So far I've liked:
- UI-speed increase (but still leaves a lot to be desired)
- Crafting UI improvements
- Introduction of new mobs (puddings, diremites, moltlings, great buffalo)
- Some new gear
- NMs
- Peach Confetti
umm...
Anything else?
Printable View
So far I've liked:
- UI-speed increase (but still leaves a lot to be desired)
- Crafting UI improvements
- Introduction of new mobs (puddings, diremites, moltlings, great buffalo)
- Some new gear
- NMs
- Peach Confetti
umm...
Anything else?
Aside from the stuff you've listed...
I liked the easter event! And...
The music being turned off in Thanalan sometimes? That was cool for a bit.
Hail, cousin!
Gear durability fix and increased sp gains on more difficult synth attempting for me.
Adding to the list in the OP:
Normalized SP gains
Item search in Market Wards
Repair Icon/Mendor's Row
Easter Event
Targeting Improvements (Although I still think they could work it a bit more)
Side Quests (Yes most are pretty dull, however some are a bit interesting and do offer something to do)
I like how the game doesn't crash randomly anymore... oh wait it still does >.<
There's lots of new quests with rewards nobody needs :D
But at least the texts are interesting... if you play a modern mmorpg to read texts :/
getting rid of random SP gains
all the UI improvements
introduction of mini NMs
Side-quests had potential but they're too damn short, give crappy rewards, and aren't repeatable.
Oh yeah, it was kind of irritating getting zero SP sometimes. The repair icon too, was welcome.
Personally I disliked all the sidequests I've done. They're dull like you say. And I wouldn't miss them if they weren't in the game.
And as far as targetting goes, I'd just like to be able to click through my name with my mouse. One of these days...
Oh I liked when they gave mob an actual level rank instead of some stupid color/shape crap.
I love aggro icon, mostly because it rages few people. :D
Now out of all these changes everyone likes, how many of them were implemented in a way that you didn't expect. Even though they were good additions to FF14, do you feel they are up to snuff with how they should really be implemented into the game?
Lastly, what still seems dated or amateurish about FF14 that will need to be improved if FF14 wants any kind of respect as an MMO?
1. Sped up UI
Could still use a lot of improvement. Still don't see why they don't just make input client-side already.
2. Hardware Mouse
Oh yes... Oh yes, yes.
3. Search function to Market Wards
Yeah, this was a huge improvement for me. Didn't have time to sift through every single retainer.
4. Level indicator
Don't care much about the aggro icon, but the level indicator was huge for me. Mainly because mob levels are mixed throughout the maps and it was annoying to hit something that turned out to be 45749834793 levels higher when its identical twin was the same level as you.
5. SP gains
Not much to say about this, except that it's been improved a LOT.
The only one I can think of that significantly had an impact on the game-play was the addition of hardware mouse with faster menus.
Other than that I can't even think of as big changes. Still feels exactly like in alpha days.
Maybe because the aggro-indicator actually impacts gameplay, so in order to remain competitive you generally need to have it turned on. The aggro indicator is so bright and gaudy that it stands out like a warning-beacon more than a warning-indication. My problem with it is not only that I do need it turned on sometimes when I'm in certain areas but also that most players will need to turn it on too, thereby destroying the beautiful landscapes by adulterating them with such hideous symbols.
Why make such pretty landscapes if you're just going to put red symbols all over it.
/shrug
If it's there there hardly is a reason not to use it. Choosing a difficulty in a multiplayer game is not as simple as in single player games.
I would have turned on this marker on for XI too but I'm really grateful that it was not in that game because of the exciting moments the lack of that icon created. It just wouldn't have been the same game with it. It wouldn't have fit the theme of adventure and exploration in that game. I don't know yet what XIV's theme is but it certainly isn't either of those 2.
The agro icon makes it easier to "stay competitive?" really? who exactly are you "competing" with?
Well, if you don't like seeing it turn it off. If you can see the icon, you can see the mob. If you can see the mob, you see what type of mob it is. If you know what type of mob is in front of you and you know which mobs aggro and which don't, how does seeing the icon change anything?
cacutar jack's helm he drops.
What changes I liked so far?
- They got a new dev team.
- They are actually fixing stuff.
- They are actually 'trying' to listen to the players this time, instead of making look like they are and not doing anything about it (old team)
- oh in-game... they added sub-quests...