I think more people would be more motivated to do the quest if:
1) Atma drop rate increased dramatically
2) Book grind instead of 1500 myth to 900 myth
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I think more people would be more motivated to do the quest if:
1) Atma drop rate increased dramatically
2) Book grind instead of 1500 myth to 900 myth
1 - increased drop rate would allow lucky players to finish even faster = more QQ from unlucky players.
2 - seems reasonable.
If the grind portion could just switch to a static grind I.e. 50k GC seals per ATMA that would probably fix it.
I do agree with something like that. I've seen a number of responses to that go along the lines of:"But then you can grind it on any level." Though that could be solved by making the item purchasable ONLY when you have a zenith weapon equipped. While yes, you could farm for the first one or whatever before you have it, the cap on seals would prevent you from farming any more. I think the idea of a set goal is a lot more encouraging than "Hope for the best."
Edit: I should add, what I was getting at is preventing the ability to farm for the atmas BEFORE you obtain your zenith weapon. I still agree that we should be able to farm fates on any other job/class/level. The main selling point of fates is experience. You take that out of the equation and it becomes virtually pointless. I think most people are quite dissatisfied with this current system because, as many have noted before, if you don't get an atma, it's essentially just wasted time.
You know, I don't want to throw a wet blankets on players. I do not think they should increase the drop rate, I do not think they should decrease 1500 to 900 myth points for books. I believe it is fine the way it is. If you work hard and Determined to get the Atma's even with the horrible drop rate(luck). I'm glad they make us work hard for (at least something instead of giving us a golden spoon into our mouths). I farmed 3 sets of Atma's weapons in a week from a small period of time. I am disappointed that Yoshi did not implement Novus at the end of April. Cheers for players, who want items to be feed to them.
Sincerely:
Queen Kanti of the Ladybugs of Excalibur
I got my atma weapon in 2 days which is not bad. That's 48 hours non stop. There are people out there that go to work get home and have a couple of hour to play. If the rate drop is non existent this people are gonna be "farming" for weeks. Or specially for those Fates for books that take 3 or 4 hours? They gonna miss out big deal on this. The rate drop needs to be amended.
Let's not forget this is to make the make more balance for everyone. Or course not much for those who live under parent rules and don't pay any bills and have all the time of the world to farm.
A couple of words: Pay to Win.
[Solution:] Let us gather Atma in FATE's regardless of job/weapon as long as we have the quest accepted/completed.
I could have (and would have) leveled 3-4 jobs from 1 to 50 through FATE's alone if that didnt make the current chance of obtaining Atma zero. I would have a goal to aim for then atleast, and if i wouldnt get any atma after 2-3 hours of grinding, atleast i would have gotten some jobs leveled up in the process so it wouldnt have been a total loss. Right now you HAVE to be on a Zenith job with a Zenith weapon to get any :/
Readjust the current atma system PLEASE! At least to a system that not luck base and unforgiving.
Paragon's Gown Here I come.
But seriously the Atma needs to be fixed. I know it was intended to increase ppl doing Fates but its turned into mind numbing experience.
The unfortunate part about ATMA is simply: it's not fun.
In fact, it's the opposite of fun. It is a negative experience. Players play the game to have fun.
I know people who have been grinding for a week to get 1 atma drop. It is getting to the point where it's infuriating them. I was able to grind my ATMA out in a decent amount of time, but it doesn't change the fact that I feel for my friends that are having issues with it.
I agree that the atma drop rate needs to be increased and the cost of the books should be lowered.
It took me 6 hours to get my first atma, and 3 days total to get my last atma.
Should never have been like that.
While it would be harsh to those who have already obtained many atmas, I do agree the drop rate should be adjusted or other alternatives be introduced.
For those who play together, the drop rate can sure separate friends. One could get it on first drop while the other is there for the next few days.
My wife and I love to play this game, but she has been stuck on her last 2 atma. She has farmed 3 hours a day for the past week while I have already gotten through a few books. She has now lost a lot of interest in the game, and I have no idea if she can find anything fun to continue playing much longer.
I got a friend trying right now for 3 days nonstop and only got 3 atmas... This needs sorting out ASAP
I have 8/12 ATMA now. Yes please only increase the drop rate during certain times of the day or increase it across the board. The myth point per book is fine
A nice solution to Atma's is putting it in guildhest dutie roulette.
One a day with a random Atma.
I don't still don't see a problem with Atma, its all luck based. Back in the day of 1.0, People would spend hours/days/weeks and hours of farming dungeons of Cutter Cry and Aurum Vale for a single piece of Dark light gear that was the best. Another example, Hamlet Defense, spending hours and hours of trying to get a base item for Relic or a Rare headpiece for DoL's. The drop rate was massively horrible, extremely rare however It was fun. I understand about "friends, family have to separate" Its life. You have a Tell system, Linkshells, Free company for conversation so you won't be [Lonely]. Its a game, no need for golden spoons/silver spoons. Pay to Play not Pay to Win. :)
I'd rather farm another 12 atmas then every do Brayfox again....
There are plenty of items that require an end-game oriented group to achieve and take plenty of time to learn. You are comparing this game to it's 1.0 version, which was failing. To get ATMA on all your classes would take an inordinate amount of time. Most people stop at one and never look back because of how tedious it is. A community looks at it's player base's needs and adjusts when bad decisions are made.
It's a game indeed, and games are meant to be fun. Introducing a quest line like the Atma weapon isn't challenging or "difficult": the new letter from the producer talks about the "difficulty" in obtaining Atma, but the entire problem is that it's not difficult. It's easy. It's just incredibly tedious and involves going through the same motions over and over again. They gave us more experience from dungeons to fix FATE grinding tedium, and now they want us to go back to that.
The Atma system is flawed, and doesn't have a clear direction. Who is this even meant for? Hardcore players who can beat Second Coil have better options. Midcore players who can farm Leviathan EX have a much less tedious alternative. Casual players who only play one or two hours a day? Please. By the time they've got an Animus weapon, we're rocking patch 2.6.
I do not believe it is flawed. before this patch, casual players were able to get i90 gear, relic weapon and zenith weapon with no problem? however to make atma a luck base. Flooding SE with complaints because causal players can not get it? If you work hard you will get it
I do not agree with that statement that 1.0 was failing due to the "hard work" putting into the game. Not many players survived, however. I apologize for their misfortune of 1.0, i do hope their 2.0 experience is better. If this game was built on easy, whats the point of playing a game. Would you play a game on EASY mode instead of NORMAL or HARD mode? I'm done with this topic and I hate posting (felt irritated from players who cry over luck base) Just give the players a silver spoon and golden spoons! Pay to Win! Goodluck
you say to work hard and you will get it. you dont have to work hard at all. you just have to go into mind zombie mode and not ENJOY the game for that 40-50 hours of grind. myself i am going to just grind levi ex for my weapons till they increase or make different ways to get atma. In all honesty they should have made it a boss drop from dungeons AND FATEs. more people doing either is the best way to go IMO. that way they could even keep the current rates/prices as you could do dungeons gaining everything else needed to do those.
1) Set the atma drop to a certain fate in each area.
2) Drop the cost of books to at least 900, or lower.
Going around with a random atma drop is so aggravating. I've fated with people who get their drop within one fate, and it takes me 20+ hours. We can focus on doing the dungeons more if you remove the aggravating fate grind. I am not having fun doing this quest. The purpose of the game is to have fun, not want to throw your controller across the room. Making a level 50 character do fates, which are intended to earn experience, is pointless. We are wasting time while we cannot use the experience gained.
At the same time you are having level 50 characters obliterate level 2 fluffy thing fates, so that low level characters cannot even get to them in time. It is not doing a service to low level toons who want to use fates to level. I suggest that you offer the availability to fate under a lower level class on that character to do the fates, and actually use the experience gained during the fate. This way we can advance our character instead of bash our heads against a wall for hours.
I really like an idea of maybe after a certain amount of fates the drop rate will increase a percentage until you finally get one, and then reset and repeat. Makes the unlucky actually feel like they're accomplishing something at least. Although honestly any improvement would make things so much better.
This is a good solution. Hope they listen
Some people are confusing working "hard" to get it and they missing the whole point. The atma system and myth collection fvor books are unreasonable. Especially sitting for 4 hours for one of the BOOK fates to pop up is NOT "working hard". Just comical
Drop rate increased + 900 per book sounds good to me
Good solution above or just set it to 100 fates per zone per atma take rng out completely
This way
A. you have a set target
B.you can group up and get atmas at the same time
C.every 1 has the same amount of "work" to do
ATMA is NOT hard work... it's boring non-work. It's mindnumbingly boring. I've mostly given up on ever getting an atma weapon(3/12 after probably 48h of trying). Only reason I do fates anymore is to get GC seals for engineering manuals. I can't level any other class with fates(not that I only use that at all) but this would help give it dual purpose.
My time is limited as is probably a lot of thores with work and stuff to do. I still manage to clock a decent amount of hours to do a lot of things but never enough to do everything I'd like to do(I hardly ever touch beast tribes quests simply because by the time I'd get to them someone would want some help on some more fun run).
I put perhaps... 100 hours total into FATES (my achievements went up 1300 fates) for my 12 Atma. Put into perspective, an 8 hour grind per Atma perhaps isnt so bad. It's not much diffirent than having to run 20 dungeons for your points to buy something.
Looking back on it, it wasnt -that- terrible of an ordeal. Sure, i hated how some people collected all 12 in a day, and other people still dont have any. But for all we know the people who have been taking a month with it have only done 5 one-minute fates a day or something similar. It's random, yes. But it's quite doable. When my weapon is finished and i have to work on another one, i dont think i'll really mind doing the grind all over again (although i'll be a bit less fanatical)
The books however, yeah, 1500 per book is a bit much. Especially considdering you dont just get the stats, you are buying tasks to accomplish with those 1500 points. You still have to manage to complete the tasks (which isnt easy).
You cant just expect to put 5 minutes into it and get an Atma. It's easily an 100 hour investment. If you decide to spread those 100 hours out across 50 days, or go 4-days straight for your points that's besides the point. The time investment seems solid, and any sort of nerf for what can only be seen as "casual content" would be an absolute shame.
All in all. The grind was good for this Atma Weapon. I liked the level of commitment and difficulty. Everyone can do it, if you spend a few hours a day or many hours. You will get it eventually. Just the 1500 Myth books are bit steep.
You're easily looking at 270 Hardmode Dungeons of 50 Myths each. Even at 10 dungeons a day that will still take a month, most people dont do that many even (i myself do maybe 3 at most so i'll take 3 months). And then you still have to accomplish the 9 book tasks.
rng fate grinding is the laziest and most bs thing i have seen put into a video game. rng = you may never get it.
For Atma, there should be a protocol, where you can obtain it under 2 conditions:
1 is RNG
2 is when X amount of FATE in the area is completed while using relic, Atma will be granted regardless
I don't mind it being a bit grindy, but the whole RNG aspect of it is just way too painful, especially for the casual player. A couple of hours of atma farming for a "chance" is no fun at all. I think at the very least a set goal it would have been better, do so and so amount Fates, even if it was a large amount needed to be done at least it would feel like progress. Sure they have other weapons out there to be able to obtain, but im in a low pop server, hard to get a static group together and a regular group for like Leviathan XM can take 1-3 hours to put together...so ya...not enjoying it much lately. :/
900 myth sounds reasonable. Having to do Bray HM For 3 hours (6 mins max each run plus repairing plus the loading time) to get all the 1500 myth is a mission I'm not prepare to do again. And that is not "hard work" totally unnecessary specially for a weapon that is at the same level as Levi exchange. Animus should be at least ilvl 105
Don't get me wrong I truly enjoy doing book missions as in the killing needed mobs doing leves and chosen dungeons BUT this 4 hour waiting for Fate to pop up and on top of that need to grind 1500 for hours kinda takes the fun away in some respect.
8HRS OF FATES for me and no stat boost? That isnt acceptable. I will be glade if they increase drop rate.
Maybe have it where the price on the books are lowered, or in a sense, you "still" spend 1500 myths on your weapon, only it's divided up. A portion would be used to get an item that allows you a temporary increase of luck obtaining Atma.
As for the actual statistics for it, I can't be certain how it'd work. But lets say on average, it takes a week to get 1 Atma. This boost cuts it in half, but for a limited time, like a couple days. People have lives outside the game, be it work or school, gotta keep it fair.
And to make it interesting, make it carry an expiration, so after a day or two, its unusable, so you would have to get a new one. But to avoid people stacking on them, put a delay on it, give it a 24 hour limit after it expires.
I'm sure this particular idea may have kinks in need of working out, but it's a start, right? At least it'd give somewhat of a new twist to the idea of Atma hunting, and may even make it enjoyable like it should have been to begin with.