Do you think players should have Personal Limit Breaks
1. YES
2. NO
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Do you think players should have Personal Limit Breaks
1. YES
2. NO
If we get that, it will make everything too easy so I vote no.
No. I like the party acting as one.
Nope.
Wouldn't that just become basically an ability that has a long cooldown? Sure you can say it's different because the length of time it refreshes my differ but the effect is still the same, a gimmick on what already exists.
I'd say Yes if you are in a party of less than four people, might make boss Fates not suck as much to do on your own.
I think it would just create another reason for someone to prefer one DPS over another to make easy content easier...so nah..I pass.
No thanks.
Yes, it's ridiculous and boring to only ever see melee dps use the LB. Each job should have a separate and unique LB.
Why would anyone need personal LB? For FATES?
You want to make the game so that it is 100% solo experience?
It is a NO vote for me.
MAYBE for certain solo events, but for a party no.
I would absolutely LOVE to have individual limit breaks. I have been thinking that since the beginning. It would be awesome.
It would be nice if in certain scenario quests you had access to a special limit break , like in the pre airship pass fight, or that one in Coerthas against the guy, won't say who incase people haven't got that far
But outside that no, solo play is already incredibly easy without making it even easier
I wouldn't mind it if it where a situational thing that required certain criteria for activation. Like 3 people die in a fate and corpses are still available, a summoner gets a phoenix summon to revive the corpses in the area. Something extremely powerful, but very rare while specific to each job. And it was not available while in groups.
No. As Yoshi previously stated, it'll just be like every character has one really long cool down ability, which defeats the purpose of the limit break in the first place.
Instead of having a personal limit break, a better suggestion would be to have a different random visual of a limit break that ultimately does the same thing. Maybe unlocked by doing a quest or something.
For melee: Have the normal buster sword LB. Have a long whip that is all orange/firey too, spinning whippy actions. Something unarmed but very visual to please the non-weapon wielding classes. (I really don't get how a monk for example that doesn't have any expertise on 2h swords can wield such a deadly weapon!)
For casters: Meteor. Storm. Earthquake. etc.
For Healers: I always wanted Hydaelyn's aoe heal/mp regen stuff that you see in the ultima fight, something similar maybe? Same effects as the current one though, heal, heal, raise.
Tanks: I'll edit if I think of more.
Not personal, but job-specific yes.
Or at least create a Support variant that's different than Healer LB.
I vote yes.
I enjoyed the variety of "limit breaks" that ffxi had in the form of 2-then-1 hour abilities & the skill chain/magic burst system.
<Renkei> <Can I have it?>
Not necessarily, they could be smart about it.
DPS gains Limit by dealing damage
Tank gains Limit by taking damage.
Healer gains Limit by healing damage (overcures are ignored for this purpose).
It has potential to add an interesting dynamic to the game if it's used properly, but I would like to see them become a bit more special than just "Random DPS deals extra damage". Here's a few ideas off the top of my head for how it could be used more dynamically.
White Mage: Greatly improve magic defense for the party for a short duration.
Scholar: Consumes all Aetherflow stacks to grant a stoneskin effect to the party. More stacks = stronger effect.
Paladin: Reflects a portion of damage received back to the attacker.
Warrior: All physical attacks on you have a 30% chance to restore HP instead of dealing damage.
Black Mage: Reduces the enemies magical resistance.
Summoner: Marks an area. Avatars within this zone gain 20% extra damage and resistance. Enemies in the area take damage aspected to the avatar element.
Monk: Gain positional benefits to skills automatically. Additionally, all positional benefits are doubled. (eg. Twin Snakes deals 180 potency instead of 140 since it's a +40 increase)
...I could probably go on, but you get the idea. I just think there's potential which is being overlooked. They don't need to be overpowering, but they can be included as a nice enhancement to what we already have.
Edit: It doesn't need to be called a 'limit break', but I do think the concept is pretty cool.
i say yes only because it would open up the possibilities for even harder battles. Imagine a battle where multiple players had to use a lb just to survive let alone beat. Plus i like the idea of combo limit breaks that would require teamwork and coordination.
yes coz the only ppl who use it is dps...also bards is stupid lol...
surprise at the amnt of no's since back in beta forums
lots of ppl would love a seperate LB. o.o
i think it could be something like FFXI 2hr ability nothing great but useful in a bind and yes i know we have stuff like those like hallowed ground but something a bit more but not much more
That's essentially the same thing as a limit break on cooldown. DPS will always have an average/consistent number during the fight (with small gaps for mechanics such as conflag or divebombs), heals will always be around the same unless people are bad at dodging. That would always lead to the LB filling at the same rate. As for tanks getting limit from taking damage, that would defeat the purpose of them using damage mitigation cooldowns, but I digress.
Regardless, they'd all build in generally the same amount of time unless your play style drastically changed... which basically makes them on a global cooldown (since on average it would always take the same amount of time to charge for any given battle).
I guess we just have a difference of opinion. /shrug
Definitely not.
yes
Paladin LB is useless wouldnt mind using it just for the hell of it
I say no because it would overkill the game.
No. Just no.
If it's get implemented, to make it not OP, they'll have to make LB much weaker than it currently is.
And the result is:
When you want to single LB the BOSS, it cannot do as much damage as now because you'll have a mix of melee/caster dps, and caster LB cannot do as much damage as melee.
When you want to area LB a group of things, it cannot do as much damage for the same reason.
Healer LB will just become a Medica with no MP cost. (party raise will be too OP)
Tank LB can no longer able to save you in fight such as Ultima's orbs.
For dungeons, no. Out soloing/smaller party, yes.
I'd rather each Limit Break just be more unique, though.
I don't want to use a Buster Sword as a Dragoon. :(
I want something Dragoon related.
How remove Limit Breaks cause they are not needed. They are just novelties.
Yes.
The current Limit Break system isn't even being used to it's full potential and for Full Party fights such as primals and coil its main used is by damage dealers only rarely ever by healers or tanks even when there's a possibility for them to use it and help prevent a wipe/reset.
I don't remember the amount of times in turn 1 I've had to spam HEALER LIMIT BREAK and be ignored for nearly 2 minutes of kiting caduceus and have healers and bards say after those 2 minutes say "I don't even put the LB on my bar".
It's only spiraling down as only being viable as a "damage" mechanics there's no diverse use for it. At least with individual limit breaks more people would get personal gratification out of it.
I really like the idea of it being a shared resource so no.
No thanks, I think the LBs work great as is. The only exception is ACH/BRD. Maybe they'll get a new LB when we get another physical range class added to the game. Asof right now, people would flip their lids if ACH/BRD had their own LB and everyone else had to share.
NO NON ONNONONONONONONOONONONONOONO
Stop asking for personal limit breaks people. All it will do is give people more reasons to not think before using, not to mention that there are fights that have mechanics that will punish you for DPS being to high. Having personal limit breaks will just give people more capability to troll those fights.
Not this topic again...
Sadly we dont have BETA forums any more, but there was a really great discussing with good pro and con...
However, the time to change the whole programming was too short, so SE just thrown their thing into release...
I still have hopes, but, well... its their decision after all.
I say yes, but have a 2 hour cool down, OH WAIT THAT WAS DONE ON A BETTER FF GAME.