If i90 is going to be "The new darklight" as so many people are claiming then I want to see 4 man content that reflects that, no more Hard Mode Dungeons that are just 50 Shades of Amdapor Keep gear.
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If i90 is going to be "The new darklight" as so many people are claiming then I want to see 4 man content that reflects that, no more Hard Mode Dungeons that are just 50 Shades of Amdapor Keep gear.
I could be wrong here, but I'm fairly sure I remember seeing that the new Hard Mode dungeons would be dropping ilevel 70 gear because the Myth cap was going to be lifted, and the other tomes were going to be used to cash in for the Myth tomes or the new ones that we were going to be getting.
In essence, if you're doing the ilevel 60 dungeons, you're going to be wasting your time because there will be several dungeons that will be giving ilevel 70 equipment.
I would like to see more 8/8 dungeons so I can play with more than 3 friends at a time....
The new dungeons drop Darklight (i70), AFAIK the current dungeons will drop trash gear only good for turning into the Grand Companies.
tbh New Sirius isn't going to be any less "difficult" it just increases your ability to roll through the first boss rather than actually dealing with the mechanics. I imagine the new dungeons will be on-par with PS, however, they probably won't have as many HP % based mechanics since apparently no one can turn their brain on for 5s in a 4m dungeon and only want to DPS the boss until it's dead.
I don't see why they couldn't just add a Light Party version and a Full Party version for later dungeons. Personally I hate Full Party and Alliance stuff - and very, VERY rarely do them - but I know others who live for that kind of stuff. No need to punish anyone for their specific playstyles.
http://forum.square-enix.com/ffxiv/t...=1#post1911521Quote:
GW: You mention that Sirius was too hard, but for new dungeons that are planned for release in every patch, like this Sirius and hard dungeons, how is the difficulty set when making these?
Y: We think of these as place where you can farm.
GW: So it’s somewhere you can go once a day without worrying too much?
Y: For example if there are drop items, there is gil, and if it’s for second character, you can use the gear drops from there, also it’s one of the options for collecting Allagan Tomestones so it’s set up to be used with the Duty Finder. You can match through Duty Finder and as long as you know, understand the strategy you can run through them without much trouble, at start it’ll take about 40 minutes but once you get used to it you can run through them in about 20-25 minutes, we have it set so it takes about an average of 30 minutes.
So when you go with that, the boss difficulty for Sirius was too hard. The hard part was that the healers needed to constantly keep everyone HP topped off or they will get charmed and couldn’t control, it was hard to tell it as well. Then you got the trash mobs and the boss charging through at the same time, all of this coming at the same timing so for that one it brought out the bad personality for the person who was in charge of that dungeon (laugh). For that place if you take away the amount of waves, and lower the hit points on the trash mobs, and take away where it stacks, it should get much easier.
For Sirius’s boss, you had to clear every step to clear the boss, and there wasn’t much freedom. When you compare that to the amount of tomestones you can obtain, and amount of time it needed for clear, it was too much, the logic is there and it’s good, but there was a mis-match between the dungeons goal and difficulty.
I asked the exact same thing sorta. Why can't we have 4man and 8man dungeons? Why don't we have 8 man dungeons that take you on an adventure and exploration while keeping it doable for 8 players. I think the current 4 man dungeons would need to be made longer not harder to satisfy this requirement. 8 man should take longer to clear than 4 man and because of players time maybe that's why we don't have any 8 man besides ultra fast coil for 1 hour and face roll ct for 30 minutes.