One of my favorite things to do in WoW was solo old dungeons to collect armor sets for glamour and other fun stuff. We also used to run our friends through for some gear.
Is there any reason why SE is not letting us do this?
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One of my favorite things to do in WoW was solo old dungeons to collect armor sets for glamour and other fun stuff. We also used to run our friends through for some gear.
Is there any reason why SE is not letting us do this?
Because then you can just solo dungeons to get gear thats useful for alt jobs.
/thread
At release Yoshi said he didn't want to use up those instance servers and slow down que times for people needing to do those dungeons for story line progress. Since then though, they have jammed all the dungeons into one system where they share all the servers, and there aren't nearly as many people needing those now for story progress, so the answer is probably either they don't think this is worth their time right now, or they can't figure out the programming to get this to work.
There are server stability concerns, among other reasons. Even when 2.0 launched, it couldn't handle the flood of story instanced content. I don't know if that'd be a problem now, but it's understandable that it's not a priority or much of a concern for them yet.
Level Sync. Which is a fantastic feature, it means lowbies don't have to skip dungeons like in WoW when they are levelling only to return to do what you are proposing in the OP.
I prefer the helpful level sync to the selfish solo dungeon mode.
Yeah but you outgrow the gear quickly anyway. No one takes the battlemage set seriously for it's stats right? They just want it for Glamours. There is no risk in queuing up for low level roulette and facerolling a dungeon. It's a waste of time and a very inefficient way of getting something for vanity purposes. The amount of 50s queuing to get drops for a vanity slot is far less I'd imagine than you're assuming.
There is no reason not to allow it.
I would very much like the party restriction removed for old dungeons.
Hell, even if I don't receive a reward. I just want to explore at my leisure, or even with just me and one or two other people for the heck of it.
Battlemage set will last you easily till you get your AF set, thats a lot of not needing to care about gear while levelling.
And glamours are as much of a reward as using the gear for the stats to some people, and the risk is the possibility of wasting time because the gear didn't drop, someone else won the roll, or getting a group of very new players and not even actually finishing.
Risk vs Reward.
Oh im sorry, this is the generation of entitled "ME ME I WANT IT NOW" players.
carry on.
No to things that turns MMOs into a single player games.
There is that grievance too.
However, this is one of those things where it's just a matter of time, but the question is how much time will be necessary for this game. With FFXI, for example, it took over five years for them to decide make the game where I could do things like solo Diabolos and trio Divine Might. Which DM was once an 18 man fight.
Queueing solo might be a problem, but this guy has already done it.
https://www.youtube.com/watch?v=pq393AwonLk
^ Scholar solo Amdapor Keep. About 1.5 hours long.
I'm sure at some point it will be possible. As someone mentioned above, right now might be too soon.
Wouldn't be surprised if by expansion time they open up most or all of the "older" dungeons to solo que.
Personally, I wouldn't mind it if it gives people more options to have fun, but I wouldn't do it.
Now TERA has solo dungeons you can do and it's pretty fun. I am new to TERA so I dunno too much.
You don't get gear drops or anything but it is pretty fun to explore and fight at your own pace. I'm also a Priest and it's fun as hell.
On here, I wouldn't like it because the WHM sucks balls when it goes to PvE play, and we don't get a AoE till 45 and the combat feels really slow
for me to solo anything, same with SCH, easier but meh...it's not fun, only fun to Heal here.
I'd like the instances to have lil' campfires too or resting stops, to increase your HP bar thing for a while like TERA does and sit, and eat your food for buffs etc.
[TERA uses charms or whatever lol.] Would be pretty neat though to look around the dungeons and probably find something hidden and stuff at your own leisure.
you're putting way too much stock in making it 'difficult' to gear up other jobs(if you can even call it difficulty). seriously that's so unimportant I cannot understand why you would care in the least about it. oh no I'm leveling slightly easier! the world is ending!
how do you feel about being able to do this at 50? you know I have a full set of leviathan weapons for classes that aren't even at 50. clearly SE needs to address this ASAP.
or not
oh so you would be fine if we could run these dungeons at level 50 provided we did it in a group?
He, rather than that, I'd like open world dungeons (like, going in the wanderer's palace or Dzemael Darkhold from the map rather than with DF. Complementary option, both would exist), with the possibility to enter with whoever you want (can go with 10 dps and no tank if you wish), and explore a more difficult version of it.
But seriously, every MMO I played before allowed you flexible groups (with max players set in stone though) and you could solo thing if you had the nuts/overgear to do it, so why not in FFXIV ? Why are we so adamant about it in FFXIV ?
Heh you're kidding me ?
One of them allowed you to equip every single piece of gear on every class. The only difference was the damage (weapon affinity by class) and the stat allocation (got stats every level to put on your favorite element, and stat caps before new points costing 2, 3 or more stat point were different per classes)
The others had usually only weapon restriction, with very few armor restriction. Because the drops were very bad, I give you that. But still you could do pretty much what you wanted.
On the other hand, I don't see why your point is relevant considering mine. It's just a if you said "I don't want you to be able to try solo T9 because you'll get T9 gear for all classes". (I really doubt anyone could solo any trial/raid anyway...)
I thought we were talking about dungeons ? Gear so irrelevant to end-game that it only serves GC's expert delivery purpose anyway ? Or maybe you're afraid that they'll get more GC seals than you do ?
Oh and btw, in those games, when you got gear "useless" because class or level restriction, you were able to sell it, something that FFXIV refused. because "people could buy their gear and it would not be fair" right ?
bad decisions can cause bad things to happen in the first place, just because it happened with LOTRO doesn't mean it will happen with any other game. I personally hated LOTRO anyway
replying to the post below me here because I apparently reached my limit ~rolls eyes~
a solution to this would be to add seperate servers for solo DF and slowly add the dungeons to those. ofcourse they would end up with a mess where people would have to queue up and wait but it would still be better than overcrouding the regular DF servers and causing instabilities in those
You used to be able to co-op Toto-rak in 1.0, it was one of the better ways to earn seals. I don't see a problem allowing solo dungeon runs, but then I also see the problem. Every active dungeon is one less instance in the queue, and if they let you solo as a 50 then noone else would be able to join in. If too many people steal instances for solo escapades you get what happened in the first month of 2.0. It's up to Square, really, to determine if the risk to instance server demand is worth it.
I am positive the gillies will find a way to abuse this, just like the beetles in WP for a while.
I have all 3 sets from Brayflox farmed with the current system. If you want the gear it is possible to farm it the way it is now.
Now if you want to solo the dungeons with the level cap on, be my guest, no problem with that. You can probably solo a few of the dungeon with the level cap, but it'll take you awhile.
But it seems to me what you are asking for is to be able to blow through the dungeon at Lv50 (and even mentioned carrying people through it), I think this is ridiculous.
This is a MMO, I enjoy playing with others... there's a lot of single player games out there if you want to play by yourself. I don't care what WoW is like, this is not WoW.
For every experienced tank or healer that decides to blow through the dungeon by themselves, that's 1 less tank/healer to help new players through the dungeon. Game would be some what unattractive to new players as they now would have to either out level the dungeon to solo it themselves or wait for hours in the limited pool of players queuing legitimately as it is much easier just to blow through it on a high level. Why even bother doing it as low level? This further removes the difficulty of the dungeon (not that they are that hard in the first place) and making all low level content worthless and boring for new/old players alike. Why even try to learn the mechanics or hell, learn how to play your job at low level when your friend can just power level you through it all.
It also cheapens the value of the gear, everyone with a high level can just blow through the dungeon and get the gear, they might well just add an NPC that sells you all the gear or hand it to you on a silver platter. It is not the dungeon you want, you don't give a damn about the dungeon, you just want the gear.
They rehash content too much for this... you never know when you will be forced to re-run that level 20 dungeon for the 5000th time to get the next relic.
PS - EQ had dungeons you could farm gear... it was a huge source of fun... even if it was for alts or selling. It was certainly a social element alongside xp groups.
I guess it is different here because everything is instanced.
I just think the real reason is it's still way too early to call anything in this game "old content".