Ok I've been doing these low level DR since 2.1 to level jobs, So I know what EXP should be. I did one yesterday on my SCH got 120ishk, Today I got 68k.
Did SE nerf the EXP from low level DR?
Ok I've been doing these low level DR since 2.1 to level jobs, So I know what EXP should be. I did one yesterday on my SCH got 120ishk, Today I got 68k.
Did SE nerf the EXP from low level DR?
A. What time of day did you do these? You might have not have got the bonus for it if you did the one today before the reset.
B. Did healers get a bonus when you did the roulette yesterday? They might have not gotten one when you did one today.
The higher level the dungeon, the less bonus xp you get. It'd based on how close your level is to the dungeon.
After reset I just did it. Its not the Role Bonus, But the actual EXP bonus you get from going on a job lower than 50.
WHAT? I had Cutters Cry got 68k and was level 42. Yesterday I got Stone Vigil and got 120kish. And I know for a fact that the higher your level the higher EXP you get cause level 49 you get like 217k. Think I'm going to hop on to another account and see what happens.
I was 12k from level 43.
I think you misunderstood what I said. If you're 42, you'd get more bonus xp from Sata than Stone Vigil. You might get more total exp, buy the bonus at end will be lower. The bonus is meant to make up for loss of exp from lower level mobs.
So how did I get 120kish yesterday in the stone vigil and then only get 68k in cutters cry? Yesterday and Today were the first times I got high level dungeons usually I get like the deepcroft or manor.
Ok well if that's the case then I will be leaving if its a high level dungeon from now on.
Well anyways thanks all for the info.
No, it was. I did it multiple times and checked. It was always around 45% of the right number.
If you were 10200/250000 then it would've gave you around 112k. This is excluding enemy exp. Strictly the bonus at the end.
dungeon daily boost: 45%
guildhest daily boost: 8%
The bonus exp is bigger the lower the dungeon is, because from lower dungeons you get less exp from mobs, it's there to balance the exp no matter what dungeon you get.
It's been like that since 2.1 came out and nothing changed.
Terrible idea.
Getting a high level dungeon from the roulette is still better even though the bonus is lower, because the extra exp you get from mobs will be more total exp than the bonus you lose.
You know, higher level dungeons give you a lot per kill less bonus. Lower level dungeons give you neglectable amount of per kill exp but a huge bonus boost.
Yep, the bonus exp is something related to the exp needed for leveling up. I also think its like 45% and I also felt that was nerfed. I leveled up WHM pretty fast and I'm feeling a lot more slow trying to level PLD...
Based on my experience with Duty Roulette Low Level:
This is wrong, it has never been this way.
This is right, it has always been this way since Duty Roulette was released - I get significantly less bonus exp in the lvl 40+ dungeons than the lvl 15-30 dungeons. However, you also get like 3k+ per monster kill (with rested xp) in the higher level dungeons which makes up for the lower bonus.
I also think the bonus exp is fixed per dungeon no matter what level you are.
I got placed several times in Sastasha and Baby Ifrit. I always would get about the same amount of Bonus.
Today I got 157xxx bonus exp as Monk 39 in Sastasha
I got 112xxx bonus as Monk 32-5ish in Baby Ifrit anthet time 114k and another time 150k because weirdly enough DD got bonus
I remember getting 164k Bonus in in Hauke Normal as Monk 35ish
Tam Tara 132k as Monk 36ish
True but if you want to maximize EXP then no. You can do any dungeon at any time of the day but you can only get the DR bonus once per day. So if what they are saying is correct, Then you want to do the lowest level dungeon you can get in DR (not saying to leave everyone you get until you get Sastasha). Yes the mob EXP is lower but the Bonus is higher, Where as if I did Cutters cry again I would get a low bonus but more EXP from Mobs. So If I got a low level DR then I could just do a higher dungeon after to get better EXP. See what I mean that's how you maximize your EXP.
Let's look at the JP version of the explanation on the Duty Finder Low Level Roulette.
What it says, is that the experience and gil bonus are determined by your class/job level, and given as a lump sum less the amount of experience and gil you earned during the duty.Quote:
「コンテンツルーレット:ローレベル」の経験値とギルのボーナス値は、参加するクラス・ジョブのレベルによって決定され、参加先コンテンツの道中で得られる経験値、ギルどの差額を報酬として得られます。
Now let's look at the EN version:
So, today, which one do you choose to believe? =DQuote:
Bonus EXP and gil will be awarded to compensate for the discrepancy between character and duty levels. A further percentage will then be added based on character level.
Hmm. You may be right.
I actually just did a DR on my 43 PLD. I can't remember the xp I had before going in. But I got Copperbell Mines. :) Oh for reference, my xp after this run is: 226356 / 373700
[18:12]You gain 162162 gladiator experience points.
[18:12]A bonus of 162,162 experience points and 2,300 gil has been awarded for using the duty roulette.
[18:12]You obtain 361 storm seals.
[18:12]You gain 5980 gladiator experience points.
[18:12]A bonus of 5,980 experience points and 450 gil has been awarded for being adventurer in need.
[18:12]You obtain 180 storm seals.
The first room of AV gives about 4k per mob with rested bonus and there's about 20 mobs in there making that a whopping 80k per pull. Only takes about 15 mins per pull so you can just enter then vote abandon, repeat.
Yeah I see people doing this in Party Finder and hope to try it. But the problem I'm having is running out of rested EXP in one run and that's with 20hrs+ per day. I Wont need to worry about it much longer have two jobs after my SCH left to level. But I wish they would double rested EXP bonus.
This is funny. You all whine about the dungeons in Roulette only being from 15-20. Now, you're all whining because you got what you wanted. It was clearly stated in the notes that the bonus experience you got after completing a Roulette was based on the difference of your level from the dungeon's level. So, yea, if you get a Cutter's Cry at level 38, you'll get crap bonus experience.
Why does SE's localization team suck this much? Is it really that hard to directly translate a line of text and not leave important details out? I'm starting to think these guys don't actually speak Japanese, and just break open a kanji dictionary and a vocab book for translations. Whatever they can't figure out, they just wing it.
The big chunk of XP was probably more noticeable before because prior to the patch changes it was very rare to see anything higher level than Ifrit story mode in the Roulette. As it's been pointed out above, people are getting higher level dungeons more often and the bonus is offset by the amount of XP you receive from killing normal mobs.
No.
Today, I dinged 50 WHM during a Tam-Tara on Roulette, and I received about 200k exp. I received less than that in earlier levels.
Only your interrogation points did get a (terrible) buff, OP.
Since I started the Thread and I don't think anyone was crying about anything. All I have to say is that, I wasn't crying before they "Fixed" Duty Roulette nor am I crying now. I've pretty much been doing them daily since 2.1 hit and I've always gotten decent EXP until today. So I never knew that the higher level dungeon the less Bonus EXP you get until today. That's why I asked if they nerfed it over night.
So easy fix Tomorrow or the days after that if I get a high level dungeon I'll leave.
The only thing which sucks about the Bonus EXP being lower is you lose EXP in the long run.
The Bonus EXP caps around 217k, that's the most I've gotten on a level 49 job.
So example
I got 68k today from a high level dungeon, But if I would have went to a lower level I would have gotten 120k+. Lets say 120k so I lost 52k from the Daily Bonus. I can run any dungeon at any time, So the amount of EXP from mobs doesn't matter.
I see what people are talking about with the Bonus being lower in higher level dungeons because you get more EXP, But if you want to maximize your daily DR then it is best to do a low level dungeon and then just spam a high level dungeon.
OK... the EXP sounds about right. I didn't have any jobs under 30 when 2.1 came around, But I think the bonus is 60k or 90k and just goes up from there maxing out at 200k+ Obviously depending on the dungeon.
Rested EXP, food effect, and manuals effect this as well (+50%, +50% up to 20,000EXP and +3%) then you have the Roulette bonus on top of that...
Maybe you ran out of Rested EXP.
Awesome attitude. It's a good way to nullify the entire reason Roulette was created in the first place. Don't worry, I sense a patch that will burn your Roulette for the day if a player just ups and leaves.
You miss the point of Roulette. It's not for you to get insane amounts of exp. It's to help out the newer players that actually need the clears.
This. This right here is the exact reason as to why we can't have nice things.
That's how I read it as well; however for things like Ifrit we obviously get less, so it's also possible that it's a pre-determined amount for each dungeon, i.e. for Sastasha, you have a list of EXP values for level 18-49, then for Tam-Tara you have another list for level 19-49, then for CbM another list for level 20-49 etc.
To their defense the original could have got changed and nobody thought better to give the localization team a heads up, while the rest of the team have their work so compartmentalized and disjoint that nobody realized the difference. You'll be surprised now may big, well-known international brands and established companies don't have any sort of proper localization workflow in place. Most likely Square Enix doesn't have a proper localization review workflow in place. It could also be that their localization team was instructed specifically to hide details from players so they went out of their way to translate it as such.
Well like I said earlier I've been doing them daily since 2.1 hit. I think I missed a week of doing them cause I didn't care, But I can say that I've had very few runs with anyone that was actually new. You get a Bonus when you clear a dungeon with new people, So I love it when new people are there. So to me yes the DR is for an insane amount of EXP. Its not like I'm going to leave over and over just to get a low level dungeon, that sure is a waste of time. I don't think SE is going to patch it because people leave. If they want to patch it they can increase the EXP Bonus in high level dungeons.
Cause I can't see them adding in some crap, Saying if you leave a Duty Roulette you don't get the Bonus.
I fail to understand the reasoning for leaving if you get a higher level dungeon. Assuming it works as Zfz says (which makes sense from what I have seen):
Lets pretend you are level 36, with 0 xp. You need 249,900 xp to get to level 37. Lets assume for the moment that the ~45% number is correct. This means that doing the roulette will net you 112455 xp.
If you get Copperbell, and mob kills grants you 20k xp then the bonus would be 92,455. If you get Brayflox and mob kills grants you 45k then the bonus would be 67,455. Yes the bonus is smaller but the net gain is the same. If you only got 20k in mob kills in Brayflox (by skipping mobs for example) then the bonus would jump back up to 92,455. The point is, you get the same xp no matter what dungeon you run.
I don't know if it's your phrasing or what but when I see:
This screams selfishness to me. You wouldn't do roulette or help out in low level dungeons at all because there isn't anything in it for you, correct?
Roulette is there to give players an incentive to run older content for people that have yet to clear it. There is literally no other logical reason to have it besides that.
Except when a new player needs a dungeon, you get paired, see the zone, "lulz not low enough dungeon, MAH XPZZZ, bai", and quit. This undermines the entire concept of the low level roulette system and makes it a redundant feature that hurts other players.
Now, you might not be one of these people and I'm sorry if I misinterpreted your statements, but I can tell you that there are people out there that are malicious and will take advantage of the system for their own personal gain.
I'm not saying it isn't correct. But from my experience I have never got such a low amount of EXP, Until I did a high level dungeon today. Aside from High level Dungeons, Regardless of what is killed my EXP Bonus has always been on the same track meaning, From level 30 my exp has increased from whatever the bonus @30 is to 217k @ level 49.
It could be correct I guess I'll have to test it out.
level 42- 43 is 356,800 exp, that's 160,560 Bonus (45%) I did Cutters Cry and got lil over 68k so that would mean we would have gotten 94k in total mob kills. We killed everything so I think its more than 94k in there I will see.
Ok so I just did a test I will give numbers if someone wants to double check. On another Account.
I did level 24 job with 19,037 out of 87,100. That would mean 45% of 87,100 is 39195 Bonus EXP correct? I got 46,249exp from mobs (we skipped a lot) took me to 65,286 out of 87,100. I got a DR Bonus of 47,041 + 5,716 from the last boss.
So those are my numbers.... if the Bonus is suppose to be 45% I got more than 45%, I got around 54%. So I don't think it matters about how much EXP you get from the Mobs as much as it matters about what your level is compared to the dungeon level.
Pretty sure each dungeon is weighted by the dungeon itself. Not a percentage of your level but a static amount based on your level and the dungeon in question.
I did tam-Tara at level 16 but only about 2k from 17. I hit 17 after the first pull. I hit 18 after the second demon. And I hit 19 upon completion. I don't remember the exact numbers in question, but I clearly got more than 45% throughout.
As for arkista's reasoning about abandoning higher level dungeons. Your logic is flawed. Because there are more resources to consider than just the lump sum at the end. The number of mobs in a given dungeon, the time spent in the queue, the amount of time you intend to spend in dungeons in a given day all factor in.
One thing I would particularly point out is cutters cry has a good deal more mobs than vigil does. You get a fair amount in the dungeon itself.
This is my reasoning...
Someone said that its 45% of your current level. What I just got was 54%, Then someone said...
So going by the run I just did then it cannot be right. I'm not saying they are both wrong, I am going by the run I just did. So to me it seems like the EXP Bonus is based on Some Percent of your Current level and has nothing to do with the amount of EXP earned from mobs. But the amount of EXP earned is also based on the level difference between you and the dungeon. Meaning the bigger the level difference the more the Bonus, And the closer the level difference the lower the Bonus is. Based on w/e percent of your current level. We all know the higher you get the more you get.
So if Mob EXP in the Dungeon has ZERO to do with the Daily Bonus, Then it is more effective to run a lower level dungeon than to run a higher level dungeon "just for the Daily Roulette". Yes you get loads more EXP, But you can run any Dungeon at any time. And yes you would have to be crazy as hell to wait, leave, wait..... Just because I said I would leave doesn't mean I would try over and over just to get sastasha or any other low level dungeon. I would leave one, I can keep myself busy for 30mins doing dailies/map.
So yes you are correct it is flawed. But if it works it works. I'll check my numbers again tomorrow and see what I get.
There's always the possibility that the mechanism itself was changed and they never bothered to update the JP version of the description, making the EN version the right mechanism.
It would be nice to get a mod response on this.
No, actually, that's completely wrong.
If you get sastasha you may get 20k exp from killing all the mobs and 140k bonus exp
If you get Stone Vigil at the same level you'd get 200k exp from killing all the mobs and 80k bonus exp
Lets say sashtasha took 30 minutes and stone vigil took 45 minutes, stone vigil still would be the better one to get because it's
6222/minute and sashtasha would be 5333 exp per minute.
Getting a high level dungeon in the roulette is always better exp per minute, even if it takes longer.
I leveled about 14 different combat jobs to 50 across multiple charters so I know very well what works well and what doesn't.
Maybe your rested exp wore off? That would explain the 50% reduction in exp.
Hmmm. maybe? Cause I'm always close to running out, I just logged out so I'll have about 8 1/2hr worth in the morning so I'll see. Didn't know that rested effected the Bonus. Cause that sounds about right, if that is the case. I should have gotten around 135k so it makes sense.