What I really loved about FFXI was how massive some of the zones were. It really immersed you in the game. In FFXIV its zone walk a few feet zone and walk a few feet and zone. Even FFXIV 1.0 had bigger zones the FFXIV 2.0. I just don't get it!
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What I really loved about FFXI was how massive some of the zones were. It really immersed you in the game. In FFXIV its zone walk a few feet zone and walk a few feet and zone. Even FFXIV 1.0 had bigger zones the FFXIV 2.0. I just don't get it!
Exaggerating a bit there.. Zones are relatively large, perhaps in the first expansion?
I feel like this isn't just a XIV problem its a game problem. They upgraded graphics, and focused on the character, so the world's are tiny. I'd like some bigger zones, with open world, end game content in them, something that isn't "instance after instance" so I can actually run through and appreciate it. The world now is small, but I feel it feels even smaller with the fact that every bit of content we do is in an instance and not actually taking place physically on the world. Don't get me wrong, I like instanced content, but I think they're should be a mixture of both (instance and open world) to make the world feel living.
TBF, in their post they talked about how they loved FFXI, FFXI had much larger zones than XIV, maybe XIV has relatively large zones compared to games you've played, but its actually relatively small compared to the games I've played.
____PS3____
They wanted areas that fit the hardware constraints of the average PC/PS3 user, whilst having areas that were carefully designed. Can't deny that everything we have so far is well thoughtout, just...too small.
The areas in 1.23 would've been perfect with a bit of adjusting, terraforming. All 1.23 really needed was the attention to detail 2.0 had for its environments with the vast feeling XI and 1.23 had.
Maaaybe in future expansions when the PS3 support is dropped; http://www.reddit.com/r/ffxiv/commen...yoship_part_2/
I don't know, I acutally prefer contained but detailed worlds.
Seeing every stone having their identity is a good thing. That wooden stairs leading to the apple trees behind that tree, that lovely pond near the hamlet in upper La Noscea, they're nice and make the world nice to see.
Walking in the BIG, flat, large but empty desert in southern thanalan is not good. It's just boring.
You guys ask for bigger worlds, when you can't be bothered to walk with your chocobo even if the world now is relatively small. People take teleports to skil a 4 minutes walk. I've seen somebody teleport from Wineport to Bronze Lake to reach a spot near the wineport zone, clearly showing they had no idea of the game map. Yet, apparently we need even bigger maps.
Ok. Because **** logic.
Console versions are the barrier, especially PS3. I really hope they just cut support for PS3 after first expansion or so. They can bring their characters to PS4/PC, so it's not like they are losing any progress and people are hopping on PS4 bandwagon anyway. The moment they drop PS3, you could expect larger zones and less load times in between everything. I expect this game to have a 10 year lifespan, so if I see support for PS3 lasting more than 5 years, that would be /wrists. People won't even have PS3 hooked up in 5 years, so please...
Yea sure you keep telling your self that if SE wanted to make this a big WOW mmo it only have been made for PC/PS4 hell some ppl have junk PCs and play most free to play mmos and a lot out there are just like FF it's not small it's called get off your mount and walk around and enjoy the world i see so many useing mounts when they can just walk to a town. Anyway id rather have a good looking fun game then a big mindless re skin past zones that ff14 was
To have larger zones, there has to be enough stuff in them to make them actually matter. I hear a lot of people saying they want more hidden pathways and the like and that's all fine. One can't just have large for the sake of being large. Hellfire Peninsula comes to my mind, as a zone that was made to be bigger than any zone from vanilla wow, and it was mostly empty. Like literally empty, as if it's only true purpose was to have a large open space for flying mounts to fly through (like most of Outland was).
Would I love to see a large open map? Yes. But there has to be enough things to put in it to make it matter. Otherwise it's a large empty field that exists just so one group can say "It's so big and awesome!" while another group says "I have to run all the way across barren nothing to reach nothing?".
I just don't get why even bother adding the world in the first place if all people are going to do is sit in one spot and queue for everything, rinse and repeat.
Terrible logic. FFXI graphics and PS2 tech were fairly on par because PS2 was still pretty fresh when FFXI released. FFXIV came out for PS3 on end of its lifespan when its technology is ancient. This console generation also lasted longer than last one, which makes the matters worse. FFXI was to PS2 what FFXIV will be to PS4.
How many of you actually walk/use your mounts to travel from place to place?
If you don't do it now, why should they make bigger zones for people to just ignore?
To be completely fair, "for immersion" is a terrible reason to make a large zone that is basically just a large zone. There needs to be stuff to do in that large zone. Even EverQuest with its massive empty wastelands had something to do in them (I.E. make sure your butt isn't out in the middle of nowhere when the sun goes down. Baddies come out.) If they made a large zone, with large raid bosses that just wander around, treasure chests hidden, fishing spots, precious minerals, all that jazz that will get people to actually go there, then that is great. A large empty nothing that exists purely for eye candy is a waste of developer talent.
EDIT: And you are right, I did not play FFXI. If they had things to do, then great. That means the zones were not large just for the sake of being large. They were large to stuff a bunch of stuff in them.
It's like that if you play the game that way. If you only care about instanced content, you might at well just stay in revenant toll. I go around gathering, doing quests, doing dailies, opening maps with my FC, and most importantly I WALK from zone to zone, because I don't want to throw away my money in that gil sink called teleport and because I love the game's world. I limit instance content as much as I can lol.
See you don't get it, its not about bigger zones for running on your choco. In FFXI you could farm in almost every zone and almost every zone had a NM where you could get rare loot. In FFXI every zone had a reason for being there unlike FFXIV, where most zones are only good for fates.
There was? i recall running a lot and there being nothing around maybe a big sheep or the ninja turtle looking monsters or the fact monsters chase you for far to long but yea the world was big sure but there was nothing to look at a few hills no one around jeez that was fun
No, I don't think you do...
I go from zone to zone daily, doing maps, gathering, just taking in the scenery; sometimes I go run Fates or hunt down friends doing something in the zone.
Just because you don't feel like doing any of the things available doesn't mean there isn't anything to do.
And again, if you aren't doing anything now, even if its just using your chocobo to travel...why bother expanding?
Except they didn't upgrade the graphics - quite the opposite. The graphics were actually downgraded. But they upped the contrast/brightness to make them seem to 'pop' more. 1.0 graphics were gorgeous on medium to high settings. 2.0 on medium to high looks like....a mid-range PS3 game, for obvious reasons. Good, but nowhere near as nice as you could make 1.0 with some tweaking.
As far as the zones go....I've beaten that horse so many times now, all that's left is glue. But yes, they're stupidly small.
Note: 1.0 had plenty of problems, there's no denying that. But for graphics and zone sizes, it easily beats ARR.
I'm not sure if I undertand what you are saying.
Anyway, it's not about if it's good or if it's bad. The thing is that PS3 can't handle bigger areas with the graphics that FF XIV have.
So... Or they keep the game with small areas (this is what will happend) or drop ps3 support (Probably won't happend) or make a full graphic overhaul to make the game look much worse on ps3. This option woud be very very weird.
So... No, it won't happend, and the pS3 is the reason. Is that ok or they shoud have launch the game only for high end PCs and PS4? That's another question, and it's mainly a economic one, and I don't know. I know that to me bigger areas and more open world content woud be great, but I'm only 1 user, SE have to try to get as manny as they can't.
But even if the launch of the game on ps3 was a good decision there's no point in denny that it's also a barrier on the development.
Whoa there. I like FFXIV as much as the next guy, but it certainly isn't one of the best looking PS3 games. FFXIV doesn't have top notch graphics for a PS3 game because they had to account for having a lot of characters on screen with a lot of combinations of gear. Just observe the other players in the world and you'll see that their animations have fewer frames, it's even worse with NPCs.
FFXIV is a good looking game, but certainly nowhere near the best looking PS3 games. Though calling it a mid-range PS3 game would be going too far.
If they're going to make it bigger, better make those mounts a bit faster. I only want to expand the maps by adding swiming or things to explore. Just see at the people reaching weird places (Meant to be unreachable) in-game, they want some exploration too.
Curious. You say almost every zone had a NM, something to do with the story, a place to level, or get AF Gear correct?
How is that any different than now? (FATEs, something to do with story, place to level, technically get AF gear but really those become instanced fights)
Just curious at the difference.