to see you put your money where your mouth is. You quite obviously demonstrate with any post that you aren't playing the game, and cherry pick the forums for more excuses to whine. It's very easy for you to demonstrate the opposite, though. If you refuse to, well, that's your problem, not mine.
Again, do you have anything to hide? :D
besides, you resorted to personal attack since the very start of your participation to this forum, time and time again, guess you were already "worn out" by then? You even purposedly mispell someone's name, which is a personal attack in itself.
It's massively funny to see you pontificate, though. Wonder what your next nickname will be :D
@synthesis: that's the default icon for horn and hand leves. Might want to read the patch notes next time. At least look at the pictures :D
When I read about this in the patch notes, I couldn't believe it! :(
So I went online, to La Noscea, and -
oh my God, my character just ran through a fence the same height as itsself!-_-"
I also noticed where you can get up and down in the landscape became completely random.
Sure, it's nice you don't have to walk around every little hill anymore, but seriously, at least you could just take a look at the minimap and knew where to get up and down.
Now the map is completely useless, because the lines showing where you could NOT go up/down are not matching the real landscape anymore. But sometimes you still can't get up, leading to my character rubbing against an invisible wall all the time until it finally finds a way up.
That's not improved gameplay, that's a huge step backwards >_>
I never even heard anyone complain about this, why remove collision detection?x-X
Pretty much the only thing people never really complained about was the realistic world Eorzea is.
No, passing through solid fences and jumping up rocks twice your own height without even a jump animation is not realistic.
Based on your registration date, I'm sure you've likely missed quite a bit lol -- yes people have indeed complained about:
"Objects and characters/monsters shouldn't block my path"
"I should be able to fall off and walk up any height cliff"
"I shouldn't get stopped running into someone"
And so on.
It's not improving it, but people are complaining for "improvements" such as this then when said "improvements" happen, they realize....it's not an improvement.