http://forum.square-enix.com/ffxiv/threads/13462-Letter-from-the-Producer-XI-%2806-14-2011%29?p=179346#post179346
Enjoy friends!
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http://forum.square-enix.com/ffxiv/threads/13462-Letter-from-the-Producer-XI-%2806-14-2011%29?p=179346#post179346
Enjoy friends!
EDIT: 2 More weeks than initially planned. lol.
Interesting I'm glad they spiced up some of the combat skills as well. On the downside it looks like it's mid july for the "Latest" release date.
are those new WS i see? i have never seen those WS's in the game ever....
He said two weeks past mid/late june..so hopefully it's early july and will only be a couple more weeks. They had better seriously deliver some crazy goodness to us, but that video helps keep me cheery
No news on jobs? =(
A part of me knew that they were going to delay the patch, but it's ok as long 1.18 is huge(and I do mean huge like 1GB) and contains a lot of content/changes(hopefully materia system/job system). As for the video, I mean it looks like auto-attack, just slightly faster which I like. Also it looks like there are new animations which is awesome and possibly new field music? Anyway I want them to take their time, get things perfect. I know there other MMOs coming out, but I rather them not rush things like they did with the retail release. I want 1.18 to be a new beginning for FFXIV.
I hope they're new WS, but they may just be advertisement for the coming 1.19 patch which he said would have attack variation. All in all I'd say this is a positive change. He looked much more lax and was able to handle all his abilities just fine. This will open up chatting during gameplay for better communication.
Those weren't new weaponskills, just new animations. The lancer used Chaos Thrust.
I love the new Rage of Halone and the new Chaos Thrust, but why on earth would they not preview Archer's auto-attack?
Agreed. I'll take the extra two weeks to let them test and tweak rather than get an incomplete patch. Also, check out the new icons for the abilities and the timers on them! It's all lookin' nice. Though I'm curious when they'll be implementing the changes that let us see ALL of our action bars at once, but I believe in the video your original action bar was already up before switching modes, so I think they added that.
And the glad was Rage of Halone i believe
That cool. A couple nice WS moves and buh bye stamia bar XD
EDIT: oh well. the new animation for the ws looks cool still.
Spellbinder, read the letter again...
Well, I'm both impressed and disappointed...
On the one hand, it looks like they've modified weaponskills to make tham look better, more unique, and more fantasyesque, that's much more like it.
On the other hand, the speed of auto-attack seems about as fast as what we had in FFXI, and weren't we told that it would be faster than that? In addition, it didn't show how the update would affect archer. (aka the class that will be the most affected by AA)
Still, looks like the next update will be something to look forward to.
quote it for me. The letter says only BATTLE classes will get auto-attack. This would include the DoM classes. ARCs would burn through way too many arrows if they wouldn't control auto attack on shoot. Worked the same way in XI which is why they weren't given auto attack. Unless they somehow tie it into the new passive/active mechanic, I don't see ARC getting a "true" auto attack.
Excuse me on assuming Blindside was new. I haven't played much of PUG so it was simply an ability I haven't seen (Noone in my group of friends that plays is a PUG, so naturally I just haven't come across it yet).
I just don't see us getting AA Phantom/Spirit dart, ya know? Like... how can you reliably start your casts if you're stuck in an attack animation. Even as easy as the "big" NMs are now, people can die if you're on mage and you accidentally hit enter on Phantom/Spirit and then try to heal right after. It's annoying, and I feel like they won't mess that up.
Yes, but we can't heal unless we're in active mode. Going into active mode causes our weapon to come out. Pulling our weapon out causes us to auto attack. So either mages can finally cast without a weapon out, we don't get auto attack, or its XI all over again and we face backwards lol
Looks good. I can say that this is a solid working system.
BTW im curious why he said "only classes" were effected by AA...
So does that mean for jobs we will be seeing a whole separate battle system???
With the auto attack system being introduced you'll most likely be able to cancel the AA in to a skill/spell either before or directly after the AA. This would mean that reliable spell casting routines wouldn't be easily interrupted. If this is the case I don't think mages have too much to worry about.
The 2 week delay is a real bummer. I was looking forward to this patch way back in the mid spring.
Now it seems the delay is going to be nearly 3 months.
I seem to recall Yoshi saying the updates would be every 2 weeks for small patches and 2-3 months for the larger ones.
So all in all we are looking at 5-6 months since work on this patch started.
Is it just me, or does it seem like this game is going to take more time to fix, than it would to start from scratch? Well the new animations and changes to that attack system look promising, still mixed feelings about the speed of the auto attacks especially on pug.
my lancer is so ready to use chaos thrust again, har XD