like aion and wow, i really liked rest xp that u get when u r not logged in for certain hour. gives player to catch on others. how about it.
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like aion and wow, i really liked rest xp that u get when u r not logged in for certain hour. gives player to catch on others. how about it.
I've never heard of this before.
So they reward you for not playing?
You know, like Surplus, only in reverse. ;)
*ahem* Now that I'm done being a smarty britches.
He's talking about rested exp. Here's how it's done in WoW:
http://www.wowwiki.com/Rested
You can look at surplus as being a bonus sorta... if you do not play for awhile surplus goes down there for your sp goes up.
So technique if you put it in perspective. Rested Bonus is the Maximum obtainable SP. These are times of strait killing
WoW/Rift Rested bonus 200% (100% Possible Max XP gain) = last 20mins
FFXIV Surplus 0 100% sp (100% Possible Max Sp Gain)= last 3hrs
Time it takes in WoW/Rift to get to 50% sp: No Bonus XP 100% xp (50% Possible Max xp gain) = 20mins
Time it takes in FFXIV to get to 50% sp:FFXIV Surplus 5 50% SP (50% Possible Max Sp gain)= 1800 Mins
So if you look at the real Changes, FFXIV gives you around 1,780mins more Rested Bonus then most the mainstream mmos... just they do not call it "bonus".
It is the whole perspective things, both games are technically taking away 50% of the sp. One is perceived as a bonus, one as a penalty... but in reality they are both the same thing a 50% reduction in leveling over time.
you log off for 1day you log in with 200% more SP but there a amount of hour it can last
Do away with a penalty for playing too much and put in a benefit for playing too little.
Staying logged out in a city/hamlet for 48 hours will give you 1 level's worth of double exp.
Perception is a powerful thing though. Nobody complained about the exp rings introduced into FFXI which made it easier to level up in short bursts, but the howling is pretty consistant in FFXIV when it comes to the surplus/fatigue system.
SE should have just reworked the whole fatigue system as an exp/sp bonus and players would be cheering the idea rather than complaining about it even though the exp/sp gains would be exactly the same.
Easier yet, we could have players that were actually smart enough to realize this and stop whining... (but I'm dreaming big here)
Yoshi will like this idea because it's from WoW.
I really like this idea. I don't like the idea of punishing players that play too much, it just sounds bad. I since they are getting rid of the current surplus system (I think?) they should add something like this. To give it that Final Fantasy feeling it should be a part on the outside map with a Cottage or Inn, a few quest, and a basic shop. Of course you will become rested in a city state too :).
Perception is everything. You could say the same thing about the durability/repair system.
dont need it wea already have in guild leves "guardian favor"
This thread sums up everything that is wrong with MMO's today.
Ridiculous.
What's wrong with MMOs today? That the community is so hopelessly ignorant of the genre that they needed someone to explain the terms rested bonus for them?
To me, that's the problem. That's the problem right there!
FFXIV players don't even know what's out there! No wonder they are so happy with the total and utter drivel SE feeds them or, rather, leaves them salivating for.
The surplus system we have now (which is to be done away with) is kind of the same as what WoW has.
When Blizzard first introduced the system in late beta it was not worded as it is today.
Instead you had normal XP during what is now the rested xp period, and suffered a penalty outside of it. This naturally did not go down well with testers, and the system was taken offline, and basically re-introduced with a different wording.
It is all about giving it a positive spin, very few people enjoys being penalized while playing a game.
Give a mouse a cookie...
If any kind of "rested XP" concept makes it's way into 14 I really hope they add it in a way which holds true to the Final Fantasy style. Those of you who played 11, at least from 2005 and on, will remember the [Emperor Band], [Empress Band] and [Chariot Band].
Something along those lines, but with a new and inventive twist, would be very nice.
Well we have something -sort of- like it. Guardian's Aspect!
WAR did this too. I wouldn't mind them doing it. The buff didn't last long so it's not a bad thing.
Though it is a good idea when the level cap gets higher i dont believe something like this should be implimented early on. its really not that hard to level up that you need assistance when you are logged off. you should not be penalized for playing too much, and you should not be rewarded for playing less. you should be rewarded for playing, and earning it. that is where your sense of accomplishment comes from, and that is what makes games rewarding.
All they need to do is abolish the surpless exp and I'll be happy. Hell I hardly ever hit it, but it always sucked when I did.
believe me when it was asked originally if se had said that is was against the rules to do so i would have not been doing so. as long as they allowed it and they said it was ok to do so i was within the rules to do so. they are moving away from it and that i do understand. i am not happy they haven't really replaced it with anything, yet, but i am sure that will come eventually.
to me leve failing over completing was a way i was able to party with my real life friends. i have 3 of them in game and they only get to play a few hours in the evening and it was the way we were able to party together. as long as the leve groups are replaced by another viable group event to be able for them to see results in a few hours i am happy.
i would have preferred to have every leve give around the same sp and allow them to all be available every reset. i failed because it was the way to keep myself and my static group together. if i could have chosen different leves every reset and them choose the same ones i would have been more than happy to complete them. the keeping the group together for saving time was my only reason for supporting the leve failing method.
leve failing over leve completing to me is no different to grinding raptors compared to grinding coblyns(post hp increase). both methods were within the rules and people did what they could to be able to get the most sp per hour. this allowed people that did not have much time to be able to group up and feel like something was accomplished in that short time frame.
whether you liked the method or not you cannot say the kills were any less than a kill and the sp gained by playing the game is earning. i was playing the game as it was setup and did what it took to earn sp. i killed mobs for sp.
That a stupid idea and also a lazy/lame way to get exp. If you stop playing you dont get any exp for doing nothing. It's common sense... No wonder now i read/listen to people that get level cap in WoW with just one or two weeks.
If you have to ask you really haven't played many in your life time. People want things handed to them in almost every single way -- I understand getting a bonus, but people want to be rewarded for not even playing the game lol.
I caught the sarcasm, unless you're being serious then it shows just how flawed guildleves are -- especially considering that you can gain failed leves again or keep faction leves that are failed.
You know what else was in WoW many elements from ffxi and everquest . . . . so yoshi will like those too!!!
giftforce, gifthorse, and what ever you're other sock names are give it a rest please. . . . .
for the fatigue system its annoying and needs to go. However some of the bonuses we can get from things like achievements could be exp rings XD or anything to make grinding a little more bit enjoyable.
They can easy implement exp+ accessories like they did with FFXI. That seemed to work out well, much like Corsair's corsair's roll which was an xp bonus -- giving us bonus exp for not playing is just..
Yet people continue to complain about the game not offering challenges when people want them to incorporate systems that reward you for not playing. It's a definitely slippery slope and it's seen in almost all MMOs that reward you while offline.
Farmvile easily has 3x that number of subs -- should we become a farmvile clone?
I'm not sure why again you're injecting yourself into another one of my post that are not aimed at you specifically. Any time someone says ill of someone who did or promotes leve-failing as a norm you seem to think its aimed at you personally. I am starting to think you're getting a complex.
And I refuse to get off my high horse until I get a Chocobo! Even then it better be a pretty tall bird.
i wouldn't say no to rested XP bonuses.
but in connection with a rested experience bonus they should implement experience lose.
anyways, anythings better then surplus lol
no need for rested sp, guardians favor is close enough
and surplus is going anyhow
for 1 kind of sp gain that is true. For the rest there is no bonus. I prefer roaming for sp mobs > guild leves any day now that ive seen them all a thousand times... Not just because the leves are repetitive but they are also extremely easy.
A system for all the sp-gaining possibilities needs to be installed.
Surplus is the same as Bonus Xp. Surplus is just more strict.
Example.
In WoW completing a Challenge while Rested Nets you 500 XP, While completing it unrest earns you 250 XP.
In FFXIV completing a challenge while normal nets you 500 XP, while completing it fatigued earns you 250 xp.
The systems the same, nomenclature is different. The major difference is though that with XIV the deeper into fatigue you go the less XP you get per completed challenge.
Dunno, I think people are over reacting a bit. If, by chance they did it, it only last for like 10 mobs and its done. At least thats how it worked in WAR and Aion. I never touched WoW. Dunno, either way I don't personally care much. It would make people with less time that much happier to log in. It would never effect me personally.