so....
peasants are getting the high resolution textures and a revamped engine, what happened to the dx11 client for the master race?
so....
peasants are getting the high resolution textures and a revamped engine, what happened to the dx11 client for the master race?
The beta for FFXIV on PS4 is February. This coincides with the launch of PS4 in Japan, the developer's home country. The launch of the PS4 console is a very hype-worthy event.
The actual release of FFXIV on PS4 is "in April 2014".
Dev response>> Nothing happened to it? It's still coming! Please look forward to it! :)
Every time anyone has a question about something getting released just use these answers.
1. Wait 3 months
2. Memory limitations
Sick of SE saying limitations for everything, really makes you wonder why so many.
This game has far bigger issues than needing prettier graphics.
They've yet to state "memory limitations' when it comes to something important, you must be stuck in 2003 due to a time loop or something.
Want to know what is due to memory limitations? FFX/X-2 not having English Voices/Subs - That's due to PS Vita limitations and they wanted to keep both versions "equal".
My setup barely handles the current version of ff14 on maximum, can only imagine what it'll be like running dx11 :(.
Yeah I was gonna say this. I assumed the current client has 1920x1080 textures (even if ps3 only shows them at sub-720p, still) and the fact ps4 is only 1080p for gaming, why would they be getting higher res textures?
Because the current client is DX9 it's using far more than it needs to use to get this level of graphics. Think of it this way.
On DX9 we need 1000 units to get these graphics.
On DX11 we'll only need 600 to get the same graphics. And the extra 400+ will allow even more/better things.
Anyways @OP they said it'll be about 6 months after PS4 retail release of XIV.
Well, that's not really how it works. the engine can handle textures of almost any size but they are generally square and powers of 2 (e.g. 1024x1024, 2048x2048, etc.) The resolution applied depends on the use of the texture. some pixelation on larger characters when you have very small ones is expected because the textures are being made from the same source art. BUt not only that, different textures applied to the same models may have different resolutions, depending on the level of detail needed. You don't want to use a higher resolution than is really necessary because that requires more memory. THIS is why the resoltution on some textures/materials is limited, for efficiency/performance reasons. Those factors don't go away just because a system supports DX11. The main benefit to DX10/11/12 is improved performance of certain effects and new graphical effects that don't exist in 9.0c.Quote:
Yeah I was gonna say this. I assumed the current client has 1920x1080 textures (even if ps3 only shows them at sub-720p, still) and the fact ps4 is only 1080p for gaming, why would they be getting higher res textures?
what a lot of people don't know is even XI's engine could handle such large textures. The reason it doesn't have them all over the place is purely because of memory limitations. Yes the PC has plenty (and they should have offered an upgraded texture pack on the PC) but on the PS2 they had to conserve memory wherever possible.
PS4 and FFXIV is a pretty big deal in Japan. Resources are much better spent on that than giving PC gamers prettier graphics. How do I bussiness?
By putting out a contract to some freelance artists for higher resolution textures. I mean look at the TES modding community along with the plain strange and nude mods, there is a thriving high detail model and texture mods out there, and these are usually made by one extremely talented person per mod. You're telling me that SE a company that is making more revenue from their other endeavors than their own developed games can't afford to higher a few more extra artists? Its not like this game has any real variety when it comes to armor, the majority being either complete reskins or slightly reworked reskins.
they said there there engine didnt support DX11 so they either going to wait till its upgraded or change what there using now. i say dont hold your breath for DX11.
PS4 limitations coming soon.
I believe they have stated that the DX11 version would be released 6 months after the PS4 release, meaning that since the PS4 version is coming out in April, we will likely see the DX11 version entering Beta in August and releasing in October.
i use nvidia surround setup with SLI gtx 770´s and i have far bigger issues on DX9 than i would have with DX10 even 11. the game needs it and people talk about how other issues comes first, well most issues comes from the fact that the game runs DX9 for example, the game runs slow for me and thats just because the direct x 9 holds my gpu back :( they should work on this and implement it asap, not focus on revamping the game for ps4, who cares :X
As I recall the official reason we don't have higher res textures is because we are already using the maximum size textures that directx 9 supports. Directx 11 was to allow us access to higher resolution textures.
Doubtful. The ps4 has 4 gigs of memory available to the game. Memory was the limiter in FFXI and FFXIV both. The primary limitation is pretty much gone.
I want to say that YP already mentioned that the DX11 version would be a while after the PS4 version. Think of the PS4 version as the DX11 testbed.
No, no, people claim magical "PS3 Limitations" to explain why FFXIV can't do what FFXI (a 2001 PS2 game) can do, so we'll see "PS4 limitations" when it comes to SE simply not wanting to do something.
Also, the actual limitation of FFXI was the hard drive space more so than memory - when they increased the HDD requirement they gave us a new expansion and continue to the update the game monthly and even adding quite a lot of new systems which if memory was the main limiter, we would have capped off with FFXI by WotG per design.
PCs have limitless memory yet PC only MMOs still remain pretty limited and dull overall.
I seem to recall them saying that DX11 update won't bring better textures, but more lighting effects.
Ya ><.
http://gamerescape.com/2013/09/24/ga...oshida-part-2/
Yoshida, PC gamers with high resolution monitors can see the difference. New CT gear has some texture without anti aliasing so they look jagged when you zoom in to your character. Most textures with anti aliasing effect looks blurry. High resolution textures will add more detail definition.Quote:
GW: How’s the texture resolution?
Yoshida: We have no plans to change the resolution. I explained this before, but current games are not built on resolutions any more. For photo realistic effect the quality of normal map, for sculpt model it will depend on the amount of time spent, and for the quality seeing how realistic you can get the engravings to show by shining realistic light. These are the kind of things we need to tackle down. There are things which uses really low texture resolutions, but I think, you won’t be able to tell that it was even used. Game structure like the “previous FFXIV” are the only one that required resolution to fight, therefore I don’t think around resolutions.
http://i.imgur.com/cgj5xxh.png
Personally I think adding tessellation to remove those straight lines that should be curved such as on my character hands, ears, hair and face is more important.
Yep, not sure why people think DX11 is going to transform this game into something else, it's still going to be the ARR we know and (love/hate) today. Textures will still be very low res (zoom in on some and see how pixilated they get) and allow for some better environmental effects maybe, not that the world has any meaning...
The gameplay will largely remain untouched since what they can do with DX11 they can do now in terms of it, for example we won't get new jobs just because they release DX11 or anything.
I would like to also see some of the issues like clipping taken care of. For example the bard chapeau and the artimis bow clip majorly
i just want dx11 so that my gpu's are utilized. dx 9 is so crap and sucking on all my cpu