- Checkboxes next to all names, so we can delete multiple names at a time
- Ability to select or unselect all names in the list to the above
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- Checkboxes next to all names, so we can delete multiple names at a time
- Ability to select or unselect all names in the list to the above
Yeah it's becoming a borderline chore going one at a time deleting them out of 200 total. I have to be watching a tv show or something just to do 50, because at that point i just want to watch tv and not go one for one removals.
Why is your Blist Full?
Clean out ones a week, the names that have been there the longest.
No issue with RMT.
I only had like 10 names to delete, and I did it well waiting for my hubby to do something.
(deleted) Should be auto removed from back list.
Accounts removed from system for RMT activates should be auto removed from Black lists.
However I do agree seeing how the blacklist should really be renamed to BlockRMT list in 99% of cases.
I remember playing MMORPGs before RMTs, Now I feel old.
Features to the blacklist, like selecting multiple people or rotating the first 20 names off of the list? Lol! That would be acknowledging that there's actually some kind of spam problem in the game!
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Great ideas.
New command:
/brmt
ex: /brmt <t>
Caputes last incoming tell as well as time, server and location and reports the user as RMT before adding them to your blacklist.
When they are confirmed as, and banned for RMT - they are removed from the blacklist. Thus, your blacklist remains only unbanned RMT you've reported (don't want to hear from them) or non-RMT you've blacklisted (still don't want to hear from them).
even just change the blacklist from blocking a character to their whole account instead would help alot.
don't hoard names
If you need space, delete the older names
If you want to delete names fast, use controller instead of mouse (no need to target the buttons with the mouse cursor)
I am deleting the oldest names. Why should I have the chore of cleaning out the blist so frequently because SE doesn't manage RMT better?
I have to add I do delete and try to keep 5-10 max in blacklist but I do forget and would be nice to check names and mass delete them. Also would be nice to have categories so you could move actual players you blacklist to it and remember who is who.
How much do I have to pay SE to make my blacklist capacity bigger?
That's what the suggestion is about, letting us delete the older names easier. Right now, clearing out the older names is a real chore, since they have to be removed one at a time, with a separate confirmation for each one.
A bigger blacklist would take longer to fill for the first time, but once full you'd still need to delete old ones at the same rate you're adding new ones no matter what the total size is. The only thing that would change is how old the oldest ones are. It's already big enough for the oldest RMT entries there to be gone from the game (whether banned or deleted).
What I'd like to see is two separate blacklists, one for RMT and one for people you simply don't like, and then for the RMT blacklist to auto-delete the oldest whenever it needs more space to add a new one. (And adding names to that RMT-specific blacklist should ideally be a side effect of the "Report RMT" right-click option we've been asking for since the game was released.)
Short of that, the OP's suggestion would be a big help to make managing our current blacklist easier. So I'd like it in the interim until a better blacklist system can be added.
Greetings,
Thanks for the suggestions! We handed off your feedback to the development team and they are currently looking into if this would be possible.
How about saving us the trouble altogether by auto temp-banning anyone who spams /tells to more than say 10 different people within a very short given time frame. If they get temp-banned multiple times, they should get flagged for perma-band if they're selling RMT services. Feasibly I don't think anyone is going to be talking to 10+ people at one time in /tells, so I don't believe it would be an issue for anyone who isn't auto-tell spamming.
Log in, delete 10 RMT, get spammed while deleting, add 20 new RMT
Camate, please check out Warcraft's report feature. Its available in public chats and tells. It adds people to a temp blacklist for the player who reports, but if enough players report a person, that person is more or less muted from public chats and tells temporarily or maybe until they log off and back in... I'm not sure exactly how it works. While I haven't seen it on my server, this also works to deter auto-translate spam. RMT don't use their accounts for very long so a temp mute would be very detrimental to them.
What? You're JUST NOW thinking about this?
I.. I have lost the ability to can what dffffffffff.
How about this: AUTO-BAN anyone who is black-listing from sending tells more than X times in X minutes. So spammers get off like 8 tells, and then poof, they're gone. And all the real players have to do is avoid tell-spamming everyone on the server. (I've never seen anyone do that anyway, but if a real player does it, they could get an appeal.)
And go after their actual MONEY MAKERS, since banning spammers is like putting a band aid on a bleeding stump after a limb is amputated.
While I agree that it needs to be easier to report, block, identify, and unblock them (it has been almost a year now), you should keep in mind that, if you report them, you're told in mere minutes that you can remove them from your blacklist. So, it's a good idea to not wait until you have 200 to start deleting.
I really wish there were two different blacklists at this point. One for characters that will be gone in not too long (RMTs), and one to black list people who are actually there to stay (FC recruiters, craft-level-burning sellers, etc.). It gets my eyes crossed to have to look carefully at what names I remove from the black list to make sure the shouters stay in it and the RMTs are removed.
Why would you stop what you're doing? With a controller, it's literally just four actions - select, up, square, add to blacklist. I can accomplish this between global cooldowns in the middle of combat, and regularly do. I'm guessing it's even easier on PC with a mouse, since you can just click the name directly from the chat window. I do this so reflexively now, I actually have to force myself to check and make sure a tell actually IS from RMT before I block it.
No, getting customers onto your blacklist is pretty close to as streamlined now as it's possible for it to be. Getting them OFF your blacklist once they've been banned is more of an issue, and that seems to be on SE's to-do list.
How do you know that they DON'T go after the actual moneymakers? They undoubtedly do. However, the spam-tellers are the ones people whine and complain about the most, and that particular aspect of RMT is what this particular thread is about. Anyway, the best target isn't the money makers OR the spam-shouters - its the BUYERS that really need to get the banstick, and I'm less confident that SE is targeting its own customers.
Some of the burden of dealing with RMT SHOULD be on the players. We're the ones who know who the RMT are. We're the ones who see them in game. There is no automated process that can identify RMT with absolute reliability - and boy do players get pissy (and justifiably so!) if they get mistakenly targeted as RMT and banned.
For SE to have the kind of insight into RMT that the players do, they would need to have staff doing nothing but playing the game around the clock, on every server. That is NOT a good use of revenue that could instead be put toward developing and improving the game.
SE has generally the right idea on how to handle RMT: Identify the money-makers and money holders and subject them to periodic mass-bans. Give the players an easy method to blacklist advertisers, and ban them periodically as well. Do not implement automated policies that have a reasonably high chance of targeting legitimate players, or that can be abused by players to harrass other players. Do not implement automated policies that hinder enjoyment of the game for sections of the population (such as banning /tell ability for new players).
There's certainly room for improvement, and by the sounds of it SE IS listening to player feedback and working on implementing ideas that they feel are workable. There are no perfect or obvious solutions to the RMT problem as a whole, though, whatever players on the forums say to the contrary.
Also... an unlockable blacklist achievement, title, gear, & minion.
would be nice if you have a check box... similar to when you goto the chat tabs you have the ability to check each one individually, check all at once or uncheck all... would be nice if this was an option in blist list <3
also ban the whole account and credit card holder not just the user name
Another thing I would like to see even is a XXXXX YYYYY (5 days)
Knowing most of my list can be deleted every week after SE cleans up RMTs.
I'd be happy with a temp blist that got cleared when I logged out. That should allow me to blist any RMT that I come across in my play time but not fill up my actual blist since most of the time the RMT don't last more than an couple hours on my server. I've left myself logged in all day before while afk and I'd get at most 4 tells from the same person.
You are absolutely right. It should be. HOWEVER, SE needs to give us better tools than stopping everything to fill out a report. A simple, automatic, system where we right click on the name and select "Report for Spam" that generates a quick report to a designated team is the answer. It's what is done everywhere else, it's clean, it works, and we don't have to "manage" our blacklists on a daily basis like some masochists in here are suggesting.
If you truly believe that SE has EVER had the right idea on how to handle RMT, you must never have played mmos before. There are far better systems in many other games and SE really needs to stop *not* doing things just to say they are different than *that other game*.
The whole reason we all have blacklist problems is because of RMT. Why attempt to improve the blacklist when we could fix the underlying problem instead?
All Square has to do is create an option to Report RMT Advertising that is just as easy as Blacklisting, then automatically freeze accounts once they reach a certain number of reports. Every spammer would be frozen within 5 minutes of implementation of such a system.
I'm certain, because there are SQUADS of:
- max-level players without a GC.
- with only ONE max level.
- ZERO levels in anything else.
- With similar names.
- Or garbage names.
- Always grouped.
- Always in the same areas.
- Disappearing and reappearing.
- Wearing ONLY-green-level crafted gear.
This is industrial behavior, not gaming behavior. Running instances, the one portion of the game that gives halfway decent gil. Apparently running with 4 THMs, or occasionally BLMs. I'm not taking about one multiboxer, there are SQUADS of these- 20+, and those are just the ones who are between instances.
And when reported... nothing happens. It's like they just ban the throwaway accounts and enjoy the money from players, players buying gil, gil farming accounts, and gil storage accounts. And they occasionally claim to ban a few, just to keep up appearances.
I may believe otherwise when the prices rise and blacklists don't fill up with spammers. Or not, since I've given up. I just wanted to see if I could still post on the forum. XD
Know what's pathetic? The forum has better anti-spam. I have to split posts and wait 30 seconds.